Games

Play Shadow Warrior for free

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shadowwar

The new Shadow Warrior game is coming later this year, but why not enjoy the 1997 classic Build Engine version for free while you wait? As a promotion for the new game, the pixelated madness of Shadow Warrior is free to play on Steam for a limited time. Throw explosive shurikens, fight demonic sumo wrestlers, shoot ninjas, and make clumsy puns.

By the way, I feel I should get extra points for resisting a Lo Wang joke in the story.

Blizzard hits reset on their next MMO

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titan-mmo

VentureBeat’s Dean Takahashi reports that Blizzard’s next MMO project, codenamed Titan, has been reset and much of the team working on it has been moved to other projects. The revamped MMO product is now internally projected for a 2016 launch.

In 2011, Blizzard COO Paul Sams was optimistic about Titan.

“We have taken some of our most experienced developers and put them on this project. We believe we have a dream team. These are the people who made World of Warcraft a success. We are going to blow people’s minds.”

Earlier leaked information had set the projected launch date sometime in 2014.

Indies give Steam Early Access a shot

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Independent developers Introversion Software, Carbon Games, and Dejobaan spoke to GamesIndustry International and told them why they like the Early Access program on Steam. Although the program is itself in the early stages of participation, the developers were keen to give it a try thanks to the funding and feedback opportunities it offered to them.

“With Darwinia, Multiwinia, and all of [our previous games], we ran out of money,” said Morris. “On every occasion, to varying degrees. With Darwinia, I think we didn’t have any money for about a year or something before it was released. With Defcon, the bank account was at zero on the day we launched. It puts this desperate pressure on you to get the game up to the barest minimum standard, shove it out of the door, get the cash from sales, and then fix bugs that you wanted to fix before.”

“What we tried to do with the Early Access stuff is get the revenue before we finished, so that we can be more relaxed about the development process. We’re working harder, we’re more motivated. We know that we don’t need to worry about cash, we know we can put in all the featuresets that we want to be in there. We feel an obligation to keep pushing it for those who’ve already bought it,” he added.

Participants interviewed preferred the Early Access program over Kickstarter because the administrative overhead was lower than running their own crowd-funding effort. They also liked the open-ended nature of Early Access which allowed them to capture revenue from gamers’ interest that they may not have even been aware of existing.

There are currently 20 titles offered on Steam Early Access, including Valve’s own DOTA 2.

DayZ shambling into Steam soon

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dayz

Dean “Rocket” Hall, creator of the Arma 2 mod-turned-standalone zombie survival game DayZ confirmed to Gamasutra that the alpha version will be coming to Steam via the Early Access program. Alpha purchasers will get the game for a substantial discount.

“From here, once we’ve finished our server/client architecture – because we’re moving it an MMO model – we’re reviewing the situation of that in June, and then we do an alpha, just like Minecraft. People pay X amount of dollars and they get early, cheap access to it, and then once it’s beta, price goes up, maybe, say, $10, and once it goes retail, the price goes up $10.”

Thanks to Steam’s recent ability to issue delta patches, Hall hopes players will use the latest development builds to keep abreast of changes and report bugs.

#PS4NoDRM gets Sony’s attention

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Over the weekend, gamers disappointed by the Xbox One console’s DRM reached out to Sony representatives by sending messages to the #PS4NoDRM and #PS4USEDGAMES hastags on Twitter to urge them to not follow suit with the PS4. Their worries of the Sony console also incorporating similar DRM to block or monetize used game sales came to a head after a GameTrailers Bonus Round broadcast in which Geoff Keighley opined that the grass may not be greener on Sony’s side of the fence.

“Microsoft is getting beaten up a lot on it. Sony, I think, has been seen as this kind of white knight so far that’s not going to restrict used games. Based on some of the things I’m hearing, I don’t think that’s entirely true, because I can’t see publishers allowing one system to do one thing and one do another.”

Backing that up was the fact that EA recently dropped its own form of used game disincentive, the Online Pass. The theory being that EA wouldn’t discontinue the program unless they had some other plan in place. A DRM solution native to the consoles would solve that problem nicely.

In response, Sony bosses acknowledged the tweets, but the closest gamers got to an actual reply regarding the matter was from SCEA producer Nick Accordino.

