
Tom Chick and Nick Diamon call out Linden Lab CEO and erstwhile Sims developer Rod Humble for that weird Second Life game. Not pictured, by the way. That’s a screenshot from the lovely but inchoate Patterns, also from Linden Lab. We discuss what the studio is up to, and then talk about the non-news for the new Xbox, the upcoming TRONny shooter from Timegate, the Defiance MMO, whatever Timber and Stone is, military codes of conduct in the ARMA 3 alpha, and solo wargaming in a custom built warbarn.
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Tom Chick, Nick Diamon, and Jason “It’s a-me, Luigi!” McMaster discuss whether the marketing for Bioshock Infinite hurt some of the sense of discovery. If you’ve seen the trailers and read the previews, don’t worry about spoilers. And if you haven’t, Tom Chick From the Future shows up to tell you how to skip past spoilers. We also talk about the death of LucasArts, the potential death of id, the ongoing life of Castle Crashers developer Behemoth, the multiplayer delights of Luigi’s Mansion, the non-delights of a new game about depression, and something vaguely French called Sang-Froid: A Tale of Werewolves.
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While Tom is at GDC, Jason has a nice conversation with Gus Mastrapa about not going to GDC, how LEGO can melt the hardest of hearts, and why we envy Richard Garriott.
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Unfortunately the podcast is down this week. But we’ll be back next week with Vickie, McMaster, and Bioshock Infinite.
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We kick off this week’s podcast with a visit from Vickie to discuss her Tomb Raider let’s play series. Then Rob Harvey joins us to plumb the shallow depths of our Starcraft II expertise. Is this really a game for RTS dilettante’s like us? Should we steer clear of the multiplayer and stick to the campaign? And how is the campaign this time around? If you’ve got the endurance, stick around for a discussion of Lego Undercover City, X-Wing tabletop dogfighting, and some obscure boardgame McMaster dug up.
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We call out Ironclad Games’ Blair Fraser on why he’d want to make Sins of a Dark Age, a MOBA, when everyone is already playing League of Legends, also a MOBA. And are we really going to keep calling them MOBAs? We also talk Thief 4, Tomb Raider, SimCity, and the gratuitous space battles of a game other than Ironclad’s Sins of a Solar Empire.
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This week we discuss Metal Gear Rising: Revengance and all things Metal Gear. Since we’re not really qualified in that department, we’ve called in a professional. Metal Gear fan and Engient founder Ian Slutz, whose “hands hold many controllers”, joins us.
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This week we welcome Stardock’s Derek Paxton to talk about add-ons that make strategy games even better. For instance, the upcoming Legendary Heroes add-on for Fallen Enchantress. We also talk about Crysis 3, Nooky Koodie Poodoo: Wrath of the White Witch, this World of Warcraft thing McMaster keeps playing, the latest on Bungie and Gas Powered Games, and Sony’s Playstation 4 “look ma, no price!” reveal.
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Graham “Giaddon” Trail joins us to talk about why we love Dead Space 3. Spoilers abound, so you might want to finish the game if you care about the story. In which case, ha ha, you care about the Dead Space 3 story.
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Jon Shafer is at the gates to talk about Jon Shafer’s At the Gates. He also sticks around to chat about fellow former Firaxis dev Brian Reynolds’ latest career move, whether EA’s Dead Space 3 micropayments are evil or just crass, what’s the deal with Noomi Doody Pookie: Wrath of the White Witch, how many hours it takes to get to the gamey center of Persona 4 Golden on the Vita, and why you shouldn’t ride your zombie horse to Thieves Landing in the Undead Nightmares add-on for Red Dead Redemption. Also, Jason McMaster plans a daring assault on Zynga headquarters!
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Joshua DeBonis joins us to talk about Meriwether, his Lewis and Clark expedition RPG, fresh from its successful Kickstarter campaign and on its way to a hard drive near you this fall. We also talk about theme-based gaming, a 50 year old (50!) videogame that DeBonis claims is still fun, the fate of Darksiders developer Vigil, the Netrunner card game, and Path of Exile.
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While Tom is away on a secret mission (THUNDER DOME), Josh Bycer from Game Wisdom and Kenneth Oum from Smug Bee Games join Jason this week. The conversation jumps from THQ to how Super Monday Night Combat kind of sucks but also kind of doesn’t – and beyond! Don’t tell anyone, but this show was done totally nude.
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Ed Del Castillo from Liquid Entertainment joins us to talk about whether Metacritic is horrible. Should three stars for Liquid’s newest game, the charming Paper Galaxy, translate to a 60% on Metacritic? What does that do to Liquid’s future business? And should videogame ratings be more in line with movie ratings? Is the system broken, and if so, which parts are broken? Also this week: the future of violent games in public places, the future of unconsoles, and the future of Skylanders, plus a little Campus Life, a little Devil May Cry, and a little iOS discovery called Dungeon Defiler.
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Owen Faraday from Pocket Tactics joins us to talk about the best iOS games of 2012, as well as news from CES. We also consider how XCOM is newly ripe for another playthrough, what the heck Zero Escape is, whether Sleeping Dogs will stand the test of time, and how Bridge Constructor Playground might be the most fun on the iOS since your Campus Life sorority dinged level 10.
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Ascension world champion Dave Perkins joins us and then loses a very special Ascension match to Jason A. McMaster! If we don’t drive you away by making light of cancer, same-sex relationships, and child murder, stick around for an illuminating discussion about collectibles in games. What makes for a good or bad collectible system? What’s the difference between collectibles and treasure? Does Far Cry 3 do collectibles well? And how many of those pigeons do you have to shoot in Grand Theft Auto IV before something happens?
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