Tom Chick talks with State of Decay designer Richard Foge about the past, present, and future of Undead Labs’ brilliant zombie apocalypse game. We discuss the combat, the scavenging, the stealth, the character builds, the economy, the storytelling, the march of offline time, and more. And what’s the deal with co-op plans? What are the challenges Undead Labs faces with the upcoming sandbox mode? And in the event of a world culture reboot, find out which three movies Foge would pick to preserve zombie mythology for future generations.