Jack White, former lead of the White Stripes, has published his first solo track in four years. Taking Me Back has that familiar Jack White distortion and heavy drums, but this time he’s partnered with Call of Duty’s developers to give it a video drenched in explosions, tracer fire, and “ooh-rah” attitude, which is an odd choice for a song about someone regretting a breakup. Or maybe it isn’t, considering the performance of the last World War II Call of Duty? At least it’s not some garbage acoustic rendition of Gangsta’s Paradise.
Ubisoft has updated Assassin’s Creed Valhalla and added the Discovery Tour. The mode adds the peaceful “edutainment” tour of the game’s time period. Like previous entries in the series, you’ll travel around the game map learning about the land and some behind-the-scenes decisions that developers used to bring the world to life in virtual form.
This time around, Ubisoft has added a series of quests and unlockables that can be used in the main game. Players will inhabit Viking and Anglo-Saxon characters like a merchant and take on mundane challenges like mending a ship or fixing a wagon. It’s Assassin’s Creed without all the assassinating.
Epic Games is launching the initial version of its achievements next week. Since the Epic Games Store launched in December of 2018, one of the oft-cited criticisms of the platform is how it lacks features that other PC store applications have had for years. Key among those missing features is achievements, those little odes to Skinner box reinforcement that completionists love. They’re the oil that keeps operant conditioning operating.
You may ask, didn’t Epic have achievements since mid-2019? They sure did, but no one uses them. Per Epic, they were “developer achievements” that didn’t equal the functionality that you you’d find elsewhere. For example, Epic’s current achievement system (only working in a handful of games) do not display outside of the client if the game isn’t running, which makes sharing progress and bragging difficult. The new iteration of achievements will hopefully correct that oversight.
Ominously, Epic Games’ announcement ends with a warning to watch for “new social features and player rewards later this year.” Shudder.
Ubisoft is working on a new entertainment product based on its Driver property. Ubisoft Film & Television, most recently responsible for Werewolves Within, is developing a Driver live-action series featuring secret agent John Tanner’s car-based stunts as he takes down a crime syndicate. Fans of the underrated Driver: San Francisco may have expected more from Ubisoft’s property, but at least it’s not another bad mobile game like Driver: Speedboat Paradise.
The show will be hosted on the upcoming streaming service Binge in 2022. What’s Binge? It’s the streaming service for people that really want to see shows and movies based on video games. If you’re concerned with Driver not having enough game elements, the streaming service has that covered too.
Earn useful Bytz rewards for bingeing exclusive shows, premium channels, and original live-action series where your favorite games come to life.
Bytz, (terrible name) are funny-money tokens, that do something or other. Best to let the company describe it.
BYTZ is an open-source decentralized peer-to-peer currency featuring a Delegated Proof of Stake algorithm designed to empower content creators through transparent media analytics and blockchain tokenization.
I take it back. The Driver: Speedboat Paradise mobile game doesn’t sound so bad after all.
Harry McCracken, an editor at Fast Company, used to write games for the Radio Shack TRS-80 when he was a teen. Back then, the games were sold as text code in a magazine or book that users would have to type into their home machines, essentially manually copying the game into their systems. Arctic Adventure, published in “The Captain 80 Book of BASIC Adventures” was Harry’s first paid published game, but it was a bittersweet victory because, according to the publisher, the game was “unwinnable” and 16-year-old Harry never got a copy of the book. After that, the game fell into obscurity, not even garnering enough attention to attract the notice of preservationists that recreated many of these TRS-80 gems on the internet.
“I know of only a couple of contemporary mentions of it on the internet, and no evidence that anyone has played it since the first Reagan administration. It seems fair to call it a lost game. Or at least I lost it myself until recently.”
Now, 40 years later, Mr. McCracken has fixed the bugs in his game that made it “unwinnable” and has posted it to the net in a playable browser form for all to try. Remember to “GET SHOVEL” and enjoy the adventure.
