This week Jamie Fristrom, the designer of Spiderman 2, joins us to talk about getting around in open-world games. Which games do it well? Which games do it poorly? How do we feel about repeatedly mashing a button to run in Rockstar’s games? And will Fristrom’s upcoming Energy Hook replace the Spiderman 2 shaped hole in our hearts? We also talk about the latest Red Orchestra, we don’t talk about Save the Date because that would ruin it, and we wonder what the heck the designers of State of Decay were thinking.