Games

Ubisoft brings out the heavy hitters

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Ubisoft always has entertaining E3 shows. Not only do they normally have no shame about the presentations, they also seem to understand that normal people are actually watching. Jerry Cantrell opened up the festivities and jammed in a way that no player of Rocksmith 2014 will duplicate. Aisha Tyler then came on stage to host the show and wore a t-shirt with #girlwood printed on it, if that helps you paint a mental picture.

Games shown included the aforementioned Rocksmith 2014, Splinter Cell: Blacklist, Rayman Legends, The Mighty Quest for Epic Loot, South Park: The Stick of Truth, Watch Dogs, Just Dance 2014, Rabbids Invasion, Assassin’s Creed 4, Trials Fusion, Trials Frontier (a mobile game) and The Division. Yves Guillemot stood next to Aisha Tyler to illustrate how wee he is compared to her. He also said that Ubisoft is excited for new consoles, I guess because of money. If I were in charge of Ubisoft, I’d be excited by all the money the next-gen consoles could mean for big budget publishers too. Rabbids Invasion is some kind of mad TV show and game crossover thing. One of the little guys snapped his own thong in the trailer which is all I needed to know. It ties into the whole Microsoft Xbox One television interactivity stuff which is probably all you needed to know. The Divison is about a global pandemic. Lot’s of next-gen doom & gloom in a RPG shooter. Tom was quite taken with The Crew and The Division.

Unsurprisingly, no one talked about Uplay.

Surprises and confetti from Ubisoft!

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We already knew about Ubisoft’s new Splinter Cell, the new Rayman, the next Rocksmith, whatever The Mighty Quest is supposed to be, Watch Dogs, Assassin’s Creed: Black Flag, more insufferable Rabbids, more Trials, and another Just Dance. What we didn’t know about were the standouts of today’s E3 presentation. Some former Test Drive Unlimited developers and Driver: San Francisco developers are working on The Crew, an ambitious open-world driving game set on a map of the United States that makes me wonder why anyone would bother with Forza 5 and Need for Speed: Rivals. As some cars rounded a bend overlooking Las Vegas, the guy presenting the demo said, “You could drive all the way down there and drag race the Strip.” That’s what I like to hear.

The Division, from Ubisoft’s Massive studio in Sweden, is an equally ambitious and enthusiastically presented MMO/shooter, laid out in a canned demo convincingly acted by a group of players who put to shame EA’s godawful commander mode gameplay session for Battlefield 4, in which 63 people rode boats to the top of a skyscraper while a 64th player identified himself as a commander as he poked at a tablet. In The Division demo, a group of players used various cool gadgets to liberate a besieged police station, showing off gameplay that would do any single player shooter proud. The Division claims it’s a massively multiplayer open world with some players on the ground while other players fly drones around. And sometimes PvP just breaks out. Then confetti fell from the ceiling. Ubisoft knows how to make a party out of a presentation.

EA has shooters, lots of shooters

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EA had their E3 presentation today. Did you kow EA has a lot of big-budget action games? Games previewed included Plants vs. Zombies: Garden Warfare – a third-person shooter and tower defense mashup – Titanfall, a quick tease for Star Wars: Battlefront, Need for Speed: Rivals, Dragon Age: Inquisition, Madden 25, FIFA 14, UFC, Battlefield 4, and Mirror’s Edge 2.

Aaron Paul showed up to preview the Need for Speed movie. It had lots of car crashes and loud music. It looked like a certain other movie francise with fast cars, stunts, and wacky plots. We’ll see if Need for Speed has the audience appeal to attract all those Death Race fans.

EA Sports Ignite was shown. It’s the new engine that powers all of the next-gen EA Sports games. True ballin’ yo! Drake came on stage to tell everyone that he does a lot of traveling and watching foreign sports. Apparently, he’s a big fan of FIFA and money. Bruce Buffer then jumped on stage to announce some names in his professional MC voice. I guess he also likes money.

We got to watch a bunch of players do their thing in a Battlefield 4 level with someone in Commander Mode. Apparently, that means someone gets to use a tablet to poke at a screen and yell at his team. A building collapsed in the now trademarked Frostbite way.

EA did not talk about Simcity.

What you didn’t see at Electronic Arts’ E3 press conference

, | Games

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Command & Conquer is redefining RTS gaming for the next generation, amplifying classic gameplay elements for a new era of PC gaming and introducing all new ways to play in the genre. Or so EA tells me in a press release. You’d never know from their press conference, which successfully kept the upcoming RTS a secret.

