Valve is disabling the ability to set pricing on mods. According to this official announcement, Valve is turning off the feature they rolled out on Friday that allowed modders to set pricing for their creations in the Steam Workshop. Even though modders have generated significant profit for Valve’s own Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2, gamers voiced their displeasure at the new revenue sharing system as soon as it was launched. Negatives cited by detractors included copyright concerns, sketchy future support of broken mods, poor quality control, and modders getting too small of a cut.
We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Earlier in the day, Bethesda had posted an explanation of their strategy on paid mods, but their reasoning did little to stem the arguments against the feature.