The official Mass Effect 2 haters guide to Mass Effect 3

Two years ago, I wrote up Mass Effect 2 as a list of ten things gone terribly wrong. I dismissed it as “a confused attempt to streamline an RPG, flesh out a shooter, cram a story between space dungeons, and pick up the loose ends from the first game”. But then you people bought it in droves, said adoring things about it, and put it on your various Best Game Ever lists. Nice move. Now we’re all going to get more of the same in Mass Effect 3.

Or — after the jump — are we?

Surprise, surprise, I really like Mass Effect 3. Mostly as a game, but even a bit as a story. Bioware spins a grand saga about uniting squabbling nations to fight the greater threat, which they then proceed to do for a big finale. We’ve seen it all before because it’s timeless and effective. Dragon Age, Babylon 5, Lord of the Rings, Europe. And Bioware certainly knows how to add the requisite space porn.

So how is it that I hated Mass Effect 2 and really like Mass Effect 3? Let me count the ways by going down my list of things gone terribly wrong in Mass Effect 3.

10) Coming out so soon after Dragon Age
Dragon Age is a tough act for any game to follow. Especially a story-heavy RPG from the same developer. Dragon Age and Mass Effect 2 are very different approaches to the same genre, but when one of them is so richly detailed and shrewdly written, the shortcomings of the other are that much more conspicuous.

I’m not sure what the competition is for Mass Effect 3, but I can’t think of any traditional RPG since The Witcher 2 that would threaten to upstage it. It towers above anything else Bioware has made. As a design, it is their most sure-footed, confident, and cohesive design since the original Knights of the Old Republic.

9) It’s mostly a shooter
The core gameplay in Mass Effect 2 is a cover-based shooter, built around a narrow set of resistance/attack types. There are also exploding barrels. Oh, and ammo is called “thermal clips” for some reason. Bioware occasionally tries to vary the action by adding gimmicks, generally involving a timer bar or limitations on where you can stand. It’s decent enough, I suppose. There’s nothing inherently wrong with a cover-based shooter. But when you make the core gameplay so simple, it has a ripple effect through the rest of the game world. Everything in Mass Effect 2 has to be related to an anemic shooter.

Mass Effect 3 is still mostly a shooter. Although this time, it’s a far better shooter, with a more developed RPG foundation. It’s as if Bioware made an RPG for Mass Effect 1, scrapped most of it so it wouldn’t get in the way of the shootering for Mass Effect 2, and then fixed the shootering and restored some focused RPG elements for Mass Effect 3. There’s a sense of, “ah, this is what they were trying to do!”

8) Character development
The stripped down shootering hurts the game most in terms of character development. Obviously a lot of thought went into backstories for the characters. But each character’s gameplay is determined by a couple of skills and a couple of gun types. And that’s it. I didn’t care much who tagged along with me for a mission, because a stripped-down shooter leads to stripped down characters.

With better gameplay comes a greater sense of importance for the playing pieces. The heartier shootering and more developed RPGing help a lot with the characters, especially since Mass Effect 3 is a game I want to savor enough that I’m replaying it on the hardest difficulty level. And therefore character skills matter so much more. I’m a bit disappointed that the characters aren’t quite as chatty as they were in Dragon Age, or even Saints Row 3. But this is a grim story, without any room for chatting or goofing around. Even Joker seems a bit grim.

7) Space dungeons
Bioware assembles worlds from sparsely populated boxes connected by lots of codex text. In the fantasy world of Dragon Age, this works well enough. String together dungeons to represent villages, castles, patches of countryside, and, of course, dungeons. Fair enough. But a space opera is another matter entirely. When you’re trying to build a galaxy of different worlds and ships and space stations, teeming with alien life, this basic model is really long in the tooth. I knew that every single quest in Mass Effect 2 — every single one! — was going to involve me shootering my way to the far end of a linear space dungeon.

Here’s where Mass Effect 3 really pulls out the stops. It still takes place in space dungeons. But Bioware has done a great job hiding the fact that they’re space dungeons, either by slathering them with spectacle, widening them into broader space combat sandboxes, mixing up the gameplay with smartly disguised gimmicks, or using the same maps as the multiplayer co-op.

Furthermore, Citadel Station and even the Normandy seem a bit more lively this time around. I could do with fewer loading screens, particularly on the Normandy. But at least the Citadel gets some more gameplay attention this time around. And whereas it used to remind me of something you would use to core an apple, now I can’t help but look at it and think of a vacuum cleaner attachment.

6) Non-interactive environments
To the credit of Bioware’s artists, there’s a lot of detail in the space dungeons. But it’s almost entirely non-interactive. You get a few conspicuously placed hackable points among environments full of containers, doors, and control panels that do absolutely nothing.

The environments are still mostly non-interactive and they could do with a little destruction. At least let stuff on the tables go flying. Come on, Bioware, this is a shooter we’re playing! However, the loot you pick up feels less contrived. You’ll still find a mod that reduces the weight of your SMG in some war-torn ruin on the krogan homeworld or a datapad with 3000 credits lying on some salarian’s desk, but they fit neatly into the RPG system.

5) Minigames
I’ve done the classes in Bully, the conversations in Oblivion, the guitar solos in Brutal Legend, the dancing in Sid Meier’s Pirates, the Pipe Dream hacks in BioShock, and every minigame in every single Ratchet & Clank game. I have never seen minigames as sorely out of place as the three minigames in Mass Effect 2. The two types of hacking are bad enough, but then you get to the planetary scanning. Ye gods, what tedium! I hoped I would be delivered when I finally bought tech to speed up the cursor speed for scanning. No such luck. Slightly sped up tedium is still tedium.