Microsoft’s E3 presentation brought to you by the power of the cloud

, | Games

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Microsoft’s E3 kickoff presentation aired live today and it was filled with hyperbole, buzzwords, and CG trailers. Presenters assured the audience that the games shown were only possible using the “unique Xbox One architecture” regardless of whether the product was multiplatform or not. Everything was anchored with the Power of the Cloud ™ which seemed to be the most popular phrase.

True to their word, there was no TV talk. Instead, everyone got a snootful of next-gen trailers. Games shown included a new Killer Instinct, Ryse, Quantum Break, Forza 5, Spark, Dead Rising 3, and Battlefield 4. Almost everything shown was tied to the cloud somehow, used Smartglass, Kinect, and had protaganists with grim and determined faces.

The obligatory E3 Halo trailer was shown. Master Chief had a snazzy torn cloak and I imagine his face looked grim and determined as he looked at something appropriately alien-looking.

Some gameplay from Respawn’s Xbox exclusive, Titanfall, was shown. It had mechs and parkour. And explosions, of course. Imagine Call of Duty with giant robots.

We did get one solid detail that we needed to know. Xbox One will launch for $499 in November.

Did you catch the State of Decay shout-out in Microsoft’s E3 presentation?

, | Games

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My favorite part of Microsoft’s Xbox 1 presentation was game studio VP Phil Spencer coming out in a State of Decay T-shirt. He must be pretty happy about the sales of Undead Labs’ open-world zombie game (it’s second only to Minecraft for the numbers of copies sold in two days). And it couldn’t have happened to a nicer game. State of Decay is a fascinating contrast to Naughty Dog’s The Last of Us, which has considerably greater production values, meticulously engineered and calculatingly effective emotional beats, and the same vivid characterization that made Uncharted so successful. But for all the raw manipulative power of The Last of Us, I can’t stop thinking about State of Decay while I play. Undead Labs knows well something too many larger studios forget as they chase their larger ideas: good game design will lead to good storytelling, but good storytelling in no way guarantees good game design.

Unfortunately, Spencer’s tastefully informal blazer covered the edges of the game’s name. Puzzled viewers must have wondered what Ate of Dec was. Furthermore, Spencer faithlessly changed into another T-shirt later in the presentation, shilling for something called Apy while showing off the new game from Superbrothers’ developer Capybara Games.

Gaming through a PRISM

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Light dispersion illustration.

The Guardian and The Washington Post published heavyweight stories yesterday about PRISM, a United States information-gathering intelligence effort that’s been operating since 2007. The simple explanation is that if you’ve ever done anything through Google, Microsoft, Yahoo, Verizon, Facebook, Apple, and a host of other companies, that data has been available to various US intelligence agencies for them to sift through. This should be a concern for gamers.

Let’s get serious after the break. Continue reading →

Xbox One will require online verification every 24 hours

, | Games

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The Xbox One will require a connection to Microsoft’s verification servers at least every 24 hours despite what PR had said after the recent Xbox reveal event in Redmond. The newly published details explain the online requirements.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

This matches some of the rumors and leaked specs that we had seen earlier. It also matches some of the comments that Microsoft executives had made during the press event before the PR folks rounded them up and shut off the information tap.

Microsoft also published a page about games licensing, but details are scarce. They do specify that “up to ten members of your family” will be able to share access to the games on your home console and any one family member can access the shared library from the cloud at a time. As far as reselling and sharing, they say both actions will be allowed, but there are some new rules.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

To many gamers, these details mean only one thing. Your move Sony.

Blood Bowl 2 rolls onto the pitch

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For the Horde! The quaintly odd Blood Bowl games have quite the following on Quarter to Three. Is it the concept? Orcs, elves, and humans playing a weird British boardgame version of American football turned into a computer game? Is it the bloodthirsty cheerleaders? Personally, I’ve always liked the way the game seems so arbitrary when you start out, but once you get used to the idea that it’s not really about football and more about minimizing risk while forcing your opponent to roll the dice more, things can really fall into place. Focus Home Interactive and Cyanide Studio think it may be the announcers.

They teased the fact that they were working on Blood Bowl 2 back in February, but they waited until today to officially anounce the game. Jim Johnson the Vampire, and Bob Bifford the Ogre, will be with players “throughout the game” as their Cabalvision studio set will be the main interface. Oh joy!

The whole game will be presented in a Cabalvision theme – the official Blood Bowl TV! – where Jim & Bob will guide players, comment their decisions and will even interview key star players appearing in the huge campaign mode. Of course, they will also grace us with their wild commentaries during the matches!

Uh, okay. I’m not sure that fans were clamoring for that feature, but I guess they have to talk about something since they’re not showing much else about the game. Waaaaagh!

