Max Payne 3, the least dear of all my Max Paynes

Let’s pretend it’s the 90s, when shooters are all about and only about shooting, when storylines have to be inserted between action bits like commercial breaks, when bullet time is the new hotness, when 80s style jumpshooting isn’t replaced by wirework yet, and when finding the next medkit is the single most important factor in determining whether you’re going to have to play this part over again.

Your tour guide through this blast from the past is not the lovable squinting Max Payne you might remember. Instead, it’s a young James Caan, or at least an uncaany valley approximation of him that goes all Breaking Bad (i.e. shaves his head) half way through the game. Your shootporn will include the latest gen technology in entry wounds, exit wounds, and arterial spurt. It looks about as authentic as the ragdoll effects. Keep working on that stuff, guys. It should look good in two or three more games.

After the jump, it’s enough to make a guy long for a funhouse level or a dead baby

Max Payne 3 is clearly not a Remedy game. The Finns who made the first two games had a distinct voice and the affectionately skewed perspective of foreigners admiring America from afar, learning about her through television and movies and exchange students in school and the occasional Raymond Chandler novel. Remedy’s writing had the endearing enthusiasm of someone attempting idioms in good faith. If it was bad — and it often was — at least it was enthusiastic, eager to please, and consistently entertaining.

But Rockstar’s Max Payne has none of that. It has only Dan Houser’s usual predilection for nightclubs, booze, blow, bitches, burnouts, and elaborately animated, wildly gesticulating goombahs double-crossing each other, all ponderously written without nuance, energy, or affection. Houser’s Max Payne is all tediously grim prattle, like an 80s action star muttering to himself while he works out in his garage, waiting for his agent to call.

We’re in Brazil, so these goombahs have Hispanic accents and there are a few favela levels. You can take Max Payne out of New Jersey, but you can’t take– Oh, wait, it seems you actually can’t take Max Payne out of New Jersey. He keeps going back. The flashbacks give the game plenty of time to include actual goombahs in their native East Coast grey. Meanwhile, in Brazil, the setting is mostly squandered. The plot is far too confused to make any sort of point about corruption and paramilitary squads (see Jose Padilha’s taut Elite Squad movies for an example of what Max Payne 3 seems to think it’s trying to attempt to be about). The big reveal — not the one about the double-crossing, which isn’t a reveal so much as an obligatory plot point — is organ harvesting, an urban legend appropriated by dopey horror movies. Frankly, it was handled better in Shank 2, which knows enough to play out like a comic book.

The shootporn is satisfying enough, if you’re into that sort of thing. I know I am. Which is why I have so little patience for how often the awful story and grim prattle get in the way. Max Payne 3 presumably lets you replay the levels as scoring and timed challenges once you’ve finished the storyline. You might think you’re in for a bit of The Club, an underappreciated game that knew how to do shootporn as scoring and timed challenges. You’re not. You get to sit through the cutscenes and voiceovers and turgid storytelling all over again. You would think Rockstar, of all developers, would understand that shootporn, like any porn, works best when you just get to the good parts.

Max Payne 3 mostly looks good, but it’s no Kane and Lynch 2, and not for lack of trying. It’s obviously attempting Kane and Lynch 2′s brilliant and subversive YouTube aesthetic without really having a reason to do it, or even any creative insight into what it’s doing. You get a lot of visual noise, presumably to represent Max’s DTs or something. Then the screen breaks into panels and certain words of dialog flash like subtitles, presumably to represent comic books. Then Max intones some forced tough-guy faux noire voiceover, presumably to represent Max Payne 1 and Max Payne 2. None of it works. Like the storyline, it feels like it’s aping without understanding, without motive, without any appreciation for the previous Max Paynes’ endearing clunkiness.

The multiplayer is a sheer joy. It better be considering how long Rockstar has been iterating it. This is pretty much the multiplayer from Grand Theft Auto IV and Red Dead Redemption, but with an intricate leveling system based on Call of Duty style loadouts, including achievements, perks, and weapon upgrades. With so many modes to play, the multiplayer maps come alive in a way that they can’t in the single player game, where they’re just backdrops behind a parade of duck targets. If there’s any saving grace to Max Payne 3, it’s how easily you can ignore all that turgid story stuff and enjoy the shootporn as a satisfying online game that has absolutely nothing to do with this newly earnest Rockstarred Max Payne.

