In Duels of the Planeswalkers 2013, Magic is more broken than ever

I don’t like Magic the Gathering. It’s a relic of a bygone century. Draw hands, hope you get enough lands but not too many lands, then lay out cards to do that awkward attack/block dance with the other guy’s cards. Much of the game is played between games, mostly at the counter of whatever store sells you your booster packs.

I mostly don’t like Magic because it’s success arguably killed better collectible card games. What fan of Jyhad, Legend of the Five Rings, and Decipher’s superlative Star Wars CCG wouldn’t be bitter to be playing Magic on Xbox Live, or Steam, or his iPad? Furthermore, who still bothers with Magic when games have folded into the actual game all that stuff about buying cards and tuning decks? Why would you play Magic in a post-Dominions world that has Ascension in it?

So after the jump, why would you ever read a review by me about the latest Magic videogame?

Last year’s Duels of the Planeswalkers was actually pretty good. You know, for a Magic game. The collectible stuff was a self-contained part of the game, the decks were pre-tuned (that works wonders when it comes to making an AI for a game as sprawling and sloppy as modern Magic), and the equivalent of chess puzzles highlighted some cool card interactions as puzzles and teaching tools. It even had a nifty gimmick with the archenemy mode, where three players collaborated to fight a fourth player with a special gamebreaking uber-deck.

This year’s Duels of the Planeswalkers is dubbed 2013 despite its June 2012 release because Magic the Gathering is like new cars and sports videogames. It keeps all the basics with the self-contained collectibles (although now you can microbuy your way through the unlockable cards), tuned decks, and chess puzzles. The counterpart to the archenemy mode is something called two-headed giant, in which two players fumble mightily to cooperate to beat two other players also fumbling mightily to cooperate. It’s like doubles tennis, but more frustrating because you can’t angrily swing a racket when your partner isn’t pulling his weight.

But the real selling point for Duels of the Planeswalkers 2013, especially for a grumbling Magic detractor like me, is a mode called planechase, which has no counterpart in last year’s game. Unlike archenemy and two-headed giant, you can play it with only two players for a snappier pace. It’s entirely balanced because it’s so utterly gamebreakingly random. It’s actually downright absurd. It single-handedly makes me hate Magic the Gathering just a little bit less.

Like the archenemy mode, planechase is from the real-world tabletop hardcopy actual version of Magic the Gathering. The idea is that as you play, you can pull cards from a wacky deck that applies modifiers to the rules. Well, modifiers is a polite way to put it. Some of this is seriously absurd stuff like “draw cards from your library until you find a creature, and then put it into play for free” or “only one dude can attack at a time” or “uh, just shuffle all your cards back into the pile, pull out a whole mess of them, and play those ones”. You use a die if you want to pull a new card, which you’ll often want to do. You get a one-in-six chance. But you also have a one-in-six chance of triggering a special effect on the card. Oops, you just fried all your creatures.

The overall effect is like taking a broom or a flamethrower to the rules, completely undermining the game as designed. Which is something I couldn’t be happier to see, because the game as designed is in dire need of undermining. If there’s anything that can breathe life into Magic the Gathering, it’s a shake-up like planechasing.

4 stars
Xbox 360

  • http://www.facebook.com/profile.php?id=1845104027 Matt Goldsmith

    Magic is a great game when all the players have limited card pools and can’t just plunk down $500 for an awesome deck.  Nothing like a good prerelease random draft tournament but stay far away from normal tournaments unless you have thousands of dollars to burn.

  • BLAM!

     I never even got the point of drafting games. Why have everyone plunk down $5 ($10? $15?) every time they want to play a clumsy game when there well over a dozen better designed card games that you only pay for once?

  • Broooski

    “It is success?”

  • Barac Wiley

    You’ve perfectly encapsulated my feelings about Magic, Tom. (Well, except you didn’t specifically kvetch about the resource mechanic, which is awful in Magic and done better in almost every CCG since then.) Which means now I’m actually kinda interested in this release. Especially since I used to play a fan variant printed off the internet called Chaos Magic, back in the day. There was this giant table of chaos effects that each player rolled every turn, using percentile dice and other such stuff, and it made no attempt at sanity. Planechase doesn’t sound -quite- as wacky, but it also sounds more like a real game mode.

  • Barac Wiley

    Curbing the collectible factor helps, but Magic has some core design issues outside of that that make it (in my opinion, natch) inferior to many other card games in the genre and that would persist even if they moved to a strictly WYSIWYG purchasing model like Fantasy Flight’s various Living Card Game releases.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    It’s kind of close, actually. There’s a ton of effects and stuff in the Planechase deck. 

