Max Payne 3, the least dear of all my Max Paynes

Let’s pretend it’s the 90s, when shooters are all about and only about shooting, when storylines have to be inserted between action bits like commercial breaks, when bullet time is the new hotness, when 80s style jumpshooting isn’t replaced by wirework yet, and when finding the next medkit is the single most important factor in determining whether you’re going to have to play this part over again.

Your tour guide through this blast from the past is not the lovable squinting Max Payne you might remember. Instead, it’s a young James Caan, or at least an uncaany valley approximation of him that goes all Breaking Bad (i.e. shaves his head) half way through the game. Your shootporn will include the latest gen technology in entry wounds, exit wounds, and arterial spurt. It looks about as authentic as the ragdoll effects. Keep working on that stuff, guys. It should look good in two or three more games.

After the jump, it’s enough to make a guy long for a funhouse level or a dead baby

Max Payne 3 is clearly not a Remedy game. The Finns who made the first two games had a distinct voice and the affectionately skewed perspective of foreigners admiring America from afar, learning about her through television and movies and exchange students in school and the occasional Raymond Chandler novel. Remedy’s writing had the endearing enthusiasm of someone attempting idioms in good faith. If it was bad — and it often was — at least it was enthusiastic, eager to please, and consistently entertaining.

But Rockstar’s Max Payne has none of that. It has only Dan Houser’s usual predilection for nightclubs, booze, blow, bitches, burnouts, and elaborately animated, wildly gesticulating goombahs double-crossing each other, all ponderously written without nuance, energy, or affection. Houser’s Max Payne is all tediously grim prattle, like an 80s action star muttering to himself while he works out in his garage, waiting for his agent to call.

We’re in Brazil, so these goombahs have Hispanic accents and there are a few favela levels. You can take Max Payne out of New Jersey, but you can’t take– Oh, wait, it seems you actually can’t take Max Payne out of New Jersey. He keeps going back. The flashbacks give the game plenty of time to include actual goombahs in their native East Coast grey. Meanwhile, in Brazil, the setting is mostly squandered. The plot is far too confused to make any sort of point about corruption and paramilitary squads (see Jose Padilha’s taut Elite Squad movies for an example of what Max Payne 3 seems to think it’s trying to attempt to be about). The big reveal — not the one about the double-crossing, which isn’t a reveal so much as an obligatory plot point — is organ harvesting, an urban legend appropriated by dopey horror movies. Frankly, it was handled better in Shank 2, which knows enough to play out like a comic book.

The shootporn is satisfying enough, if you’re into that sort of thing. I know I am. Which is why I have so little patience for how often the awful story and grim prattle get in the way. Max Payne 3 presumably lets you replay the levels as scoring and timed challenges once you’ve finished the storyline. You might think you’re in for a bit of The Club, an underappreciated game that knew how to do shootporn as scoring and timed challenges. You’re not. You get to sit through the cutscenes and voiceovers and turgid storytelling all over again. You would think Rockstar, of all developers, would understand that shootporn, like any porn, works best when you just get to the good parts.

Max Payne 3 mostly looks good, but it’s no Kane and Lynch 2, and not for lack of trying. It’s obviously attempting Kane and Lynch 2′s brilliant and subversive YouTube aesthetic without really having a reason to do it, or even any creative insight into what it’s doing. You get a lot of visual noise, presumably to represent Max’s DTs or something. Then the screen breaks into panels and certain words of dialog flash like subtitles, presumably to represent comic books. Then Max intones some forced tough-guy faux noire voiceover, presumably to represent Max Payne 1 and Max Payne 2. None of it works. Like the storyline, it feels like it’s aping without understanding, without motive, without any appreciation for the previous Max Paynes’ endearing clunkiness.