If you’d asked me 20 years ago to name a bunch of Marvel superheroes, I would have done well enough. But if you ask me today? Now that Marvel is as culturally relevant as even the most famous Disney princess, I can probably name dozens. Literally. I bet I could manage the names of at least 24 superheroes without even having to boot up my copy of Marvel Ultimate Alliance 3 to remember there are superheroes named Crystal and Elsie Bloodstone.
But with today’s announcement of Firaxis’ Marvel game, Midnight Suns, I can raise that number to at least 29:
Through a twisted marriage of magic and science, the nefarious force known as Hydra has revived Lilith, Mother of Demons, after centuries of slumber. Lilith will stop at nothing to complete an ancient prophecy and summon her evil master, Chthon. Pushed to the brink, the Avengers desperately look to fight fire with Hellfire by enlisting the help of the Midnight Suns – Nico Minoru, Blade, Magik, and Ghost Rider – young heroes with powers deeply rooted in the supernatural, formed to prevent the very prophecy Lilith aims to fulfill. Together, they resurrect an ancient warrior – the Hunter, Lilith’s forsaken child and the only hero known to have ever defeated her.
On one hand, I’m glad to see Disney exploring the, uh, overlooked elements of their shiny new IP. But on the other hand, they couldn’t spare something a little more mainstream for the folks at Firaxis who brought us XCOM? I have heard of exactly two of the characters in that premise, one famous because he was played by Nicolas Cage, and the other famous for an aphorism about obstreperous individuals unwilling to accept the gravitational dynamics of ice skating.
Firaxis will be showing off Midnight Suns gameplay next week. Until then, I’m imagining the superhero X-com we’ve all been dreaming about since Simtex’s Guardians: Agents of Justice was canceled.
The 275th update — not an exaggeration! — to Star Traders: Frontiers has finally added mod support to the Trese Brothers’ sprawling and lovingly intricate space opera. With the release of this update, they’ve announced five mods currently available. Most of them are the usual cruft. Little more than cheats, really. Hack your crew to max level! Insanely powerful ships to run roughshod over the official content! New classes that are really just remixes of existing classes! I can be dismissive because I haven’t actually tried any of them.
However, one of the mods I haven’t tried reminds me of a Firefly-inspired challenge to play Star Traders: Frontiers with fewer crew members, each of whom matter more. In its current state, Star Traders: Frontiers is about managing a few dozen crew members. If one or two mutiny or get killed, eh, no big deal, you’ve got plenty more. But what if they weren’t so disposable? What if none of them wore red shirts? Two years ago, that was the premise behind a Firefly community challenge. Today, it’s the premise behind the Merchant Marine: Fly Casual mod.
Of course, there are sure to be scads of Star Wars, Star Trek, Babylon 5, Battlestar Galactica, Expanse, Defiance, and Dr. Who mods. I’m not sure if Steam hosts these anymore or if you’ll have to go to someplace like nexusmods.com to get them. But I am sure they’ll be out there. I’ll be holding out for a Dune total conversion.
Mortal Shell, Cold Symmetry’s debut fantasy action combat game is getting a roguelike expansion. The Virtuous Cycle adds procedurally mixed levels, scatters enemies around randomly, and comes with a new player avatar, Hadern. There’s also a nifty “axatana” weapon (pictured above) that honestly looks more dangerous for the wielder than the target. The expansion launches on August 18th and the price of The Virtuous Cycle is zero if you own the game by August 22nd. The timing coincides with the game’s launch on Steam, after it’s exclusivity on Epic ends for PC, which is also on the 18th. If you miss the free offer, The Virtuous Cycle will be $7.99.
Wreckfest is having a Carmegeddon event. The latest update to Wreckfest adds the Bleak City and Devil’s Canyon tracks from Carmegaddeon, complete with pixelated zombies to run over. Participate in the time-limited tournament mode and you could grab the infamous “Eagle-R” car in-game to keep in your garage. Both new tracks offer free roam versions made for deathmatches, and Bleak City also has a reverse race layout.
