Matt Bowyer

Dissidia 012: you, sir, are no Mortal Kombat

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I’ve had Dissidia 012 for about a month now, and I’ve put in probably fifty-odd hours on it. This in itself isn’t unusual; I tend to play every Final Fantasy game to unhealthy levels. My Final Fantasy X final save came in at 140 hours, at least 60 of which were spent playing the Blitzball minigame. I have yet to finish Final Fantasy XII in under 120 hours. I’ve beaten it four times.

But Dissidia 012 is a little different for me. It’s a fighting game. I don’t really like fighting games. Is it just the fanservice that’s kept me playing it?

After the jump, it’s past time for hustling middle schoolers Continue reading →

Dissidia 012: giving back to the fans

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It would have been easy to half-ass Dissidia. Slap some characters together, give them a couple of special moves, put in a lot of old music, and call it a day. Instead, Square Enix created a unique fighting system, crafted an immense (if ludicrous) story, and put real thought into the characters. Dissidia is a love letter to the fans who have been playing Final Fantasy games for almost twenty-five years now, and as such Square Enix has packed it to the brim with fanservice.

After the jump, more in-jokes than you can shake a moogle at Continue reading →

Dissidia 012: select character

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I have a favorite character in every Final Fantasy game. I think everyone who plays a Final Fantasy game has a favorite character. They stay in the party all the time, they get the best weapons and armor, and they get all the top abilities. Your least favorite character is lucky to even get a seat on the airship before you take off, let alone get in the active party. If you look carefully at that picture, you might be able to figure out which of those characters I like and which I hate.

After the jump, maybe he’s a lion. Continue reading →

Dissidia 012: the never-ending story

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I’ve played almost every Final Fantasy game released in the United States. I bought Final Fantasy VI a second time just so I could play it at work on my Game Boy Advance. There’s an army of Final Fantasy action figures on my desk. I have twenty-nine versions of the chocobo theme on my iPod. I have a plush tonberry doll. I named the plush tonberry doll.*

And even I think the Dissidia story is completely bonkers.

After the jump, Final Fantasy fanfiction Continue reading →

Dissidia 012: death by numbers

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Dissidia 012 [duodecim] Final Fantasy is the sequel to Dissidia Final Fantasy. That might be a little hard to figure out at first glance, because generally, a 1 is not followed by a 012. The title refers to something that makes (some) sense in the story, but it’s yet another entry in a long line of confusing Square Enix game names. It’s also not the last time you’ll be forced to make sense of numbers in this excellent fighting game.

After the jump, why two life bars are better than one Continue reading →