The multiplayer is a sheer joy. It better be considering how long Rockstar has been iterating it. This is pretty much the multiplayer from Grand Theft Auto IV and Red Dead Redemption, but with an intricate leveling system based on Call of Duty style loadouts, including achievements, perks, and weapon upgrades. With so many modes to play, the multiplayer maps come alive in a way that they can’t in the single player game, where they’re just backdrops behind a parade of duck targets. If there’s any saving grace to Max Payne 3, it’s how easily you can ignore all that turgid story stuff and enjoy the shootporn as a satisfying online game that has absolutely nothing to do with this newly earnest Rockstarred Max Payne.

2 stars
Xbox 360

  • Wolfox

    There are no Hispanic accents in Brazil. We speak Portuguese here, not Spanish.

  • tomchick

    I’m glad you mentioned that, as I wasn’t sure what to write! :)  I know enough about Brazil to know they aren’t speaking Spanish, but when they speak English, how would you characterize the accent?  To my gringo ear, it sounds like a typical Hispanic accent.  What would the more proper description be?  Portuguese accent?  

    I think I just answered my own question…

  • Jim101

    So just a question. You seemed to have enjoyed the gameplay a great deal and liked the MP. So does a story you don’t like and too many cutscenes really justify such a low score? O.o

  • Roman Levin

    Or simply a Brazillian accent.

  • Alan

    If you know the nationality, it’s probably better to use it. This probably applies to ‘hispanic’, as well. There’s a wide range of spanish accents, and Mexicans don’t sound like Chileans who don’t sound like Argentinians, and none of them sound Spanish.

    Of course, if you don’t know the nationality no one expects you to be able to distinguish a Honduran from a Bolivian.

  • Alan

    It’s interesting that you bring up Elite Squad. I saw some footage of the game and immediately thought: ‘I guess Houser saw those movies’. Except the elite black-garbed cops were less underpaid, eagerly fascistic tools of the status quo and more comic-book-styled ‘Blackwatch’.

  • Alan

    I kind of was wondering, I thought the score/text didn’t quite line up, then I read the review again and saw that he didn’t just dislike the story/cutscenes, he disliked them a LOT. And, yeah, actually hating a part of the game is pretty good justification for a score.

  • tomchick

    Jim, part of the issue is that Max Payne is traditionally a very story heavy game.  It puts a lot of emphasis on the story and characters, and it takes a lot of time with them.  Since it’s a major part of the game, your enjoyment — or lack thereof — of that part of the game would color your experience significantly.

    For instance, I’d really like to be able to play the score attack and New York minute modes, but I’m not interested in them since they’re so glutted with the story stuff.  Rockstar really pushes your nose into it.

    Also, decent shootporn is a dime a dozen in the videogame world.  It’s like good graphics.  How much weight do you give to something most games do?

  • DHAR3070

    Dude, stop saying shootporn. Its not a word. No matter how many times you say it.

  • Anon

    Brace for Metacritic attack squad!

  • http://thurot.com/ Dan Thurot

    And yet, when he says it, don’t we understand immediately what he means?

    That’s what language is for.

  • Habbaku

    Dude, stop saying shootporn isn’t a word.  It’s a word.  No matter how many times you say it isn’t.

  • BLAM

    The subtitle flashes are just another aspect of the movie Man on Fire (gringo saves kidnapped female in latin american country) that Rockstar is trying to Rockstar for the sake of Rockstarring.

    http://www.youtube.com/watch?v=yEJ7AjQnfbc

  • Superslug

     not here yet, I guess no one cares?

  • Jim101

     I see what you mean. I’ve also been sitting here wondering if I should click the pre-purchase button on Steam. Most people like it but a few share your opinion as well. Honestly, I’m sick of shooting games and the $60 price tag is really steep I think for a game like this. Not interested in the MP so yeah…maybe I should wait.

    Also, I’m sure you are happy you reviewed this after everyone was checking the metacritic number hahaha xD

  • Max

    Tom Chick’s review was a maze of rusty adjectives, sharp-boned syllables looking up from the hurricane of hatred. On a night like this you couldn’t help but think of the dark army of nerds, soon to be sleeping with the fishes, cement shoes in line. No minotaur lurked in this labyrinth, but somewhere out there, on the clanking deck of my video game career, this sinking ship, the skipper of the Charon was waiting, like the ferryman of the river Styx.