Ubisoft is adding level-scaling to Assassin’s Creed Valhalla. The next planned update for the Viking action roleplaying game will include five options for letting your game’s enemies grow in power with your Eivor. The “Default” setting will play like the current vanilla game where bad guys’ power levels will be generally set by the area of the map they’re in, with a bit of padding for areas you have out-leveled. The “Off” setting will be similar, but there will be no assistance given to lower-level goons. “Constant” will have your enemies level with you. Your guess is as good as mine on the “Nightmarish” or “Hard” options, but I’ll wager that they involve making the game a bit like ice-skating uphill.
The next update for Assassin’s Creed Valhalla is planned for July 27th.
The long-awaited co-op multiplayer features are now live in American Truck Simulator. SCS Software has released the 1.41 update which includes Convoy Multiplayer. The feature allows players to set up their own multiplayer sessions with up to eight players and experience highball trucking the way “Rubber Duck” Martin or Cledus “Snowman” Snow intended. With good buddies in your lane! Mash your motor crackerheads, because in-game weather and traffic can be synchronized by the host. There’s even in-game “CB radio broadcasts” to keep it shiny side up.
Bethesda and id Software have abandoned their plans to allow Dark Souls-style player invasions in Doom Eternal. The now-dead feature would’ve had players taking control of monsters in other players’ campaign games and doing their best to mess each other up. In a message from id Software’s Marty Stratton, the studio cites remote work issues due to the pandemic for the initial delay, and explains that they will instead focus on a single player PvE horde mode addition.
“We’re confident this horde mode will offer you more of the diversity and challenge you’re looking for in the game.”
Presumably, an additional factor in their decision was that the developers released the second campaign expansion, The Ancient Gods: Part 2, in March rendering the invasion concept a bit toothless by now. The studio also plans to revamp the asymmetrical multiplayer Battlemode with more thoughtful ranking system, a new map, and balance changes.
Mike Flanagan, director and writer of The Haunting of Hill House, The Haunting of Bly Manor, Hush, and Oculus sat down with Rahul Kohli, actor and self-described avid gamer, for some conversation while the latter played some Resident Evil Village. If you watch for the gaming, it’s probably not going to do much for you, but if you want some insight into Mike Flanagan’s creative decisions like his feelings about jump scares, then the Netflix video is a neat little gift. Plus, there’s a bonus conversation about one of the best movies ever made!
Rockstar Games is ending support for GTA Online on the Xbox 360 and the PlayStation 3. You didn’t forget that Grand Theft Auto V originally launched in 2013 on those systems, did you? How embarrassing! Well, Rockstar didn’t forget and they’ve likely been looking forward to making this announcement as the online portion of GTAV has gotten bigger and more complicated through the years.
On December 16th, players still on the older consoles will no longer be able to access the online modes of the game. Stat tracking through the Rockstar Social Club feature will end a bit earlier on September 16th. Story mode will still continue to work as it does now, but it’s goodbye to trolling your buddies while roleplaying in Los Santos.
With the official confirmation that Halo Infinite’s mutiplayer modes will be free-to-play for anyone that wants it, the pool of potential players just got a lot bigger. Unfortunately for grind-happy big ballers, the way the battle passes will work may be upsetting to people used to the way other games do it. Halo Infinite’s battle passes will have no time limit. In most other games, a big part of the battle pass experience is FOMO (the fear of missing out) due to the time limited nature of the deal. You have to play almost every day if you want to get everything in the typical 100-level pass. If you don’t hit max level, then you don’t get everything the pass offered for your purchase. That guy with the flaming crown and the gold sparkly sniper rifle? He was able to grind his way to the top, while you’re stuck with the bacon skin for your pistol since you only got to level 46.
At around 7:40 of this deep dive video, the developers talk about their philosophy around the battle pass. Not only will passes not expire, but 343 Industries vows to not sell tier skips, and if you want to buy an old battle pass, they’re going to allow that too. It’s probably the most friendly battle pass scheme since Halo: Master Chief Collection offered free passes. It’s bad news for players that want to show off their dedication every few weeks!