“Humbled by the outpouring of passionate PlayStation fans and their willingness to talk to us directly. Please know that we hear you. <3"

Unfortunately for gamers concerned with ownership rights, “we hear you” is a far cry from a denial that used game DRM will exist on the PS4.

We finally all see what’s inside the cube

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This is the video that was found at the center of Curiosity, the experimental game from Peter Molyneux. The winner agreed to share the video so everyone could see what was there after all the cublets were destroyed. It’s a pocket-sized Peter Molyneux! Perfect for putting into your Pokedex.

Whew! I guess we can all move on with our lives now.

The utter hell of Capcom Arcade Cabinet’s $30 time machine

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There must be some demand for ports of these arcade cabinet games from the 80s, right? Otherwise, Capcom wouldn’t be selling them in bundles of three on Xbox Live and the Playstation Store, carefully arranging the familiar with the “what the heck is that one?”. And now you can buy all fifteen games for $30. That’s got to be a good deal for someone, somewhere.

I’ve tried a few of these ports, and I appreciate the retro atmosphere around the edges of the screen. But in 2013, I just don’t understand the appeal of the actual games. Knowing what I know now, having played great modern games, I break out in a cold sweat imagining what sheer hell it would be to have only these to play. Can you imagine whiling away the hours with Ghosts n’ Goblins or 1943 or Contra, with those tinny electronic squakings reverberating in your head, jerking a stubby joystick left and right and left, slapping one or two buttons, seeing the game over screen after losing three lives with a nary a checkpoint to be seen. I’m in hell. I can’t take it anymore! Make it stop!

CS:GO getting community moderation with Overwatch Investigators

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Valve’s Counter-Strike: Global Offensive will soon have official community moderation via the Overwatch program. Overwatch Investigators will be presented with a randomly selected eight-round segment of in-game action showing an accused player after enough complaints have been lodged by other CS:GO players or if there is a sudden spike in complaints. The Overwatch Investigators will then vote on an outcome and the tally determines the action taken.

If the system determines that the investigators’ collective judgment converges on an overwhelming verdict, then the case will be closed and all decisions rendered on the case will determine the final verdict. If the verdicts are overwhelmingly “Insufficient Evidence” or are inconclusive, the case will be thrown out.

Players with few or no negative reports can wind up submitted to the review process by appearing in a previously judged gameplay segment. These cases are randomly inserted into the case load to help evaluate the investigators. In these test cases, the voting outcome will not result in any actions.

Investigators are subject to grading based on their voting habits. Accurate votes, determined by siding with the majority, result in a higher score for the investigator. Higher scoring investigators will have more weight in the voting process. Overwatch Investigators will be drawn from the community of players based on their experience and other factors.

Badger! Badger! Badger! Shelter is the game that lets you badger it up

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badgering

Every once in a while a game concept comes along that makes you pause and say, “Well, that’s different!” Shelter is one of those games. The player takes on the role of a mother badger protecting her litter from all manner of dangers while foraging for food and trying to survive. I’d say that’s a concept that seems pretty far removed from the endless parade of games with military men shooting at each other.

As the mother of a litter of cubs you are forced out from familiar and safe surroundings to find new shelter in a beautiful, but dangerous world. The harsh reality of nature plays a pivotal role in the game whilst at the same time Shelter aims to pay a homage to the great outdoors and all its imposing beauty.

Might and Delight, makers of Pid and Bionic Commando: Rearmed, say that Shelter “focuses heavily on creating attachment” to the spunky band of badgers. It is currently on Steam Greenlight gathering votes for approval.

GRID 2 Mono Edition breaks the bank

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Codemasters has revealed the GRID 2 Mono Edition that comes with a real BAC Mono supercar with an exclusive GRID 2 livery. The purchaser of the Mono Edition will get a tour of the BAC factory, so the car can be customized to their size and specifications. A helmet and racing suit (including gloves) are thoughtfully included. All for only $188,700.

The BAC Mono is a British manufactured, road-legal, ultra-high performance supercar which stars in the game. Created from high-strength carbon fibre, the BAC Mono is an unrivalled example of light-weight performance engineering and its 2.3 litre, 280 bhp four cylinder power plant will propel its driver from 0-60 mph in just 2.8 seconds. It looks incredible, the acceleration is ridiculous and we absolutely love it.

