This week Brandon is joined by Tony Lawrence (Studio Head at 2K Australia), Jonathan Pelling (Creative Director at 2K Australia), Anthony Burch (writer at Gearbox) and Matt Armstrong (Franchise Director of Borderlands at Gearbox) to talk about Borderlands: The Pre-Sequel. Unfortunately technology conspired against us and the discussion got cut a bit short due to a dropped internet connection but not before getting some time in to talk about the secret of Borderlands world building, the Aussie flavor of the game, who knows about what secrets and much more. It’s so much fun that it takes two continents to hold it!
This week Brandon is joined by Polygon.com reporter and Senior Mordor Correspondent Alexa Ray Corriea (@AlexaRayC) to talk about Middle of Earth: Shadow of Mordor and its place among Tolkien’s works. Along the way they talk about The Hobbit movies, why Marvel’s cinematic universe ain’t all that for all folks, and the joy of breakfast with Troy Baker.
This week, Brandon Cackowski-Schnell and Jason McMaster discuss and crack wise about Wasteland 2 and Destiny. Brandon can’t work out without wandering the wastes and Jason just can’t Wildstar any longer. Come for the yuks, stay for the fresh-baked bread.
Important announcement: please go check out this weeks Movie Podcast and skip to the 1 hour 20 minute mark for an announcement from Tom about the near future of our podcasts.
So after starting with a terrible Great Gatsby joke that goes over like a lead balloon, I enjoy a great conversation with Dead of Winter creators Colby Dauch, Jon Gilmour, and Isaac Vega about their zombie boardgame that straddles the line between cooperation and competition. What does it have to do with Lost, what did it used to look like, what are the plans for the add-on? And, of course, who are our favorite characters and why?
Fellow Wildstar reviewer Phil Kollar from Polygon joins me for a conversation about a game he likes that I don’t like. We discuss what works, what doesn’t work, what are the unique challenges when reviewing a target as vast and changing as an MMO, and do you really have to be a fan of Animal Crossing to be into Wildstar’s housing?
This week, Tom Chick and Bruce Geryk talk to a couple of the guys behind Sunless Sea, the subterranean nautical exploration game set in the world of Fallen London. Paul Arendt and Alexis Kennedy from Failbetter Games, one of the best places to look for an example of great writing in videogames, kick off a conversation about the importance of writing in videogames. And remember, eating people is wrong. And also funny.