2 stars
Xbox 360

  • Safd

    unreal score

  • Pantalone3428

    Thanks *so* much for spoiling the reveal and saving us all from experiencing a plot that you found disappointing. What a trooper you are.

  • Luiz

    As a Brazilian, the voice acting is heavily Hispanic, not Brazillian.

  • mega Man

    What, no death threats yet? Just half-assed personal insults.

    Come on, people, try a little harder.

  • Alan

    There’s a note there about Rockstar’s research, and it’s hilarious. Because basically they melded Rio de Janeiro and Sao Paulo into one city. Sao Paulo doesn’t have palm trees all over the place. There are tons of favelas, but they’re not the sprawling sort you have in Rio, and the dystopian quality of having slums right next to prime real-estate is more a Rio quality than Sao Paulo’s. The favela on the hill, again, is a Rio thing — as is all of the visual imagery from City of God or Elite Squad. It’s really one of the most pointless uses of setting that I’ve ever seen.

  • George

    Full disclosure I review videogames too. In addition I will usually defend a reviewers review from horrible comments bashing it. Not this time. This review is horribly biased and unprofessional. Did you even finish the game? First of all you say this isn’t as good as Kane & Lynch 2? What the hell seriously? Second of all you don’t really talk about the game so much as you whine that it isn’t a Remedy game, and doesn’t satisfy your shootporn fantasy. Let me reiterate that for a moment. YOUR shootporn fantasy. In otherwords you are going off of your opinion alone, and not thinking of what the majority will feel. I am slated to review this title soon as well, and nothing you rag on the game is a legitimate means to dock 60% of it’s score. This game was a far better game than I expected it would be. I don’t know if you reviewed it this low just to be controversial or if you are truly this ignorant. This is one of the better games I have played this year. Furthermore what do you talk about in the review.

    This game is too slow paced for you…are you kidding me? There are waves after waves of enemies that have their own tactics, and strategies. It plays like a Die Hard film. Which is kind of how the “Max Payne” movie was as well. I understand you are frustrated that it isn’t Max Payne 1 or 2 I get that. However as a reviewer you don’t dock a game MORE THEN HALF of it’s score over your little hissy fit. I tried to get this game to glitch I attempted to get stuck behind boxes and whatnot? I couldn’t it was built quite well. This is a poor review, and shame on you for not looking it a little closer before tarnishing whatever reputation you have with your biased rant.

  • JpMcnerney

    I’ve played Max payne 1 and 2 times than I’ve washed my balls, and loved them as equally.

    That being said, I wish I had read some reviews like these who really speak to the max payne fan, before pre-purchasing unhesitantly, only to be incredibly disapointed.

    AlmostĀ the entire soulĀ of Max Payne have been removed with surgical accuracy, aspect by aspect. Until what’s left is a 3rd person action game with bullet-time.

  • JohnMcLane

    You have never seen Die Hard and sound like a dumb-dumb for complaining about an opinion that didn’t follow majority rule.

    George, please link to your review :D

  • Guest

    Could you get Metacritic to take this review (along with your other Qt3 reviews) off. I know you’re even surprised that your reviews get on to metacritc; they’re not qualified by Metacritic’s “standards”, which the site itself keeps breaking.

  • Guest

    but-hurt Brazilians , at least you’re playing this and not Hon

  • Ruud

    How do you rate games? Do you set 2.5 “stars” aside for gameplay and the rest for artistic merit or do you just go with a gut feeling?

  • Dubberellski05

    Two Stars? No wonder I’ve never heard of this site before.

  • Paul

    A review’s subjective, but this one seems a bit mean-spirited to me.

    The first two Max Payne games had terrible stories. I loved both games and as much as it pains me to say it, the writing wasn’t their strength. Have another look. They were cheesy and I don’t think it was deliberate. The games were popular because they had cutting-edge visuals and were fun.

    Max Payne 3′s story isn’t perfect but it’s streets ahead of the others. I’ll admit that the story did start to stretch into ridiculous territory, but that’s because they were trying to maintain the energy of a Die Hard film over 8-10 hours. Of course the plausibility is going to suffer.

    I like what they did with Max’s character. The old Max was too-cool-for-school and didn’t feel like a human. This Max has finally hit rock-bottom and become a self-destructive loser who doesn’t think he gives a shit any more. While he stumbles from fuckup to fuckup, he still feels stubbornly obligated to put things right even if it kills him.

