
This week, Chris Hornbostel joins us for a discussion about going back to MMOs. What happens when you quit an MMO and then come back months or even years later? Which MMOs are best for this? Why is Secret World featured so prominently in the discussion? Will Tom ever shut up about Guild Wars 2? Is Dark Age of Camelot actually still around? How effectively can McMaster defend World of Warcraft from our scurrilous accusations? For games of the week, we consider whether Red Dead Redemption holds up, what’s gone terribly wrong in the first round of DLC for Metro: Last Light, and what sports game is actually an action RPG.
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This week we talk about how we’re getting past that summer hump of no new releases. Our games of the week are all old standbys, some older than others. Tom relates Marvel Heroes to the fallout from George Zimmerman’s acquittal, Nick can barely get a word in edgewise in the Guild Wars 2 conversation, and McMaster keeps it real, DOTA style. And comic book style.
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Tom Chick and Bruce Geryk speak with Eric Lee Smith, the designer of Gettysburg: The Tide Turns, in development for the iPad. You might think you don’t want to play a Gettysburg game. How silly of you. Because did you play Battle of the Bulge on the iPad? That was made by Eric’s company, Shenandoah Studios. Find out how well Battle of the Bulge sold, what lessons from Battle of the Bulge will find their way into Gettysburg, and why wargames belong on the iPad. It should be no surprise that all three of our games of the week are tabletop games. But it is a surprise that they involve erotic pants, Hustlers, and clowns in St. Louis.
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Tom Chick talks with State of Decay designer Richard Foge about the past, present, and future of Undead Labs’ brilliant zombie apocalypse game. We discuss the combat, the scavenging, the stealth, the character builds, the economy, the storytelling, the march of offline time, and more. And what’s the deal with co-op plans? What are the challenges Undead Labs faces with the upcoming sandbox mode? And in the event of a world culture reboot, find out which three movies Foge would pick to preserve zombie mythology for future generations.
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This week, we have a very special guest. Tom Chick from the Future joins us to elaborate on drama that was defused immediately after the podcast was recorded. We also talk about what you’re going to do if you need to take pictures with your Playstation 4 and which games people in Australia can’t play. One of the guys on the podcast says mean things about Marvel Heroes, another one says nice things about Guild Wars 2, and another doesn’t have much to say yet about The Last of Us. Also, listen to learn how to talk like a World of Warcraft pro.
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This week we talk with Vic Davis about his new game, Occult Chronicles, in which Nick Diamon’s nemesis is a baby grand. Vic also reveals his favorite character in Injustice: Gods Among Us, what he wished he’d named his company instead of Cryptic Comet, and what Microsoft and Saturday Night Live have in common. Stick around for some talk about kicking doors in Door Kickers, shooting up a dynamic galaxy in Drox Operative, and gunning for your chance to get on TV in Defiance.
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Everyone knows Jean Grey died after being possessed by Apocalypse. What Marvel Heroes presupposes is maybe she didn’t. We discuss whether Marvel’s superheroes are suited to a free-to-play Diablo style action RPG called Marvel Heroes. Is it good? Does it cost too much? Is there enough variety? What is the endgame? And when can we play as Batman? We also consider games of the week, which include iOS titles Puzzle & Dragons and Agricola, but not The Last of Us.
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This week Jamie Fristrom, the designer of Spiderman 2, joins us to talk about getting around in open-world games. Which games do it well? Which games do it poorly? How do we feel about repeatedly mashing a button to run in Rockstar’s games? And will Fristrom’s upcoming Energy Hook replace the Spiderman 2 shaped hole in our hearts? We also talk about the latest Red Orchestra, we don’t talk about Save the Date because that would ruin it, and we wonder what the heck the designers of State of Decay were thinking.
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You may not realize this, since it’s not true, but today is HP Lovecraft Day! So we’ve invited Tabitha Chirrick of Machines in Motion to talk about Kingsport Cases, a game with a unique angle on the Lovecraft mythos. Go here for the Kickstarter page. We also talk about other games attempting Lovecraft, and how they succeed or fail. We’re sure we missed a few, so that’s where you come in. Post them below. For this week’s games of the week, we choose our favorite gods/giants, how Wonder Woman is uniquely suited to run Arkham Asylum, and how many human revolutions it takes to finally save the world. Finally, Tom confesses that he once condoned Lovecraft’s racism, but it was totally on accident.
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This week, Toddler Taxonomist developer Clay Heaton joins us to talk about how such long Latin words found their way into his kid’s game and the unlikely name for his Rogue-like currently in development. We also talk about first-person tower defense game Santcum 2, god game Reus, and space exploration sandbox Kerbal Space Program. Plus a recap of Microsoft’s new console and dog announcement.
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This week’s Qt3 Games Podcast comes to you from the distant future! Jason, Nick and Vickie discuss games we’re looking forward to in the year 2013, games we’re currently enjoying in the year 2013 and news we’re currently news…ing? You get the point.
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This week we consider the finer points of not starving in games like Minecraft, Terraria, and Don’t Starve. Then we discuss the latest and not-so-greatest in tower defense, why people are mad at Warren Spector, Diablo III’s Black Tuesday, how close we are and aren’t to getting to the heart of Peter Molyneux’s latest gimmick, who would win in a fight between Robin and Aqua Man, and why Victoria II is one of the Most Important Games of the 21st Century. Also, you haven’t heard Maureen Dowd’s name pronounced until you’ve heard it pronounced by Jason McMaster in this week’s message from our sponsor.
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This week we’re joined by Monaco designer Andy Schatz who recognizes Tom Chick’s intellectual acumen at things like geometry and stealth gameplay, while he also recognizes that some people — he’s too polite to call out McMaster by name — need Moles in their games. We also discuss Korean pop on the Vita, a card game about tragedies befalling hapless families, and a match-3 that’s more than just a match-3.
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McMaster, Nick, Tom, and Vickie discuss whether to bring the monkey in Monaco, who is and isn’t a villain in Tomb Raider, action RPGs that are and aren’t Diablo 3, and some tower defense game McMaster can play at work. Also the latest on whether there were elves at Helm’s Deep, advances in pizza delivery technology, and Lombaxes in cinema.
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The battle between Tom and Bruce in Nemo’s War might be over, but the war rages on! Nemo’s War creator Chris Taylor joins Tom Chick and Bruce Geryk for an in-depth (get it?) discussion of Jules Verne, boardgaming, and more boardgaming. Join us for a very special Tabletop Edition of the Quarter to Three Games Podcast.
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