The honorable Nick Diamon presides over a legal battle among animals in Tooth and Tail. Then Tom Chick and Jason McMaster get to lord over him the fact that they’re playing Destiny 2 while he’s faffing about in some Bethesda MMO.
I’ve spent many hours with R. Eric Reuss’ game. It’s only fair that he spends one with me. Join us for a wide-ranging talk with the creator of this brilliant co-op/solitaire boardgame.
Tom Chick presides over this week’s face-off between Jason McMaster for Conan: Exiles and Nick Diamon for Ark: Survival Evolved. May the best open-world survival crafting/grinding game win! Then a lot of talk about the new War of the Chosen DLC for XCOM 2.
Tony Carnevale, Tom Chick, and Bruce Geryk dive deep into the reprint of Victory Point Games’ solitaire classic, Nemo’s War. What’s new, what’s better, what’s worse? And what’s the deal with these rules?
We resolve the burning question that haunts everyone playing Agents of Mayhem. Daisy or Scheherazade? Fortunately, you can have both on your team. You probably should. We also talk Tacoma, Blood Bowl 2, and the Atlas Rising update for No Man’s Sky.
One of us is having, uh, issues with Long Dark. Then Tom Chick, Nick Diamon, and Jason McMaster discuss the long shallow difficulty curve of Fortnight, Battlefield 1’s latest maps, Titanfall 2’s new horde mode, and some poop farming game called Slime Rancher. And be sure not to miss the C-SPAN worthy legal hearing to determine whether Mad Max or Shadow of Mordor is the better game.
Considering the hours I’ve lost playing Axes and Acres, Minos Strategos, and now Solar Settlers, designer Brett Lowey has a lot of explaining to do.
Does Rich live in Florida for the reasons he says he lives in Florida, or because he was run out of New York for allegedly causing a riot while protecting a pinball machine? You decide. We’ll also talk about dumbed-down superhero games, Tim Curry, birds, and a dead MMO that might not actually be dead.
Tom Chick and Bruce Geryk talk to Johan Nagel, the guy behind Vietnam ’65 and now Afghanistan ’11. Nagel also reveals his next two (2!) games and a boardgame that doesn’t look like the sort of boardgame you’d expect from the guy who made Afghanistan ’11.
The Quarter to Three Games Podcast gets a Brazilian! Roberto Amorim clears up a lot of misconceptions about his country and then talks about why Guild Wars 2 has obsoleted other MMOs.
Among the many ways Americans aren’t worldly is that we don’t know Bitmap Brothers games like Speedball 2. Chris, aka Ginger Yellow, attempts to address that gap in my cultural knowledge. He also talks about less pertinent things like hard seating, freckles, and the global financial crisis.
Randy, a.k.a. Armando Penblade, tells you to roll a d20 against the orc’s THACO. Oh, wait, no he doesn’t because he’s found something better than Dungeons & Dragons.
Tom Chick and olaf talk about tyranny. Then they talk about Obsidian’s latest RPG. Seriously though, as we move past the 2016 election, everyone should have a Trump supporter like olaf to reassure him. And to then geek out about the latest hotness in choice and consequence and crunchy combat.
Tony Carnevale, who considers Brogue one of the best roguelkes, explains why the term “roguelike” is being abused terribly by Steam, game developers, and hosts of the Qt3 podcast who consider Spelunky a roguelike. (Apologies for the weird sync issues, which we’ll get sorted out before we record again.)
Given that AI War has so much stuff in it, why would you want an AI War II? Developer Chris Park explains. He also explains what Demon Stalkers is, how AI modder Sorian influenced his approach to game design, and why he’s so over Pixel Junk Monsters.