    His little monologues at least have some humour this time and they’re far less embarrassing than the wince-inducing lines he used to get away with. Some of them still are a little hit-and-miss.

    I like Dan Houser’s writing. It might not be perfect, but he knows how to write for videogames. Look at GTA4 and RDR. It would be incredibly difficult to write such a huge amount of dialogue and story without boring or embarrassing the shit out of players. Hideo Kojima still hasn’t figure out how to do this.

    Seriously, why is the setting squandered? Would you have the entire game set in a favela? It has a wider variety of environments than either of the previous games. Offices, slums, car parks, bus depots, posh hotels, bars, chopshops, luxury yachts, museums, snowy rooftops, cemetaries, police stations and airports. Also it’s a game involving criminal organisations, rich people and corruption, so of course there will be nightclubs and cocaine.

    I agree that the inability to skip certain cutscenes is a huge flaw, but it doesn’t destroy the game. Likewise with the character animation and physics glitches. I love that the technology is in there even if it isn’t perfect. It adds an extra dynamic element to the otherwise linear gameplay. At least Rockstar are finding new ways to enhance the technology and that can only be good for the industry.

    This is my favourtie Max Payne because I think it takes the series to a level that I’m not sure Remedy was capable of.

  • Moodus

    Why the hell are you looking for a super realistic story in an action game. We all love Die Hard but the story in that is just as implausible (escapes an explosion on the roof by jumping off tied to a fire hose). Give me one example of an action movie with a plausible plot. This story is oozing with style, great voice acting(even though its more hispanic than portuguese), amazing soundtrack, and some of the coolest setpieces i have seen in an action title. I’m sorry but this game rivals most american action movies. Its a story of one man’s trip into hell and back, trying the whole time to redeem himself in some way, even though everyone around him is either dying or crooked. I think you chose to turn your brain off just because the story wasn’t as simple as “there were some bad guys I had to shoot.”

  • Idiotic review here!

    I believe you wrote this to be the one publication review that is negative. I can’t see any other reason for it. Your complaints about cutscenes are stupid, would you rather watch a loading screen? Comparing it to Kane & Lynch which clearly was inspired by Max Payne is idiotic! You should stop reviewing games as you clearly are not qualified to do so….

  • Guest

    I have heard it it said that Portuguese can sound very similiar to Russian or some other Slavic languages. I think it’s because of the recurring “Zh” sound like in Dr Zhivago or Brezhnev.

  • http://www.facebook.com/jhonatan.teixeira.54 Jhonatan Teixeira

    You are brainwached by eyecandy gfx…. maybe you are too young to remember what a real game looks like

  • gestapoid

    This review might be an extreme outlier on Metacritic, but it’s the only review that is actually consistent with my Max Payne 3 experience.

    Like Tom, my biggest problem with the game has to do with the story, but we have different reasons. The bottom line is that there is more story than game in this “game”, and the story that’s there is typical hammy video game story. The player is inundated with cut scenes and I found myself banging on the controller for minutes at a time trying desperately to get back to something that resembles a video game.

    The other problem is that the rare gameplay that does exist is not impressive. It’s a standard shooter and is essentially the same gameplay as was found in MP1 and 2. The gameplay isn’t bad, but bullet time isn’t new or fresh anymore and that’s the only thing that MP ever had going for it in terms of originality.

    So yeah, I think this is actually the most accurate review I have read for Max Payne 3 despite the fact that it’s a huge outlier. I wouldn’t expect the Metacritic scores to be any different though. We live in an era when you can guess game scores in advance with about 95% accuracy based on the press’ regard for the developer as well as the quality of the graphics and the history of the IP. In other words, nearly every review is about hype now rather than the actual game.

  • badcriticbasher

    If this does not look like a “real” game then what does??
    Just say that you found the game difficult……

  • Skytop

    “WAAAAAAAAH! No more Remedy!”
    “WAAAAAAAAH! No Regenerating Health!”
    “WAAAAAAAAH! The entire storyline went right over my head and I was too busy throwing my controller out the window because I’m not a 7 ft tall badass with skin made of Kevlar and magic regeneration abilities to pay attention to anything!”
    “WAAAAAAAAH! 9mm rounds and Buckshots can’t go through Kevlar like Tissue paper…..Just like in Real Life!”
    “WAAAAAAAAH! This game ripped of Kane and Lynch 2…..Because…..the…..camera and anti-hero portaganist and stuff…..yeah…”
    “WAAAAAAAAH! I don’t want to watch cutscenes! I don’t want to listen to the story! I don’t want to make any attempt to understand the story! I just want to kill kill kill kill kill kill!”

