If you’d asked me 20 years ago to name a bunch of Marvel superheroes, I would have done well enough. But if you ask me today? Now that Marvel is as culturally relevant as even the most famous Disney princess, I can probably name dozens. Literally. I bet I could manage the names of at least 24 superheroes without even having to boot up my copy of Marvel Ultimate Alliance 3 to remember there are superheroes named Crystal and Elsie Bloodstone.
But with today’s announcement of Firaxis’ Marvel game, Midnight Suns, I can raise that number to at least 29:
Through a twisted marriage of magic and science, the nefarious force known as Hydra has revived Lilith, Mother of Demons, after centuries of slumber. Lilith will stop at nothing to complete an ancient prophecy and summon her evil master, Chthon. Pushed to the brink, the Avengers desperately look to fight fire with Hellfire by enlisting the help of the Midnight Suns – Nico Minoru, Blade, Magik, and Ghost Rider – young heroes with powers deeply rooted in the supernatural, formed to prevent the very prophecy Lilith aims to fulfill. Together, they resurrect an ancient warrior – the Hunter, Lilith’s forsaken child and the only hero known to have ever defeated her.
On one hand, I’m glad to see Disney exploring the, uh, overlooked elements of their shiny new IP. But on the other hand, they couldn’t spare something a little more mainstream for the folks at Firaxis who brought us XCOM? I have heard of exactly two of the characters in that premise, one famous because he was played by Nicolas Cage, and the other famous for an aphorism about obstreperous individuals unwilling to accept the gravitational dynamics of ice skating.
Firaxis will be showing off Midnight Suns gameplay next week. Until then, I’m imagining the superhero X-com we’ve all been dreaming about since Simtex’s Guardians: Agents of Justice was canceled.