  • Nightwish

    Just played the demo planechase encounter on the iPad and it was definitely an epic, broken blast.
    I don’t hate Magic, I just don’t have the money. I don’t know if/when I’ll unlock the full version…

  • Malkroth

     My friends and I in college went completely crazy. When Planechase came out, we played a game of Planechase Chaos Magic.  That was the craziest game I had ever played.  It was a blast.

  • Vinraith

    “  Why would you play Magic in a post-Dominions world that has Ascension in it?”

    Because to my knowledge there’s no PC version of Ascension or Dominions with AI to play against?

  • tomchick

    That’s a good point.  In that case, you’ll just have to come hang out at my house to play Ascension on the tabletop.

  • tomchick

    That sounds awesome, Barac.  Planechasing has a good trade-off between being out of control and being influenced by the players.  But, yeah, it’s utterly ridiculous.  I can imagine that TEH SERIOUS MAGIC PLAYERS loathe it.

  • Barac Wiley

    I should have known:
    http://community.wizards.com/magicthegathering/wiki/Chaos_Magic 

    Planechase is Wizards making an official version of it. No wonder it seems so similar.

  • Someone

    Two headed giant is not the counterpoint to last years archenemy mode.  Two headed giant was included in last years game as well.  So it is the counterpoint to itself?!?  Planechase is the counterpoint to last years archenemy mode.  This is because every release introduces a new play mode.  Last year it was archenemy and this year it is plane chase.  Two headed giant was intoduced two years ago and has been around ever since.  Unless I am mistaken about any of these details.  But then again I am not a game reviewer so that is ok.

  • merryprankster

    I miss Jyhad….Fortunately I have the LotR:LCG to help me through this difficult time.
    (which Tom should get over his “gotta have a traitor” fixation and try)

  • tomchick

    Thanks for the correction.

    I see a lot more similarity between two-headed giant and archenemy for how they both need four players and feel kind of awkward to the basic Magic gameplay. To me, planechase fits much more naturally with the game, partly for how well it works with just two players.

  • tomchick

    I have tried the Lord of the Rings card game and I’m sorry to say it really didn’t work for me. :( But tunr you Jyhad deck and let’s get a game going. Oh, wait, we need at least one more person. Rats.

  • http://twitter.com/CHGardiner Chris Gardiner

    I loved the Jyhad game, even though it took HOURS and it was impossible to find anyone else who’d heard of it. That and the Cthulhu card game whose name I can’t remember. They put a lot more emphasis on their fiction than Magic, and the stuff you were doing with cards nicely represented the stuff you were doing in the game’s story: recruiting, purchasing, travelling.

    “I have tried the Lord of the Rings card game and I’m sorry to say it really didn’t work for me.”

    This is fixable with therapy.

  • http://twitter.com/CHGardiner Chris Gardiner

    Mythos! That what the Cthulhu card game was called.

  • tomchick

    Ah, good call, Chris. I didn’t play nearly enough Mythos, but I loved the few times I played and I loved the idea of it. Now I’m left plinking around with Elder Sign: Omens on my iPhone, wishing the guys who did Fallen London would do a collectible card game or an iPhone based on their world that’s similar in gameplay to Mythos…

  • Mike Chandler

     there’s ascension on iOS. It’s pretty good.

  • Barac Wiley

    Two headed giant may have been formalized by WOTC two years ago, but it’s been an unofficial rules variant for ages and ages.

  • Ronecvan

    I see you’ve upgraded the comments system. It makes the text on my laptop seem a little screwed up. Maybe it’s just my browser.

  • http://www.facebook.com/people/Nathan-Phoenix/100001009669803 Nathan Phoenix

    Yeah, I’ve bought this game twice. I can’t imagine needing to buy it again over the two versions I already have.

  • Slunko

    It’s not as good as the 2012 one, but it’s not as bad as you make it out to be…

  • http://twitter.com/andyhullbone Andy Hull

    Planechase would be fun against AI if it wasn’t for the insanely stupid AI.

  • MagicFanbutnoFanboy

    Go =!)§”( yourself, Mr. reviewer!

  • http://kooztop5.blogspot.com Kooz

    Agreed. You could add the word “slow” before “stupid” too.

  • http://kooztop5.blogspot.com Kooz

    Anyone else think it would be nice to be able to choose opponents from a list of whoever was online at the time? This random opponent thing sucks. Though I suppose it deters the pathetic from creating a fake account and cheating their way to a higher score.

  • AwesomeGuy

    Yes, the “superlative” SW:CCG… so superlative it didn’t last, likely due to over-complication of things that should have been simple, over-simplification of things that should have been strategic…. the only good thing about SW:CCG was the artwork.

    That being said, Magic hit it’s peak for fun between Revised and 4th Ed. All it seems to be about these days is poison counters anyway.

  • Socalninja

    Took the place of better collectible card games ur insane what is this better collectible card game to you Pokemon?

  • fuck no

    I stopped reading at your first sentence and said: Fuck you.