  • midloo

    A poor review and a poor score.  ”The multiplayer is sheer joy.”  And that translates into a 2?  

  • Laurence Brothers

    I think this review pretty much captures it. Bad story and characters — though of course we’ve all seen much worse — weak use of the setting (and the choice of setting is completely mystifying and senseless), and decent but not great core gameplay with no secondary gameplay of any kind unless you count those dumb golden gun collectibles.

    Basically: meh.

  • Cornbread

    This was thoroughly enjoyable. Kudos, good sir.

  • Cornbread

    He also mentioned that the multiplayer is pretty much the same that was in GTA and Red Dead Redemption, presumably meaning the game doesn’t get any extra credit for including it.

  • midloo

    Well then he would be wrong.  And he’s just trolling for views with a low score.  Boo hiss. 

  • Seth

    I think you can skip cutscenes in Arcade modes, but many of the shorter transitions will insult you with STILL LOADING. At least they get rid of the opening and closing story beats.

    It’s true R* has been iterating on this kind of third-person formula for a while, but it was always hampered by clunky controls. I think more should be said on how they’ve finally nailed character movement and fluid aiming with the RAGE engine, making it much more conducive to competitive multiplayer.

    I appreciate that Tom mentions the Houser writing as not living up to Remedy’s style or previous portrayal of the Max character. Most reviewers would not be bold enough to call out Rockstar tendencies; their presentation is top-notch and attempts maturity but for some reason they lean heavily on certain established stereotypes.

  • KeysE2S

     http://en.wikipedia.org/wiki/Hispanic
    “Hispanic (Spanish: hispano, hispánico; Portuguese: hispânico, hispano, Catalan: hispà, hispànic)[1][2][3] is an ethnonym that denotes a relationship to Spain or to ancient Hispania, which comprised Andorra, Portugal, Spain and the territory of Gibraltar.
    Today, organizations in the United States use the term Hispanic to
    either denote a relationship to Spain or to Spain and Portugal. Some
    organizations intend to encapsulate only the Spanish-speaking
    population, limiting the definition to that subset.”

  • KeysE2S

     i.e. – there is no such language as Hispanish.

  • Peter Michelsen

    He’s strong to the finish, cause he eats hispanish, he’s Popeye the sailor man.

    Sorry…

  • Ronecvan

    Shame you didn’t like the game, I personally never got tired of jumping into the air and blazing a couple of people whilst dual-wielding. Maybe I’m just shallow, who knows

  • Ronecvan

    Please don’t take this the wrong way, but uhh.. K&L 2′s aesthetics were absolutely disorienting and did NOT enhance the gameplay. MAx payne 3′s effects were only present in cutscenes. (good thing too)

  • Jon999

    ‘We’re in Brazil, so these goombahs have Hispanic accents ‘, really? Thought they spoke portuguese.

  • http://www.facebook.com/people/Sören-Höglund/799188495 Sören Höglund

    I completely understand it not working for most people, but K&L 2′s presentation is absolutely of a piece with the rest of the game. The loose aiming and the chaotic presentation make you feel barely in control of the fights, and perfectly complements its story of two socipaths spinning out of control, always making the worst possible decision at every turn.

    It’s definitely got a narrow appeal, but K&L 2 is kind of brilliant in its own repellent little way.

  • tomchick

    Excellent call, Blam.  There’s a cool article on Games Radar that references the movie connections, and they also mentioned the subtitles in Man on Fire:

    http://www.gamesradar.com/max-payne-3-8-action-movie-influences-rockstars-noir-shooter/?page=4 

  • tomchick

    I’m with Soren.  I can understand Kane & Lynch 2 not working for some people, but I thought it was one of the most aesthetically brilliant games I’ve ever played, and in a way to fully fit the gameplay and the story.  

