Now that my friend Dingus has stumbled into a Little Big Planet 2 level in which some jackass made a swastika, I feel awful for convincing him to play a random level every day. So we’re officially ending that.
If you’re sick of seeing a daily Little Big Planet 2 post, you’re probably thinking to yourself, “It about time…”. But you just cool your Sackperson hating jets, mister. We’re still going strong. But from here on out, we’re just going to post about levels we like. No more of this jumping into random stuff and hoping we don’t end up in Little Big Slavery Ship, Penisworld, Holocaust Denier Adventureland, or whatever other junk some dillhole has dumped onto the servers before Sony shuts it down. From now on, we’re going to take full advantage of the community resources like friends lists, ratings, and Media Molecules’ recommendations. In other words, a big part of what makes Little Big Planet great.
After the jump, it’s not like going down to the pond chasing bluegills and tommycods
I haven’t really hearted or reviewed many of the levels because I’m not clear on how the whole system works. Until I know what I’m doing, I want to be stingy with my approval, so as to not devalue it. You know, like most people who review games. But when I hearted my friend Stefan to help him get his platinum trophy in the first Little Big Planet, I saw that he’d actually been dabbling with making levels. Which makes sense. If I was Sony, I wouldn’t be handing out any platinum trophies until you’d actually made something.
I noticed one of the levels was Jules Verne’s 20,000 Leagues under the Sea. I like to think I’ve got some Jules Verne cred, so I loaded it up and — oops. Speaking of not knowing how it works. I instead end up joining my friend Stefan. We play around in some different levels and I’m pretty sure I mess him up. I eventually tell him, using the Playstation 3’s chat system (i.e. typing everything laboriously using a gamepad), that I had meant to try his level. So we head over into Jules Verne’s 20,000 Leagues under the Sea.
I don’t want to spoil the level (don’t worry,that screenshot is from the beginning), but I also don’t want you to get the impression that it actually has anything to do with Jules Verne’s story except that it’s a nautical adventure. Good enough for me. 20,000 Leagues under the Sea is public domain anyway, and I’m sure that Jules Verne would happily endorse this level if he were alive and playing Little Big Planet. There’s some really nice unique underwater stuff, some of which you might even miss. For instance, those are jellyfish shocking you. I didn’t catch on to that at first.
It was made collaboratively, which explains the bit of Japanese text that mysteriously appears at a couple of places (Stefan speaks the foreign language of Canadian, but I don’t think he knows Japanese). And it’s got a few potentially glitchy points that might mess you up. Unfortunately, it also has limited lives. Granted, this added to the sense of accomplishment when I finally finished and placed on the leaderboards above the guy who made the level. And one of the best things I can say about the level is that it’s well worth getting to the end. This is a bit of work that understands payoff.
Stefan’s working on another level that I don’t want to give away. I’ll just say that if God could do what Stefan’s doing, he’d be a very happy man.