    That’s how stupid you sound, why don’t you just go back to Call of Duty?

    Plenty of brainless “Shootporn” with barely any story to speak of there, you can just fire endlessly at waves of respawning enemies while your AI teammates run into your line of fire, seemingly invincible to everything.

  • Portll

    The whole reason it hasn’t been “trolled”, so to speak, is that people wholeheartedly agree with the comments rather than the review, and can’t generally be bothered to post.

    Essentially, people go Steam > Metacritic > 2.45 > “oh, tom” and may not even have bought or played a game yet. The assumption that every person critical of the reviewer owns the game is misguided, as people usually read reviews while deciding whether to buy – not after buying the game to put their ten cents in.

    Especially not on a backwater site such as this one.

    The simple fact is that reviewers of any media usually stick to a format which involves appraising the game on it’s own merits, rather than hauling it over the coals of the reviewer’s own bias.

    My grandfather was tortured by the Japanese in WWII. Thus my mum hates every film out of Japan, and Tom’s reviews are much like this.

    You shouldn’t give Ponyo 0/10 because it’s a Japanese animation (which has been done before) by Hayao Miyazaki (who’s made better films), and because the characters (princess, boy, mum, wizard) have been seen before in other stories. You can point out, like Tom has done, that the formula seems a little tired and there are no great technical advances from the 7th Ghibli film (Howl’s Moving Castle). You can explain that technology, pacifism, and the meaning of beauty are recurrent themes (rather than assume complete foreknowledge as Tom does), without giving away major spoilers and narrative twists – acknowledging that your audience might, as they would a book review, like to read through to work out whether to purchase, rather than to feel something not worth buying because they know the storyline.
    While Ponyo may be a 9/10 for many new to the Studio’s work, saying that you’ve seen Spirited Away and rate it highly, but that those interested in a truly great story might like to watch Princess Mononoke instead is much better than your “Blah, Remedy blah, Rockstar blah, sucks.”

    Try finishing with a paragraph such as “While, due to , I didn’t particularly enjoy this game, fans of and may enjoy and .

    Objectivity (and acknowledging the boundaries between subjectivity/hate/bias and objective critique) is king.

    Tom, please look at other reviewers for scoring guidelines, and get your own petty hangups out of the way of the review. Also, FO with the spoilers please

  • Jon doe

    This is the most retarded review I have ever read. I’m not a big fan of linear games but I absolutely love everything about this games. You shouldn’t write reviews if you don’t even know what you are talking about. I give this game a 9.25. For awesome story, great graphics, and second to none third person shooter gameplay. They should use these mechanics in gears imagine diving out of cover shooting locust as you fly into cover. No you sir are completely incompetent. Which is probably why this isn’t a real review and you will never have a job with a big video game magazine. You suck.

  • Otavio Galileu

    A couple of friends in Austria actually told me I sounded russian while speaking portuguese!

  • http://www.facebook.com/jonathan.cassidy2 Jonathan Cassidy

    Spot on about Tropa de Elite. Cheesy name, great flicks. You and Tom Bissell should do a dialogue and publish it. He loved K&L2, too.

  • easter

    Just came upon this (duh), well written! Pretty much echoes the sentiments I had for the game. It felt like a Max Payne game grafted onto GTA, or vice versa. Houser is no Sam Lake, just as Sam Lake is no Houser. For what its worth, I greatly prefer Sam Lake’s output.

    One of the best features of Max Payne 2 (and maybe MP1 but I don’t recall it having this mode) was the horde mode. Max Payne is best when you’re just performing the manshoots (or shootporn per your usage). It is, for me anyway, the pinnacle of the third person manshoot. So when the interminable cutscenes got in the way of my manshooting, I was quite livid.

    I will however differ in your estimation of the game’s presentation. I thought the Euphoria physics were quite a subtle revelation. And at least on PC, DX11 whizbang features greatly add to the game (ooh, Max’s shirt crumples as he moves).

    All in all, I had absolutely no idea what was going on in the plot by the end. It was quite literally a string of back stabbing and half-revelations and even more pointless backstory. Without a deliciously self-indulgent plot, and with satisfying if stilted gunplay, what’s left in the Max Payne legacy?

    “Like Baghdad with G-strings.” No. Just no.