    And good point about the flashy effects not happening in the gameplay in Max Payne 3.  Ugh, that would have driven me bonkers.

  • Michael o’Connor

    “His opinions isn’t the same as mine, therefore he must he be trolling.”

  • pegleg

    Well, sorry to say that you’re completely wrong.  You can not like the choices in presentation but they are as integral to the game as the camera work in the Blair Witch is to the story telling.

    What the shaky, camera phone is doing isn’t giving you an easy to use screen to manipulate to kill the other dudes, it’s tagging you along.  There is a moment that is seemingly glossed over in many mentions of the game’s aesthetic, that ties integrally into what’s actually being said by the game, where the fourth wall is broken during the capture of Kane and Lynch.  The military men both apprehend our two shitbags and then grab the camera you’ve been following them through.

    That’s pretty extraordinary because you’re no longer viewed as the savior or navigator but as an accomplice.  Instead of just being the guiding hand of “god” in the game you become an active participant and are revealed to have been for the entirety of a game.  Now maybe that sounds corny to you, maybe that just says “Oh, gimmick/twist.”  Maybe it is.  What it is saying though, for better or worse, is that you’re responsible for all the innocent people that caught stray bullets (and it’s damn near impossible not to kill the civilians that pepper the levels you crawl through) and the cops and “good guys” that all died trying to kill the two you were following (and controlling.  Some wacky shit there being the accomplice and the killer.)

    This generation of videogames have painted these killers and psychopaths as heroes.  Murder and vengeance and just straight anger have been glorified since Modern Warfare 2 had us slow-mo gut blasting Bad Dudes.  The most extreme example of this is Sniper Elite V2, a game that is so hateful that it goes to great lengths to show us how the bullets are ripping apart the creators attempts at a detailed representation of the human body.  We know that people in war are just the puppets of the bigger men who don’t take a step on the battlefield, at least other games had the decency of spilling the hate cup onto those leaders.  Sniper Elite V2 has you ripping apart the flesh of every soldier like they’re all the most vile people.

    For a World War 2 game, that’s absolutely disgusting.  Instead, it’s responded to with .gif’s of testicles being popped from 200 meters away.  Way to go.

    But that’s another topic, the point is that K&L:Dog Days doesn’t paint these killers as heroes.  In fact, everything they touch turns to shit and everybody dies because of them but they live and their fictional world gets a whole lot worse.  They’re reprehensible.

    Max Payne in Max Payne 3 is painted as the good guy, not because he does good things, but because he gets narrative immunity from being a complex killer like all modern day video game killers.  Max gets to shoot guys because they’ve wronged him.  Max will shoot anyone in Max Payne 3 because they’ve wronged him, or simply done something he doesn’t approve of (like hitting women).  Now hitting women is wrong and maybe that Turd Jersey boy that got popped did deserve to get capped, but that doesn’t really justify Max going on and kill one hundred — limitless if you blow out joystick twitching — dudes — now does it?  Of course not, but Max keeps being the good guy because he’s put on the side of the good guy even though the character will fit anywhere on the spectrum.

    So when Dog Days aesthetics are said to not enhance the gameplay (turd word)  I get a little pissy.  Tom got close to making the point that Max is a shitty guy who should die, and how the aesthetics don’t do anything but try to paint this shitty guy as good.  It’s almost like watching Mad Men but with an RSS feed of /r/mensrights as the subtitles.

    There, I threw in a bad analogy in a long winded post that I should probably proofread.  I’m Kotaku-legit now.

  • pegleg

    Max Payne 3 is like Mad Men with the RSS feed of /r/mensrights as the subtitles, not Tom’s writing.

    Maybe it is.  Do you hate women, Tom?

  • midloo

    pbbbft.  His opinion would be an outlier among the many other positive reviews and he gives no justification for such a low score in his review.  Trolling…  pure and simple. 

