Out of the Park Baseball 13 makes baseball history

I’m a baseball gamer, generally in it for the majestic flight path of a home run driven into the stands of increasingly photo-realistic polygonal stadiums, or the cortisol spike of protecting a one run lead in the ninth, trying to pin a pitching meter with nervous fingers. I mostly spend my time in the reflex-driven, console end of the baseball gaming pool, where the word “simulation” largely refers to the delicate negotiation between making user input meaningful while making sure players still play like their real-life counterparts.

So why am I writing about a baseball management sim, after the jump? Continue reading

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The beginner’s guide to Diablo III

After Diablo III’s first twelve hours in the wild, I can safely say this online only experience is not your Battlechest’s Diablo! Think of this as the new Diablo. Diablo 2.0, if you will. It’s a whole other thing. And as such, you might need some help.

After the jump, I bring you the wisdom that can only come from first-hand experience Continue reading

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Rebuild is the game of the TV show Walking Dead wants to be

We’re running low on food. We need more people to man the walls during the occasional zombie attacks. But every time I send someone out for food, we have to spend a tense night hoping the undead loitering outside the walls don’t hit us tonight, hoping they’ll wait until after everyone gets back, hoping the scavengers will return with enough food to buy us a few more days to try to recruit another soldier. And we’ve just spotted a horde three days from our position. So all told, I have bigger problems than the low morale. Yeah, everyone’s unhappy. Tell me something I don’t know.

But morale doesn’t matter until it matters. Then it really matters. Tonight, tempers flared and a fight breaks out. Our most experienced soldier kills the scientist who was researching a cure. At least the food will last a little longer with one less mouth to feed. But in the morning, with a horde only two days out, it will be the beginning of the end. This zombie apocalypse isn’t going to end well. Maybe Rebuild, a deliciously bleak, gratifyingly intricate, and surprisingly story-driven zombie apocalypse strategy game, should have a less optimistic name.

After the jump, they’re coming to get you, [insert name here] Continue reading

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Warlock: Master of the Arcane is down with QQP

You have to come to Warlock on its own terms rather than holding against it that it looks like Civ V. This isn’t an epic strategy game in the traditional sense of the genre, where you build farms on plains and mines on hills and watch the cities grow accordingly. You will never set your tax rate, manage happiness, choose a government, or finesse diplomacy. Instead, Warlock is armies and spells and that’s pretty much it. It is a throwback to the sleeker fantasy wars of QQP, SSG, and, of course, SSI. If those letters don’t mean anything to you, this is going to be a new kind of strategy game.

After the jump, let’s do the monster mash Continue reading

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That first Kickstarter step is a doozy

I used to think I was above Kickstarter. That was about $200 ago.

After the jump, I blame Cthulhu and Louis XIV Continue reading

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The ragequitting of Nightfall

I had five or six games going when it happened. As soon as it happened, I had a few options. I could throw my iPhone against the wall, I could take a deep breath and practice the tenets of buddhism taught by zen masters in the far reaches of Tibet, or I could just stop playing Nightfall. The answer was obvious, since iPhones cost several hundred dollars and I’d never actually been to Tibet.

One by one, I went through all my games of Nightfall. Forfeit, forfeit, forfeit, forfeit, forfeit. There. Problem solved.

After the jump, the fall of Nightfall Continue reading

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May 14: wallet threat level Diablo

This week sees the release of some shooter called John Hurt 3 or something. I think we also get a Throne of Games RPG or some such. Whatever. I can’t really see anything past midnight tonight, when Diablo III goes live.

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Qt3 Movie Podcast: Dark Shadows

In Dark Shadows, Tim Burton and Johnny Depp have done it again! Then this week’s 3×3 takes a look at the writing on the wall: starting at the 38-minute mark, we talk about the best graffiti in movies.

Next week: Battleship

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Weekly Little Big Planet: Roy G. 450cc

Trials Evolution track of the week: Rainbow Road. Track designer: LatChoX. Difficulty: Medium.

I’m flying on this track. I’ve totally nailed the opening, where you immediately have to finesse the throttle so you approach that first trough with just enough momentum to be able to nail the first jump, but not so much that you smash into the incline. I’ve learned not to over-think the loop. I clear the track without a fault. Great. I’m flying.

On the leaderboard I’m somewhere past one thousand. What the hell?

I start thinking about parity. I’m riding a Scorpion 450cc. That’s the best bike I’ve unlocked so far, the best bike I can unlock given my license level. Am I supposed to put in more track time in the game before I mess around with the community tracks? No. That can’t be it. But still, I realize I’m running against folks with far better bikes. How am I supposed to compete with them? This doesn’t come up in LBP. In LittleBigPlanet, all sacks are equal. My sackboy is only limited by his human. Not so in Trials Evolution. Here we are also limited by our equipment. Ahem. At first I find this disturbing. Then I find it brilliant. There’s a sort of feedback loop here. A reason to return to the actual game beyond cosmetics. If I get more medals I’ll get a higher license and a better bike, and thus a better time on this community designed track. I start to see a beautiful back and forth.

Rainbow Road, you deserve to be featured on your own merits, but I’d be lying if I didn’t admit that our president’s announcement about marriage equality this week helped your chances. Politics aside, once I get a better bike, I will be back. You can count on it.

Rainbow Road was designed by LatChoX.

