Tom Chick

The Wire, season 1, episode 9: where does it all go?

, | TV reviews

I don’t know how much drug dealers make, but I wouldn’t have guessed a million dollars a month. It’s certainly not the kind of number I imagined while watching Barksdale and Stringer Bell closed up in the office above the strip club. A million dollars a month seems like Scarface money. But this is inner city Baltimore.

As Freamon unfolds the extent of Barksdale’s operations, Daniels asks something else that didn’t occur to me.

“So where’s it all go?”

Freamon is nonplussed. Barksdale doesn’t have fancy houses, cars, or jewelry. He owns business fronts and property. And he makes political contributions. Substantial political contributions. Legal political contributions. Freamon also mentions the senator’s limo driver caught with a bag of cash. The implication is that there are also less than legal political contributions.

As Freamon explains this, the camera pushes in on Daniels, lost in thought. And then a shadow passes across his face. Not a figurative shadow. A literal shadow. Continue reading →

For such a little game, One Deck Dungeon is a real handful

, | Game reviews

Okay, a skeleton requires a magic 2 and a magic 4 to get past its armor, as well as the inherent strength 10 for being on the third level of the dungeon. Once I’ve covered those boxes with dice, then I need two strength 3s, one strength 5, one strength 6, one agility 5, and one magic 5. In other words, once you’ve magically blasted away a skeleton’s defenses, you mostly punch it really hard. Its only special ability is that it runs down the timer if I don’t fully defeat it. For some reason, this represents a skeleton being “Undying”. That’s what the card says. Just go with it.

So let’s get down to the anatomy of a skeleton murder. Continue reading →

Qt3 Movie Podcast: Wonder Woman

, | Movie podcasts

We’ve got a lot to say about Wonder Woman, so the Brittney doesn’t start up until the 1:38 mark. But then we back up and read our great listener emails about Wonder Woman, so the actual 3×3 doesn’t start until the 1:56 mark. At which point we mount a discussion of stairs in movies.

Next week: Transformers: The Last Knight

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The Wire, season 1, episode 8: juris ex machina

, | TV reviews

The Wire is about what it’s about largely because of one character. Without this character, McNulty would be just another homicide detective, Avon Barksdale would be peddling drugs unsurveilled, Omar would rampage unchecked, Bub’s hat collection would be minus one bright red hat, and residents of the projects would have easier access to a payphone. Furthermore, without this character, there are now two points when the investigation would have come to a halt.

In other words, The Wire would have been a much shorter series. Continue reading →

Tormentor X Punisher fucking does this

, | Game reviews

I had some stuff here about the glut of twin-stick shooter rogue-likes with retro graphics, the legacy of Doom, gameplay filler, and even a bit about female protagonists. But I deleted it all. Because this is a review of Tormenter X Punisher, in which you go to planet Fuck You to shoot hundreds of demon things and get a high score.

Unlike some dude burbling on in an attempt to write about this lean retro tantrum of game design, Tormenter X Punisher knows exactly what it’s doing. Continue reading →

The thing most like Afghanistan ’11 you’ll see all week: Sand Castle

, | Movie reviews

It might sound trite to relate this war movie, written with keen insight by someone who served during the invasion of Iraq, to a videogame. But consider that the videogame in question was also written by someone with keen insight into the wars America has fought since 2002 (actually, since 1965).

I’m going to list a few facets of our situation in Iraq and Afghanistan. Each of these is a part of the story in Sand Castle and a gameplay mechanic in Afghanistan ’11. It’s going to sound disjointed, so you’ll have to trust me they come together as a narrative in both the movie and videogame.

Here goes: Continue reading →

This Danger Zone review will not reference Top Gun or even Kenny Loggins

, | Game reviews

From the screenshots, you might expect Danger Zone will inherit the mantle Criterion shrugged off as they made their crashing games less about crashing and more about racing. If I recall correctly, that was somewhere around Burnout 2. But it was great while it lasted. Now, at last, someone appreciates what Burnout could have — should have! — been.

Or not. Continue reading →

The future looks bright in Tokyo 42 and Hover: Revolt of Gamers

, | News

Tokyo 42 and Hover: Revolt of Gamers (pictured) are distinct types of games, the former based on teensy Crusder-style micro-gunplay with the slightest touch of Hitman, the latter based on nostalgia for Jet Set Radio in a post-rollerblading era. But they’re both futuristic open-worlds bathed in bright bright colors, the likes of which you haven’t seen since the invention of neon pink (some time in the 80s, no doubt). They both came out today, which makes this the most colorful Wednesday on record. And based on preliminary faffing about, I can vouch for both being made by people who know what they’re doing.