Galactic Civilizations III will feature hex-based movement. Lead designer, Paul Boyer, explained to PC Gamer that he changed the series’ use of quadrilateral movement to better balance the game.
“It was a decision I made because I was always bothered by the fact that if you move diagonally, you’re technically getting two tiles. We moved to hexes so everything could be equidistant, and it just looks sexier – more science fiction. But gameplay wise, it should help balancing substantially.”
Hear that? It’s the panicked clickety-clack of fans typing up furious posts explaining that hexes are too much like Civilization V and worse than square grids for strategy games. As a wise man once wrote, “Hexes do not make a game Civ V.”