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Conflict of Heroes’ B.Y.O.D. solution to computer cheating

I love a boardgame port that’s unashamed of its roots. Conflict of Heroes: Awakening the Bear — don’t think I don’t hear you snickering at that name — is a World War II tactical tabletop game that isn’t afraid to invoke a touch of Squad Leader’s complexity, but prefers to veer closer to the beer-and-pretzels of a Memoir ’44 match. The port just published by Matrix lets you play with wargaming chits (pictured) instead of the usual 3D low-rent models. Thank you, Matrix! Furthermore, all the rules, stats, and modifiers are at your fingertips with easy tooltips. It even shows you the results of every die roll.

But sometimes that’s not enough. Consider how often disgruntled gamers accuse computers of cheating the die rolls, usually because they remember that time they needed to roll a three or higher on 2D6 and, hey, snake-eyes? What the…? What are the odds? The computer must be cheating!

Conflict of Heroes has an answer to that. If you can angle your webcam in such a way to look down at a pair of rolled dice — actual, real-world, tabletop, analog dice, preferably white with black pips — you can tell the game to determine every die roll by referring to the dice rolled under the webcam. If your reaction to this rather adorable solution is ‘Well, hey, why don’t you just play the tabletop version instead?’, then I’m kicking you out of the boardgaming nerd club.

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Coco brings lyrical heat and fleshy orbs to Ghost Recon: Future Soldier

Ubisoft, the company that hired Frag Dolls and Jenny “vaccinations will make your kids retarded!” McCarthy to promote their games, has hired Ice-T’s wife. She makes observations like the following about Ghost Recon: Future Soldier:

When you’re on this game, and you’re pointing, and you’re shooting, you really feel like you’re at war.

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Sequel to re-open the Defender Chronicles book

One of the best tower defense games you can play on any platform — let me repeat that, since I want to make it clear I’m putting this side by side with personal favorites like Toy Soldiers: Cold War, Unstoppable Gorg, Dungeon Defenders, and Immortal Defense — one of the best tower defense games you can play on any platform is Defender Chronicles on the iPhone. It balances neatly the moment-to-moment tower defense gameplay with a long gratifying RPG progression. If you sank as much time into Defender Chronicles as I did, leveling up the General and Melwen, you’ll probably recognize them in that goofy panel up there, which the developers at Gimka whipped up by way of announcement. And, to be fair, I mainly recognize Melwen because her face yells at me from the Defender Chronicles icon every time I boot up my iPhone. It’s a little odd to see her serenely washing a cup, or whatever she’s supposed to be doing.

The sequel will include two new heroes alongside the General and Melwen, some new units, and a whole new RPG progression system to unlock unique artifacts, all of which is geared towards beating the harder difficulty levels to progress the RPG stuff farther. It’s a vicious circle. Did I say “vicious”? I meant “delicious”. There are a few details here that will only make sense to hardcore players, but the bottom line is that it looks like Defender Chronicles II is mostly the same tower defense gameplay, but with a lot more RPG tying it all together.

Defenders Chronicles II will be out for the iPhone on May 24.

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A storm comes to Ascension

Like a thief in the night, Storm of Souls has appeared as an in-app purchase for Ascension. This sequel/expansion is a new set of cards for Ascension, the current nonpareil of deck building games. Storm of Souls addresses some balance issues in the basic game, adds some cool new gameplay concepts, and gives Eric Sabee all new canvases for his unique artwork.

Since the iPhone and tabletop versions are functionally identical, you can read my review for more specifics. New rules for events and trophies place greater demands on the screen real estate, but it’s handled as well as can be expected, even on the teensy iPhone’s screen. Ironically, it’s a bit easier to play Storm of Souls on the computer, with usable cards highlighted and a helpful end-of-turn nag reminding you when you’ve missed something. The add-on also adds Gamecenter achievements that recognize feats like defeating Samael with Adayu (called “don’t mind if Adayu”), collecting one of every trophy monster (as if!), and getting both Umbral blades into play (like I need another reason to want to make this happen).

You shouldn’t be in any rush into Storm of Souls if you’re new to Ascension. But once you’re ready to wrap your head around something more complicated, more demanding, and ultimately more satisfying, Storm of Souls is just what Master Dartha ordered.

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Fertang explores the ancient war between squares, triangles, and circles

In the kingdom of Circlandia, the powerful circles used their might to intervene among the warring squares and triangles. Although an uneasy peace reigned for centuries, the kingdom prospered. Young triangles were raised and educated side-by-side with young squares. It looked as if ancient hatreds would be forgotten. But then one day the evil wizard Derounded invoked the diabolical rite of Fertang, summoning into the kingdom four tiles of unimaginable power. In the mad rush to control the tiles of power, the kingdom split into two warring factions, one worshipping the blue gods of Skyforce Olympus, the other in the service of Fell Reddite Imps. Who would prevail?

Okay, none of that stuff is in Fertang. Except for the name Fertang.

After the jump, Fertang? Continue reading

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Qt3 Podcast: down with the sickness

This week, we welcome Dan Archibald, the guy responsible for the wonderfully creepy iPhone game, Pandemic 2.5. Look out, Kate Winslet! Dan talks about the game’s evolution, viral spread, and prognosis. We also discuss Warlock: Master of the Arcane, Starfarer, Portal 2, and the Bioshock Infinity delay. And Tom finally supports a Kickstarter project!

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