You’ll also get a copy of the game as well as a PS3 to play it on.

Atari assets going up for grabs

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Rollercoaster-Tycoon

The Wall Street Journal revealed that Atari will sell off its game properties individually in an auction in July after it failed to find a bidder for their entire catalog. The publisher is seeking a minimum of $22.2 million in total bids in order to pay its debts.

Game properties that will go up for auction include the Rollercoaster Tycoon, Test Drive, and Total Annihilation franchises. The Rollercoaster Tycoon lot is going for a minimum of $3.5 million. If you can’t afford that, perhaps the Total Annihilation series is a better fit for your budget at a bargain $250K?

Atari originally filed for bankruptcy protection in January.

Why you’re not getting Alan Wake 2

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Sam Lake, Remedy Entertainment’s creative director, wants Alan Wake fans to know that they would love to make a full sequel to the 2010 horror game, but that the game’s original sales just didn’t support the development of a full-fledged installment. Although the game did eventually sell over 3 million copies, the revenue didn’t come in fast enough. Sam Lake also takes a bit of time to pitch the Alan Wake Humble Bundle which lets people pay what they want for both Alan Wake and American Nightmares games along with a load of goodies like a soundtrack and an art book.

You’ll be able to look forward to Remedy’s new game, Quantum Break, that was revealed during the Microsoft Xbox One reveal event. The new game features a live action show merged with a videogame.

The Incredible Adventures of Van Helsing starts off on the right foot

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You know the early stages of a new game, when you’re trundling along, hoping that it won’t do something wrong and reveal that it is, in fact, a bad game? You’re basically muttering to yourself, over and over, pleasedon’tstartsucking, pleasedon’tstartsucking, pleasedon’tstartsucking, pleasedon’tstartsucking. That’s where I am now with Van Helsing, an action RPG from a small studio with middling to big ideas, but since they’re still a small studio, the game only has one class instead of five. The class is a Van Helsing with his feisty ghost wench as a sidekick. Her idle animation is basically struggling to keep herself in her, uh, whatever you call the top part of one of those old timey dresses.

Fortunately, it hasn’t started sucking yet. I’ve already been through about three or four things that could have sucked. And I felt like I was in good hands early on.

After the jump, getting the first impression right Continue reading →

Mortal Kombat Komplete koming to home komputers

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gitoverhere

Fans of 2011’s Mortal Kombat will finally be able to play the fatal fighter on their Windows PCs in July! The Komplete Edition will come with all the previously released console DLC including Skarlet, Kenshi, Rain, and Freddy Krueger. All the “klassic” skins and fatalities will be added as well.

Mortal Kombat Komplete Edition for PC features dynamic gameplay including Tag Team, Challenge Tower and a full feature length story mode. Players choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or gamers can spectate battles and interact directly with Kombatants online during the King of the Hill mode. The game supports the Mortal Kombat Tournament Edition Fight Stick and delivers full controller capability. Players will also be able to access achievements and leaderboard stats.

The game was originally made by NetherRealm Studios, but the PC port is being developed by High Voltage Software who created The Conduit and Conduit 2.

Metro Last Light isn’t over

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I show 13 hours on Steam’s “time played” entry for Metro Last Light. To some folks, this is short. To me, it’s exactly how long developer 4A needed to tell Artyom’s story. But to 4A, it’s not the whole story. Today, they announced four sets of DLC will be released over the summer, all available as part of a $15 season’s pass.

The Faction Pack and the Chronicles Pack will include new, original single player gameplay that expands on the Metro: Last Light universe and story. The Tower Pack will present a unique solo challenge to Metro veterans… The Developer Pack will give creative players some interesting tools with which to explore the world of Metro.

Artyom’s story may have been concluded in Metro: Last Light, but there are other characters with stories to tell, some familiar locations that fans of the Metro series wanted to revisit, and some new challenges that 4A wanted to explore.

Here’s hoping for a storyline featuring the Venice fisherman with the boat, the crazy hat, the cigarette, and the box of dynamite. I liked that guy. Plus, I owe him a blood debt.