Killzone: Shadow Fall bringing back something from the last decade

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Killzone: Shadow Fall is one of the many games Sony showed off in their Gamescom opening presentation. The multiplayer gameplay looks pretty in that next-gen shooter way. Lots of slick effects, guns go boom, and space marines die in gritty ways. They made a big deal out of the way you can set up matches by choosing between all sort of options. Want a sniper duel with slow-moving armored guys? Have at it! Do you prefer a lot of power-ups and snazzy abilities? Make it so! It all looks great which I suppose it had better since Killzone is Sony’s big first-party console shooter property.

Unfortunately, the marketers neglected the most important bits of news, tucking it away on the Killzone website.

“The game has three classes with unique abilities and 22 different weapons – all unlocked from the get-go, so you can determine for yourself how and in which order you want to specialize.

We’ve also redesigned our progression system to work with challenges rather than XP. There are over 1500 increasingly difficult challenges to complete in Killzone: Shadow Fall multiplayer, so you’ll have plenty of opportunity to prove your skills and collect rewards. To increase longevity even further, we plan to continue support for the title well after launch – and yes, DLC multiplayer maps will be released free of charge to ensure everyone can play.”

Hold on! Free maps for everyone? All abilities and weapons unlocked from day one? Has Guerrilla Games not been paying attention to the trends of console shooters? You have to make players grind for their unlocks. You have to charge $15 for every map pack and segregate the players. Who do these guys think they are anyway? Only Valve gets to do this – and not even with their console releases.

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