Supergiant’s recently revealed follow-up to Bastion, Transistor, may have a multiplayer element that will seem familiar to players of Fable 2 or Dark Souls according to what Creative Director, Greg Kasavin, told Rock Paper Shotgun.
“Something we’re more interested in is a sense of feeling connected to other people who are playing in a subtle way,” Kasavin said. “You can still have your personal experience around the story, but you always know you belong in a larger [world]. For example, players can sometimes see traces of other players’ paths moving around. Things of that nature. What’s interesting to us about this world is that it lends itself to some interesting things like that.”
Kasavin specified that the multiplayer feature will be optional.
“If we do it properly, I think it’ll be completely transparent – offline or not. It’s not like an ambitious always-online DRM strategy. That’s not what we have in mind!”