Tags: Galactic Civilizations III

The two universes of Galactic Civilizations 3 and Stellaris are getting bigger

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The universe is expanding! So holds the theory that everything is moving outward and away from each other. You’re already slightly farther away from the center of the universe than when the day started. Science! Soon, both Galactic Civilizations 3 and Stellaris will grow as well. More science!

Galactic Civilizations 3: Crusade, features improvements to the core concept of “civilizations” in the game. Stardock is adding a new campaign, new alien civilizations, a new graphics engine, and a new resource system with this expansion. Espionage will offer options for sneaky rulers, and an economy based on the citizens themselves should please the economists out there. Additionally, Crusade changes planetary invasions into interactive tactical challenges instead of being a mostly hands-off affair.

The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too!

Galactic Civilizations 3: Crusade is coming in the Spring for Windows PC and will cost $19.99.

Stellaris: Utopia will go big for construction and social engineering. Megastructures like Dyson Spheres, ringworlds, and outlet malls will be all the rage for advanced space-faring cultures. Utopia will also give players new tools to use in their galactic bureaucracies including rights for citizenship, traditions to ease expansion, and bonuses for rapid exploration. The expansion will also allow would-be emperors to guide their factions through evolution.

As your species advances and gains new traditions, it can choose how it wants to evolve as it is further enlightened. You can choose between a biological path, a psionic path or a synthetic path, with various options within these broad categories.

No pricing or launch date has been announced for Stellaris: Utopia.

The true scourge of Galactic Civilizations III is squirrels

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The Snathi are back and ready for vengeance. The universe of Galactic Civilizations III will never be the same. The Revenge of the Snathi DLC turns the ruthless rodents, previously a minor faction, into a playable race with unique ship components and designs as well as a new racial ability. Scavenge allows the space squirrels to salvage bits of ships they’ve defeated in battle, which they’ll likely need in the included campaign. Along with the optional DLC, the base game gets a 1.3 update that improves fleet management, adds planetary governors, and includes some bug fixes.

The Revenge of the Snathi DLC is available on Steam for $4.99.

If the Enterprise fights Voltron, it must be Galactic Civilizations III’s launch date

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That’s one of the ships a player has built in the current beta of Galactic Civilizations III. People created some impressive stuff in Galactic Civilizations II, but just from looking through the screenshots in Steam, it’s obvious that folks will be going nuts in the newest game’s more robust ship creator. Star Trek vs. Star Wars vs. Babylon 5 vs. Battlestar Galactica vs. Flash Gordon vs. The Last Starfighter? It’s like everything in our own starship week crammed into a cage match.

Now, Galactic Civilizations III has an official launch date. Stardock announced that the third installment of their space 4X franchise will release on May 14th. In early access, it’s grown from bare bones turn-based space expansion game to an almost full-fledged star-spanning exercise in crushing puny humans. Bah, humans! With better ship creation, custom factions, strategic hex maps, 4-player online multiplayer, and an ideology mechanic, Galactic Civilizations III promises to have a modified YT-1300 light freighter’s cargo hold of improvements from previous games.

Galactic Civilizations III is available on Windows PC.

Galactic Civilizations III casts a hex on space strategy

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Galactic Civilizations III will feature hex-based movement. Lead designer, Paul Boyer, explained to PC Gamer that he changed the series’ use of quadrilateral movement to better balance the game.

“It was a decision I made because I was always bothered by the fact that if you move diagonally, you’re technically getting two tiles. We moved to hexes so everything could be equidistant, and it just looks sexier – more science fiction. But gameplay wise, it should help balancing substantially.”

Hear that? It’s the panicked clickety-clack of fans typing up furious posts explaining that hexes are too much like Civilization V and worse than square grids for strategy games. As a wise man once wrote, “Hexes do not make a game Civ V.”

Thanks, Adam!