On this week’s podcast, Nick Diamon and Tom Chick discuss whether it’s a good idea to rush headlong into an XCOM map just for the chance to cybernetically enhance your soldiers. That’s what Firaxis seems to want us to do. Also, Chris Hornbostel reveals the latest in The Secret World and Jason McMaster wields a mighty blowtorch in Battlefield 4. Also, Desktop Dungeons is not what you think it is.
This week we welcome Mel Kirk and Bobby Loertscher from Zen Studios to talk virtual pinball. What’s the difference between classical and fantastical tables? What makes a great table great? And, of course, what three Zen pinball tables do you take to a desert island? We wrap it up with a little Wolf Among Us, Torchlight II, and Battlefield 4.
Tom Chick and Jason McMaster announce their upcoming charity golf tournament for some sort of charity, probably having to do with sick kids. They also discuss Grand Theft Auto V, online and off; whether League of Legends is really a sport or even worth spectating; the latest in Marvel Heroes’ superheroics and eternity splinters; dogslicers and horsechoppers in Pathfinder; and the gameplay [sic] in Beyond: Two Souls.
You can’t very well have a list of top videogame spaceships without folks like us needing to offer a second opinion. So, in honor of Starship Week, Brandon Cackowski-Schnell, Tom Chick, and Nick Diamon fill some holes in official Quarter to Three list. We also discuss the birth pangs of Grand Theft Auto Online, we celebrate the revival of Bioshock 2, and we stage an intervention from Marvel Puzzle Quest.
This week you’re in for either a treat or an ordeal, depending on how you feel about recent games designed around the concept of a character as a deck of cards. Tom Chick, Rob Harvey, and first-timer Scott Lufkin talk about Card Hunter, Pathfinder: Adventure Card Game, and Sentinels of the Multiverse. And we furthermore welcome the creators of those games for an epic-length, star-studded podcast featuring Jon Chey, designer of Card Hunter; Mike Selinker, designer of Pathfinder; and Christopher Badell and Adam Rebottaro, the designers of Sentinels of the Multiverse. We hope you’ll enjoy the entire podcast, but you can skip to the Card Hunter interview at the 18:00 mark, the Pathfinder interview at the 1:14 mark, and the Sentinels interview at the 2:29 mark.
Brandon Cackowski-Schnell joins us this week to discuss what sets Grand Theft Auto V apart from other open-world games. We also touch on some of the more controversial issues. For instance, is it fair to call it out for misogyny? Is the torture scene out of place? Has Rockstar grown up or just gotten more provocative?
How can we not talk about Grand Theft Auto V? I mean, seriously, come on? What else were we going to do? Talk about the new Metro Last Light DLC? But don’t worry, we only talk about the very early parts of GTA V! Then we force ourselves to talk about Godus, Arma 3, A Machine for Pigs, and Rayman Legends.
In the aftermath of PAX, which only one of us attended, we talk about the pros, cons, and cons of conventions. What makes a good convention good? Are there any conventions so bad that they caused McMaster to hurl into a garbage can? And which costumes will we be cosplaying at next year’s PAX? Games of the week features talk of Rome II, Outlast, Occult Chronicles, Saints Row IV, and The Incredible [sic] Adventures of Van Helsing.