Tags: Ni No Kuni

Ni No Kuni: the douchey co-op partner

Battles in Ni No Kuni are mostly real time. I say mostly because there’s a moment at the beginning of each battle when the game pauses to let you choose your first target. After that, it’s a bit of controlled chaos as familiars attack monsters, monsters attack familiars, and Esther undoubtedly goes down. Oh, Esther. Maybe next time use one of those healing tears on yourself.

After the jump, glims make all the difference. Continue reading →

Ni No Kuni: don’t go, Mr. Drippy!

mr drippy

There’s a moment in the opening hour of Ni No Kuni that places the reality of Oliver’s journey in question. He suffers an unimaginable loss and his tears revive Mr. Drippy, Lord High Lord of the Fairies, who had been conveniently trapped in stuffed animal form all of these years. Shadar cursed Mr. Drippy to remain in doll form, the same Shadar who had taken over Mr. Drippy’s world, the same Shadar who had banished Alicia, Great Sage and soulmate to Oliver’s mom. To go with Mr. Drippy meant a chance for Oliver to not only save Mr. Drippy’s world but also do something about Oliver’s loss. As I watched this, I wondered if this was all real or if this was Oliver’s way of dealing with the tragedy.

After the jump, saying goodbye to Mr. Drippy Continue reading →

Ni No Kuni: the name game

nnk diary two

Oliver can take part in combat directly, but the majority of the beastie stomping in Ni No Kuni is done via familiars. Familiars are borne of any living thing with a heart, but a heart in the metaphysical, feel-good-summer-of-love sense of the word, not just the literal, beating thing. At the beginning of the game, Oliver gains all of his familiars as story beats but soon Esther can sing songs to serenade creatures who have become so impressed with the beating they just received that they want to join the fun as a familiar. Think Pokemon but without the dog-fighting feel.

After the jump, the most important part Continue reading →

Ni No Kuni: crossing the midline

ni no kuni test of friendship

Early on in Ni No Kuni, a JRPG for the Playstation 3, wizard-in-training Oliver and his band of adventuring pals are tasked with completing a set of trials to prove they’re capable of tackling Shadar. Shadar is the Big Bad keeping the world in a perpetual state of brokenheartedness. Seeing how Oliver is the only person willing to take on Shadar, it seems odd that to make him jump through hoops, but this is how wizards have always been evaluated. The Sages aren’t about to let all-encompassing evil get in the way of procedure.

After the jump, find out how wizarding trials break my brain. Continue reading →

January 21: wallet threat level Gilbert

, | Features

The Cave is the first game from Maniac Mansion and Monkey Island creator Ron Gilbert since he hooked up with the folks at Double Fine. It’s out this week.

Shootmania, the shooter from the folks who made Trackmania, is intended to be a flexible construction kit for players to make a variety of different game types. But if I know online shooters, it will be a bunch of dudes free-for-all deathmatching, first to fifty frags wins.

The PS3 exclusive JRPG Ni no Kuni: Wrath of the White Witch is a collaborative effort from Studio Ghibli and Level-5. I would have played it by now if the Playstation 3 that I got to replace my dead Playstation 3 hadn’t died within days of getting it. If this happens eight more times, it’ll rival my failure rate with Xbox 360s.