Weekly iCross: The Fish Dies in the End

, | Features

I was going to try to come up with some sort of clever title for this week’s post, but how can I possibly top the name of the game itself? “The Fish Dies in the End” Rarely does a game put forth such brutal honesty right there on the title screen. The game’s developer, who goes by “bandidoquest” on the forums, recently posted that the game was finally finished and available. It was his first game, and he was looking for feedback. I am, if nothing else, chock full of feedback.

After the jump: If it’s feedback you want, then feedback you shall have! Continue reading →

Patapon 3 review inspires literary work

, | Games

We don’t really do reader mail on this site because, frankly, we don’t get any reader mail. But when someone writes me some literature, I can’t resist sharing it. The following poem, titled “Your review is so garbage” was written by murut87, who shared it on 1up in response to my Patapon 3 review.

Your review is so garbage.

Oh man,here`s come Tom Chicken…..

Your review is so awful,i didn`t have problems on this game,really addictive game but you are worst.

The reason why we all hate your review:
Your review is so awful.
Your review are not-understandable.
Your review are so junk.
You not playing this game…..instead,you just watching….and then you review it suck.
Your rating a totally complete bullcrap.

Thats all i can say,your review are worst than my cat.

The only thing that would make this poem better is a picture of the aforementioned cat.

Shift 2: through a windshield darkly

, | Game diaries

While trying to get a handle on one of the cars in Shift 2, I fired up the first Shift to see how it felt in that game. It felt pretty much the same, which was no surprise. I had confirmed that, yep, Shift 1 still felt great. The guys at Slightly Mad Studios get how to model the feel of a car — whatever the heck that’s supposed to mean — better than anyone else, so that was no surprise.

But what surprised me while playing Shift 1, which is a good-looking game, is how much better Shift 2 actually looks. My brain remembered Shift 1 looking awesome. But now, to my eyes, it doesn’t look as good as Shift 2. You can’t trust your brain and your eyes to get along. They’re often at odds.

After the jump, putting one right in the brain Continue reading →

Legend of Zelda: Link to the Past: Murtaugh v. Ganon

, | Game diaries

Link trudges south across a beige flatland, his shield hoisted. Scuttling about him are Octoroks, red cephalopods with a cannon maw that identifies them as cross-catalogue cousins to Mario’s Birdo. The Hero of Hyrule draws his sword and prepares to join battle. Before he does, a greenish gray smog descends over the land. The heroic music chokes and stutters. My older brother and I moan. Our Hyrule is buggy, prone to armageddons of corrupted data. My brother yanks the cartridge from the NES and blows on the circuitboard like he’s playing harmonica, then slots it back in. I watch eagerly, waiting for Hyrule to return.

Since then, just one other game has enthralled me like that. The game was Link to the Past, because it was the first Zelda I was old enough to play instead of watch. Of the handful of other games to come close, most were Zelda sequels: Link’s Awakening in green monochrome on my half-brick Game Boy; Ocarina of Time, Wind Waker, and Twilight Princess.

Twilight Princess came out five years ago. In the meantime I’ve gotten tired of gaming.

After the jump, I’m getting too old for this Continue reading →

New dad diaries: protips for new parents

, | Game diaries

It’s amazing how much you can learn about caring for twins in four months. You can go from a complete novice afraid of breaking his children and hopeless at diaper changes to a complete novice afraid of breaking his children who changes diapers like a champ.

If you’re also a gamer, you can pick up a few tips along the way to help you squeeze in a little more screen time and maximize your enjoyment. Consider these best practices for the baby set, whether you’ve got multiples or a singleton on the way.

After the jump, three tips for choosing the best games for your new circumstances. Continue reading →

Reported! I have no idea what rape has to do with my puppet!

, | Games

There is no face with proportionate palm expansive enough to express the internet tactical error repeatedly committed by rajah sulayman, a hyper-defensively sincere yet profoundly naive photographer of cute homeless girls, himself, and puppets (no really, puppets ). Sorry raj , the internet has a will and way of its own and internet bullying has always been this bad. “Was (impending forum) ‘rape’ the first thing to pop into your head?” It was when I read the titles to all of your threads, man!

More schadenfreude after the seitesprung! Continue reading →

Dissidia 012: you, sir, are no Mortal Kombat

, | Game diaries

I’ve had Dissidia 012 for about a month now, and I’ve put in probably fifty-odd hours on it. This in itself isn’t unusual; I tend to play every Final Fantasy game to unhealthy levels. My Final Fantasy X final save came in at 140 hours, at least 60 of which were spent playing the Blitzball minigame. I have yet to finish Final Fantasy XII in under 120 hours. I’ve beaten it four times.

But Dissidia 012 is a little different for me. It’s a fighting game. I don’t really like fighting games. Is it just the fanservice that’s kept me playing it?

After the jump, it’s past time for hustling middle schoolers Continue reading →

Stalker: Call of Pripyat: the end of the line

, | Game diaries

Wait, really? Has it happened? Crap, I think it has: I’ve reached the point where I’m thinking more about other games than I am about this one. Damn. It’s not uncommon for me to become more interested in something else before I finish a particular game. My playing time is pretty limited these days, and once I feel like I’ve ‘gotten’ a game, it’s hard for me to keep playing it if there are newer, sexier, more interesting games available.

