Tom Chick

Din’s Legacy is also Depth of Peril’s lonely legacy

, | Game reviews

Red Faction: Guerilla not only introduced the idea of a fully destructible world, but it remains the only example of it 10 years later.  It could have been a revolution. But fully destructible worlds are hard to do. Level designers also have to be architects, because understanding how a building collapses also requires understanding how it’s built.  The ingame physics require elaborate rules for destruction. Weight distribution, stress, intricate collision detection, gravity, kinetic energy, all interacting to do something that would be much easier to script with a set of canned animations.  It’s much easier to fake it. The rules for chaos are many and complex. That’s why it’s called chaos. So videogame developers carried on, pretending like Red Faction: Guerilla never happened. Denial isn’t just a river in Egypt. It’s also a perfectly viable approach to game design.

There is no such excuse for why more games don’t copy Depths of Peril, an action RPG with a dynamic world instead of a field that grows loot and monsters to be harvested and grown all over again.  Depths of Peril was a revolutionary action RPG in which the world changes as much as the hero. 12 years later and there’s only one guy copying this idea. And he’s the same guy who made Depths of Peril.  It’s a failure of videogame development that Soldak Entertainment’s Steven Peeler doesn’t have any competition.  

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Borderlands 3 makes the exact wrong choices

, | Game reviews

I just got a new car and, let me tell you, it is something else.  It feels remarkable. The steering wheel under my fingertips, the responsive grip of the tires on the road, the graceful suspension, the throaty purr of the engine.  And the interior! Plush seats that feel like they were made to fit me, fancy leather, lots of cool lights on the dashboard. It’s a dream to drive this thing, to sit in it, to take it across town, to admire it.  

Well, it would be if it weren’t for a couple of features.  

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Qt3 Games Podcast: Ghost Recon: Breakpoint, Surge 2, Mindustry

, | Games podcasts

What if Jason McMaster was the sole survivor of an aircraft crash along with about 70 other people? What if videogame masochist Nick Diamon got to play a game he actually liked? What if Tom Chick wasn’t so scared of Factorio? This week, we answer these question and more.

Ghost Recon: Breakpoint at 1:41, The Surge 2 at 18:36, and Mindustry at 34:37.

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Qt3 Boardgames Podcast: Prophets of Doom, Ancient Civilizations, Lords of Waterdeep

, | Games podcasts

What’s a religious cult to do when the world actually ends, how do you raise a young civilization in the Mediterranean, and what’s the orange cube again? Tom Chick, Bruce Geryk, and Hassan Lopez consider these questions and more.

Prophets of Doom at 3:07, Ancient Civilizations of the Inner Sea at 15:48, and Lords of Waterdeep at 47:25.

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