Timegate is a fantastic developer when it comes to the hard work of actual game design. Kohan was one of the boldest innovations in the history of RTS innovation and Section 8 was one of the cleverest Tribes variations I’ve played. But both games had a tough time creating any sense of identity, starting with Kohan’s weird word soup mythology (Give yourself ten Timegate fanboy points if you can tell me what a Kohan is and 20 Timegate fanboy points if you can tell me the difference between a gauri and a haroun!) and going up through Section 8’s generic space marines with their usual arsenal.
But based on the announcement trailer, if there’s one thing you can’t say about Minimum, Timegate’s newly announced shooter, it’s that it lacks personality.