  • Meta Baron

    I think Latin would be the most common way to characterize that kind of accent, a catch all term for Spanish, Portuguese and Italian since those accents sound very similar to foreign ears despite the pronounced differences between the languages.  French, also a Latin language, is usually not included in that group due to their very distinctive sounding accent.

  • marcusjae

    Holy %$#$, this reviewer needs to get laid. A few more or less reasonable criticisms amplified into a grand 2 star hammering. The game is undeniably great; meandering, confused plot and all. I mean, I play a lot of games; I know a 2 star effort when I see one. This ain’t one. Some reviewers clearly just want to make some sort of contrary name for themselves…

  • Wolfox

    I’d call it Brazilian accent. The accent is recognizably different for native speakers of Spanish or Portuguese, though  it might be difficult for a English native speaker to recognize the difference.

  • Ronecvan

    Did the aesthetics in Max Payne paint him as a good character? Maybe that’s subjective opinion, but for what it’s worth both games used  disorientation to great effect, whether it paid off remains, again subjective. Y’know this is the first review that hasn’t been completely trolled by shocked or humiliated fans justifying pointless arguments. Maybe I like intellectually stimulating points backed with reasonable logic. /okay I’ll stop acting like a pretentious, self pompous….never mind.

  • Ronecvan

    If you read the score and stop glossing over the score, you might realize that he’s knocking the game down not on it’s narrative depth alone and other more centralized parts of the game. I liked the game, does it mean I expect everyone to like it? No.

  • tomchick

    Mr. Leg, please post in this comments section more often.

  • ResonanceCascade

    *logs on to Metacritic* *notices one negative review score* *assumes it’s Tom Chick*

    Never change, Tom. The echo chamber out there needs a little discordance once in a while.

    Anyway, I think this review is mostly spot-on, though I did enjoy the shooty bits enough to recommend it a little more. Also worth noting for the curious: it’s not just that the story is bad, it’s that it’s bad and there’s a LOT OF IT. There’s no escaping it!

    I played some of the first Max Payne to see if I just had rosy glasses about it, but nope. It’s still super fun and full of comic-book charm. I’d tell the curious to play that again instead.

  • marcusjae

    There’s no excuse for this unreasonably bad review score. Simple as that.

  • Vikesfan87

    This review is spot. f*cking. on.

  • pegleg

    It’s hard to say Max Payne 3 is deserving of a “good” score when it’s a third person shooter than can only differentiate itself through a thematically confused campaign and shoot dodging.

    Hell of a lot of fun to shut your brain off to.  Unfortunately, that’s what multiplayer is for.  When the singleplayer and story are so prevalent then why should you excuse them?  If I’m not supposed to care about the story then why can’t I skip cutscenes?  The way the game functions doesn’t allow you to excuse these elements, it crams them down your throat ad-nauseum.

    When did ignoring the authorial execution become just as valid as ignoring authorial intent?

  • Russell Gorall

    Even though was just to get hits off Metacritic, I like to see someone not eating Rockstar’s shit.

  • AlwaysClassy

    “If you read the score and stop glossing over the score”, That phrase doesn’t make sense at all. I think what you were about to say was “If you read the review and stop glossing over the score…..” There I fixed it.

  • Pahlevzaman

    Critics these days don’t understand something,anyone can point out flaws in a game. We general gamers look up to critics for guidance not for personal views, if a game is good but u don’t like it means the problems with u, not with the game…..if u give a bad rating to a good game this will lead to many gamers missing out on a good experience….. Max Payne 3 has a metascore of 86 on Xbox 360 and 88 on PS3 so its not a bad game ……so next time try to accept a game instead of bashing it around coz u can’t play……anyone can ignore and remain the same,but only a few can listen and try to improve……..so try to be one of those few…..

  • TomChickRetard

    Hey Tom did you know you’re a retard? Just saying.

  • TomChickRetard

    What’s the matter? Can’t handle the truth that you’re retarded?