Diablo III gets new blood, 360 version announced

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In his introductary post as the new Diablo III game director, Josh Mosqueira outlined some of the goals he has for Blizzard’s action roleplaying game. Adjusting loot drops and quality, reducing the impact of the Auction House, and creating new foes to fight are on the agenda.

While some Diablo players out there are just looking for a fun single playthrough of the game, for many others, part of the appeal of the game is coming back again and again to test their mettle against challenging foes in an ongoing search for rare treasures, with the goal of making their heroes more and more powerful. We want to give those players, and really everyone, even more reasons to keep coming back to Sanctuary, and we have some great ideas brewing for ways to address randomization, what our endgame should offer, and how to make playing online with friends truly fulfilling.

Josh Mosqueira was originally hired by Blizzard to lead the drive to get Diablo III onto consoles. That side of the project seems to be going well as they just confirmed that the game will be coming to the Xbox 360 as well as the previously announced PS3 version on September 3rd. They are offering an “Infernal Helm” preorder item that gives starting in-game characters an experience bonus.

Go urban spelunking with INFRA

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For all the complaints about violence in videogames, there sure are a lot more of them coming out in which the player has no weapon at all. Of course, there’s still violence being done to the player in a lot of those titles, but a game design with no player weapons must by necessity go outside normal conventions to make things interesting.

That trailer is for INFRA by loisteinteractive. They describe it as a “gun free exploration game.” You play a structural analyst that gets into trouble while surveying some structural damage. First person exploration and puzzle-solving will be the meat of the gameplay.

Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. Your tools are simple: the camera around your neck and the wits to navigate a virtual labyrinth of debris. How you tell your story is your choice, will you have the commitment to finish your duty, or will you ignore all else but the preservation of your own life?

As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

INFRA is on Steam Greenlight looking for more votes. The developers are shooting for a 2014 launch. There’s a longer alpha gameplay video here.

Amnesia: A Machine for Pigs delayed

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Frictional Games posted in their official forums that Amnesia: A Machine for Pigs will be delayed again to the end of summer. Frictional explained that co-developer thechineseroom is optimizing the horror game and language translations are being worked on for its release. They also mentioned ports of the game in their statement.

The porting guys are porting away. Deals are being made. Things are prepared for launching the game through more online stores than any other FG game before. In general occupied with all things related.

Console versions of A Machine for Pigs would be a new development, but it’s unclear what Frictional may have meant. The game was orginally supposed to launch on Halloween of 2012, but that release date was changed to Q2 2013 when it was missed.

Square Enix gets serious about tablet gaming with Deus Ex: The Fall

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Yesterday, Square Enix got fans excited by teasing a little bit of something related to Deus Ex. A new standalone game? Some DLC to the 2011 action hit? Perhaps another tie-in book? SE ended all that speculation this morning by revealing that Deus Ex: The Fall would be an iOS exclusive game. Developed by N-Fusion in collaboration with Eidos Montreal, Deus Ex: The Fall will put players into the cyber-shoes of mercenary Ben Saxon as he investigates a drug conspiracy. SE promises that the game will have controls for intuitive touchscreen gameplay and will give players a “full Deus Ex experience.”

Despite that promise, fans of the series are already predicting the worst for Deus Ex: The Fall. Gamers used to shoddy ports, limited gameplay, and nickel & dime in-app purchases are wary of the game being just another cash grab.

SE spoke to MCV to allay those fears and to explain the strategy of releasing this for mobile devices. SE Europe’s marketing director Jon Brooke says it’s all a part of the overall plan to shake things up in the mobile gaming market.

“This isn’t about tablets vs next gen,” he said. “We’re a big publisher, so you know we’ll be showing next gen gaming at E3 next week.

“We’re as serious about next gen as we are about tablet gaming.”

SE outlined plans to seriously expand into the mobile market following their last quarterly statement. Deus Ex: the Fall will launch later this summer for $6.99.

OMGPOP parties after company closure

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The news out of Zynga the past few days has been pretty grim. Their strategy to turn the company towards gambling hasn’t paid off. They just laid off 18% of their workforce. They wound up closing down OMGPOP, the company they paid $180 million for barely a year ago largely based on the success of Draw Something.

On June 3rd, OMGPOP employees were called into a suprise mid-day meeting with HR and given the bad news. According to ex-employees speaking to Business Insider, the closure was cause for celebration.

“Most layoffs are sad. You imagine big corporate settings where security is there to lead people out of the office so they don’t make a scene. This was the opposite,” says the former employee. “Music was being played loudly, and people were ripping up Zynga hoodies and T-shirts. Anything that was Zynga was completely left there. The sentiment felt positive.”

Few of the ex-OMGPOP staff had any regrets. Meanwhile, Zynga is now projecting quarterly net losses of between $39 million and $28.5 million.