Tags: Super Mario 3D World
Nintendo is making platformers for folks who have been playing them since the 80s. Which is a fine way to carve out a niche, and a dedicated niche at that. Probably even a huge niche consisting of people with Nintendo hardware. A niche that might not even know what they’re missing because they haven’t played Rayman Legends or Tearaway or even a Ratchet & Clank game. A niche that will no doubt adore the comfort candy traditionalism of Super Mario 3D World. But what about the rest of us?
After the jump, outside looking in Continue reading →
Tom: Super Mario 3D World has more endings than the Lord of the Rings movies. Just when you think it’s over, it’s not because there’s more to do. And then you do all that, and you get to the end and…well, I’d rather let you discover that. Suffice to say that this game diary probably could have gone for another day or two.
But we set out to write up eight worlds, so let’s write up the eighth world in Super Mario 3D World.
After the jump, eight is enough? Continue reading →
Tom: So, okay World Six, not bad. You even took a few bits that I thought would be terrible — such as the constantly dropping level where you have to keep jumping up to survive, and the boss monster that keeps splitting into a thousand tiny pieces that swarm me — and turned them into something I liked by the time it was over. I was sitting there playing thinking “ugh, this is going to be awful” and then it was over and I thought “oh, that was pretty cool”.
But it’s time to talk about the elephants in the room. It’s time to talk about a couple of enemies that have a serious impact on this game. It’s time to talk about two of Mario’s arch nemeses.
After the jump, Bowser’s got nothing on these guys. Continue reading →
Tom: Above is an example of where a platformer starts to come unravelled for me. That’s a picture of the last jump in Tricky Trapeze Theater.
After the jump, how to get people to hate Super Mario 3D World. Continue reading →
Scott: For the most part the social interaction stuff has been harmless. Most folks are content to scrawl a little fun graffiti with their stickers, or comment on such and such level. The Miiverse posts are so antiseptic and innocent, it’s a nice alternative to what we usually see when anonymous gamers share their thoughts. It must be tough to moderate this content considering it’s not just text but also drawings and clipart mashups. What could be a dicey environment for kids has turned out to be pretty pleasant. The nice lady in the above screenshot even helped me spot an easter egg.
After the jump, not everyone is as nice as Amandine. Continue reading →
Tom: Love the driveable ice skate! Just when you’re on the verge of saying, “okay, enough with the damn ice”, the ice skate comes along and you’re a little sad there isn’t actually more ice.
Scott: The ice skate is a great example of how creatively rich Mario games can be. As far as I can tell the ice skate is confined to one level. The skate is a great nod to Mario fans. I remember a similar level in Super Mario Bros. 3 where you get inside a big boot and stomp around. It only appears in that one level. Bad examples of this are the levels where you ride that seamonster around. Is it supposed to be some Yoshi stand in? Is Yoshi too big time to show up in a Mario game?
After the jump, size matters Continue reading →
Tom: Hmm, Shadow Play Alley is certainly stylish. And, hey, look, it’s the Mystery House Melee, a sort of quick n’ dirty combat chamber with increasingly difficult enemies. Basically a 30-second horde mode, with a star for each wave you pass. This is more like it. In fact, it occurs to me that short levels always make for a better game. If I don’t like a level, it’s over quickly. If I do like a level, it’s convenient to replay!
But what really won me over was Double Cherry Pass. Who can resist a small army of Princess Peach clones raising holy hell with fireballs? And I even got the sticker to show for it. It’s a picture of Princess Peach with a fireball in her hand. It’s like they knew I was going to take Princess Peach in this level! Here I am, caring about a sticker.
After the jump, Nintendo’s idea of multiplayer Continue reading →
Tom: Hey, you don’t have to be Mario! I can instead think of this as Super Princess Peach 3D World. The next two weeks are going to be much easier. Furthermore, it has cat suits. Cat suits! It’s a little weird and I can’t help but think of that scene in The Shining when Shelley Duvall sees people in bear suits or cat suits or whatever doing things to each other, but I’ll gladly take weird over that insufferable little plumber.
Scott: Mario loves getting weird. The cat suit is just the latest in a long line of animal skins: Frog Mario, Racoon Mario, freaking Tanooki Mario (Tom’s previous fave) and that’s just canon. I’m sure there are plenty of bizarro suits in Mario games I haven’t played. It’s surprising it took this long to get to cat. Seems like a massive oversight.
Tom: Nintendo is clearly more of a dog person.
Scott: Or maybe the folks over at Nintendo were waiting for a desperate moment like this — Wii U on the rocks, stockholders getting anxious — to break out the cat.
After the jump, Tanookis explained Continue reading →
Tom Chick and Scott Dobrosielsky will play through all eight worlds of Super Mario 3D World, writing an entry after each world for the next two weeks. What makes these grown men qualified to guide you through the worlds of Nintendo’s latest family-friendly platformer? Glad you asked.
After the jump, their bona fides Continue reading →