Tags: Frozen Endzone

Frozen Endzone will make jokes about your plays

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Frozen Endzone, Mode 7’s futuristic football game, has launched on Steam Early Access. The game has the turn-based simplicity and tense strategy of Frozen Synapse, but replaces guns and soldiers with a ball and robots. Steal the puck! Slam dunk the goalpost! For the beta, the developers have added features you’d expect in any good sports title like color commentary to add a dash of humor. Developer Paul Taylor explained the system on Gamasutra.

It’s entirely text-based so this gives us a massive amount of flexibility. Not only can commentators use the customised names of your players, but the AI can actually analyse your play and give them data about the viability of your decisions. They can have opinions that are actually somewhat based in reality.

Now, in the Early Access version, we have what is truly a first draft of this system. It works tolerably, it’s really exciting when you see relevant commentary for the first time and I was able to slip in a few jokes here and there but it’s so far away from what I want it to be eventually. I want to create something that is absolutely packed with original writing; something that people will quote to each other; something that really lives on its own.

Mode 7 plans to add a complete singleplayer campaign as well as the ability to edit robot teams’ appearance and stats by the time the game launches.

Frozen Endzone is a game to play during a hangover

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Frozen Endzone, the new game from Mode 7 Games, has just entered beta. You can purchase it on the official site now and experience some simultaneous turn-based future robot sports in an unfinished state. Think arena football, or Warhammer’s Blood Bowl, but crossed with Mode 7’s previous game, Frozen Synapse. The matches take place on hovering platforms with randomly generated obstacles scattered about.

Gamasutra spoke to Mode 7’s Ian Hardingham about how they went from a tactical shooter to robot football.

“The key thing that I wanted to do differently from Synapse was, there was a lot of detail work in Frozen Synapse. You really had to spend a lot of time thinking about the angles, refining your plan to a really large degree. And that was awesome, but I wanted something I could play when I was a bit more hungover and [that played] a bit quicker.”

Sounds like my type of game!