But I really want to finish this one. I want to put a bow on it and feel closure with my Stalker experience. But…when will closure come? It’s not like a book, where you can see you only have a hundred pages left. Games are pretty damn opaque, cues-wise. I’ve made it to Pripyat, the third (final?) area of the game, but have no way of knowing how much more game there is. My Steam game page says I’ve played for 16 hours (holy cow!), and that’s a bit less than the total time I’ve heard others report, so I should be wrapping it up soon. I think I’ll focus on critical path missions, and ignore side content.

After the jump, my issues are back Continue reading →

NASCAR 2011 addresses backflips and corruption

, | Games

I’ve been eying with curiosity a copy of Nascar 2011 for the Xbox 360 sitting here on my desk. Not that I’ve ever played a Nascar game, but my recent wheeltime with Shift 2 has me wondering if I’m missing anything. Millions of fans can’t be wrong, can they?

However, it sounds like the game might be in slightly rough shape, based on a press release about an upcoming patch. The list of fixes is one of those lists that makes me wonder why those things have to be fixed in the first place. They released it like that? Of course, I don’t really know Nascar, so I can’t make heads nor tails of some of that stuff. For instance, one of the fixes:

Ensure only Carl Edwards performs a back flip

Driver unique gymnastics moves! Among the bugs being addressed:

Truex Jr. & Bill Elliott being corrupt during celebrations

Sauron, man.

April 18, 2011: wallet threat level 8

, | Games

Section 8: Prejudice goes live this week on Xbox Live Arcade. It’s not much of a wallet threat, because it’s only $15*. But it is much of a wallet threat because Section 8 is so awesome. There’s plenty of new stuff in here to satisfy us Section 8 junkies, and plenty of core awesomeness to satisfy anyone who plays shooters. Graphics whores need not apply, but they’re probably still marveling at shiny things in Crysis 2 anyway.

You’re probably psyched for Portal 2, and you should be. It loses a little of the first game’s heart by going bigger, longer, and deeper. But Portal minus a little heart is still a fine game. Stay tuned here for a special guest and something not unlike a game diary.

Mortal Kombat: No Subtitle or Number Needed is also out this week. You’ve been playing the demo, right? Me either. SOCOM 4 goes live. The single player is nothing to write home about (“Dear Mother, other than the annoying stealth missions, it’s business as usual on the front — heavy scripting, bad story, unremarkable guns — but at least my teammates are competent.”). I do look forward to seeing how the multiplayer shakes out; developer Zipper Interactive’s last game, MAG, was a work of genius.

Get your heiny** to Mars in Pinball FX 2 this week. The Mars table is old news for folks who play Zen Pinball on the Playstation 3, but it’s a good table, with great sci-fi flavor and a forgiving layout. Next week, we get a whole new table with Sorcerer’s Lair. Paranormal — one of my favorite Zen Pinball tables — is due out “in the near future”.

Finally, Conduit 2 comes out if you’re that rare breed of shooter fan who only has a Wii. Why do you only have a Wii? Well, at least you’re finally getting a game with a proper multiplayer horde mode.

* do your own spacebuck math
** Pinball FX 2 is rated E for everyone

New dad diaries: the death of gaming

, | Game diaries

The irony is that the death of gaming came immediately after one of the biggest gaming booms ever.

My wife’s pregnancy was, not to put too fine a point on it, hell on earth. We had just recovered from the shock and awe of finding out that we were having twins when she was hit with an unrelenting wave of nausea that lasted four months.

Four. Months.

Think about that for a second. Take your worst hangover, multiply it by 120, and then imagine choking down meals for the benefit of your unborn children even though the thought of food makes you violently ill. Whoever coined the phrase “morning sickness” should be shot. Or, at least, sued for false advertising.

No sooner had the nausea started to wane than the searing, roiling heartburn kicked in, making her next four months an absolute treat. Add in the other trials of pregnancy — joint pain, back pain, constant bathroom breaks, lugging the babies on board up to our third-floor apartment — and you can understand why all she wanted to do was sleep. Each evening, she would wait until I got home and stay up just long enough to ensure that she didn’t wake up bright-eyed and bushy tailed in the middle of the night. She would crawl off to bed around 7 p.m. and try to escape the horror her life had become in the arms of a restless, fitful slumber. On the weekends, she would try to stay unconscious for as long as possible, only rising when she could no longer stand feeling like an invalid.

All of which left me with a lot of alone time. So what’s a gamer to do?

After the jump, feast, famine, life, and death. Continue reading →

Dissidia 012: giving back to the fans

, | Game diaries

It would have been easy to half-ass Dissidia. Slap some characters together, give them a couple of special moves, put in a lot of old music, and call it a day. Instead, Square Enix created a unique fighting system, crafted an immense (if ludicrous) story, and put real thought into the characters. Dissidia is a love letter to the fans who have been playing Final Fantasy games for almost twenty-five years now, and as such Square Enix has packed it to the brim with fanservice.

After the jump, more in-jokes than you can shake a moogle at Continue reading →