After 275 updates, Star Traders: Frontiers is finally ready to break some copyright laws

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The 275th update — not an exaggeration! — to Star Traders: Frontiers has finally added mod support to the Trese Brothers’ sprawling and lovingly intricate space opera. With the release of this update, they’ve announced five mods currently available. Most of them are the usual cruft. Little more than cheats, really. Hack your crew to max level! Insanely powerful ships to run roughshod over the official content! New classes that are really just remixes of existing classes! I can be dismissive because I haven’t actually tried any of them.

However, one of the mods I haven’t tried reminds me of a Firefly-inspired challenge to play Star Traders: Frontiers with fewer crew members, each of whom matter more. In its current state, Star Traders: Frontiers is about managing a few dozen crew members. If one or two mutiny or get killed, eh, no big deal, you’ve got plenty more. But what if they weren’t so disposable? What if none of them wore red shirts? Two years ago, that was the premise behind a Firefly community challenge. Today, it’s the premise behind the Merchant Marine: Fly Casual mod.

Of course, there are sure to be scads of Star Wars, Star Trek, Babylon 5, Battlestar Galactica, Expanse, Defiance, and Dr. Who mods. I’m not sure if Steam hosts these anymore or if you’ll have to go to someplace like nexusmods.com to get them. But I am sure they’ll be out there. I’ll be holding out for a Dune total conversion.

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