There is nary a minigame to be found in Mass Effect 3! You do scan planets, but it’s not really a minigame. It’s more like an elaborate chest opening animation.

4) Loot
Tedious minigames are the key to the economy in Mass Effect 2. You need to scan planets to earn minerals. You need the minerals to buy the weapons and tech upgrades you’ve found or purchased with good old fashioned space bucks. But all this loot chasing is funneled into nothing more than a list of minor global bonuses. There are also bits of armor that I kept forgetting to retire to my quarters to equip. So much for that +10% to an intimidation value that I never got to see anyway. The loot chase is an important part of an RPG. In Mass Effect 2, it is an afterthought locked behind tedium.

Mass Effect 3 restores a meaningful loot chase with the weapons and armor system. And on a larger scale, although I’m not convinced it’s a meaningful payoff, the RPG elements of gathering resources to fight the Reapers is a wonderful hook. It’s like loot, but on a strategic level.

By the way, if you care about aesthetics, steer clear of the “dragon blood armor”. I was so blinded looking at the stats that it didn’t even occur to me that it was a dopey Dragon Age tie-in. So I dropped 50,000 spacebucks and now my Shepherd looks like he got lost on the way to an SCA meet-up. To add insult to injury, he’s sporting a garish Dragon Age logo on his chestplate. Hey, what’s the refund policy at the shops on Citadel Station?

3) Tech upgrades
The tech upgrades have a system of prerequisites that might mean you don’t get your nifty new weapon until you’ve bought some sort of ammo upgrade that you may never find and have no way of knowing how to get. Many of the upgrades are things like a damage boost for assault rifles, but only when they’re shooting at armor. This sort of minutiae is fine for people playing a harshly competitive shooter like Modern Warfare 2. In an AI shooting gallery, I’m not sure I care enough to climb this particular tech tree.

The weapon system in Mass Effect 3 is easy to understand and even easier to care about. Weapon upgrades and mods, which are each separate things, are worthwhile money sinks for one simple reason: unlike Mass Effect 2, this game invites you to play with the guns as you like. You no longer have to be a soldier if you want to actually play your shooter like a shooter. If you’re getting tired of Cerberus commandos hiding behind smoke, bring along a sniper rifle with a scope that sees through smoke. If you want to emphasize your powers, carry light weapons for faster power recharging. If you want to try that nifty geth shotgun, have at it! It’s almost as if the guns are a part of the character development that can be freely respecced.

2) Space travel
Next time I’m at the helm of a massive space ship, I hope the interface for flying isn’t a matter of scooching a teensy ship model around a picture of a nebula so the view scrolls over and I can see where I’m going. I don’t know what Bioware was going for here, but every time Shepherd stepped up to that map display to zip around his toy ship, I pictured him making spaceship noises with his mouth. Pretty much what you’d expect from a guy who collects toys, Shenmue style, for his captain’s quarters. Worst. Starship interface. Ever.

Okay, this part is still awful. For a game based on gadding about the galaxy, you’d think the gadding about would be better.

1) The story
Mass Effect 2 assumes a lot of familiarity with the original Mass Effect. There are regular callbacks to the events and characters of that game. This is certainly a plus for fans of the first game. But as someone who wasn’t a fan of the first game, I was constantly lost about the specifics, and I had no desire to go digging around in the codex. And I certainly didn’t get a lot of narrative out of shootering my way to the end of a space dungeon. What was left over was a straightforward yarn about saving the galaxy from bug-like aliens doing insidious things. At least it had a cool finale.

It goes without saying that the story will obviously please fans of the previous games. If there’s one thing Bioware knows, it’s fan service. But what surprised me about Mass Effect 3 is that the story also works for people who might not care about the previous games. The stakes are immediately obvious when — spoiler? — Earth gets invaded during the tutorial. And as the story unfolds, the stakes stay high. You’re almost never resolving anyone’s daddy issues. Mass Effect 3 is bona fide space opera to Mass Effect 2′s space soap opera.

Tomorrow: I have a thing or two to say about the multiplayer

  • Brad Grenz

    Still no ship to ship combat? That’s one thing I really wanted them to add.

  • Guest

     That’s what “spin-offs” are for. ;-)

  • Wrshamilton

    You keep saying ‘he.’ Shepherd is a woman. I think you played the wrong game.

  • Guest

    Thanks for this. I am slightly less ambivalent about picking this game up now. I LOVED ME1, played it through at least 6 times, I’ve never done that with a game before. ME2, hated it. For a lot of the same reasons you’ve written about here. I hope I enjoy ME3 as you did.

  • http://rudolphthesnowdeer.myopenid.com/ Rudolf

    Cool. I really liked Mass Effect 2, but on the other hand I agree with most of the stuff you had to say about it. Really looking forward to ME 3 now.

  • Franz

    Well mabye not ship to ship, but the space travel interface couldve been, no shouldve been more interactive, like how about flying the goddamn ship (yeah, yeah I know the captain doesnt control the ship, Joker does. But this is ridiculous)

  • Franz

     One does not simply like ME2!

  • thebigJ_A

    I want to play this. I really want to,  just to finish what I’ve started, but my saves from the previous two games are on my 360, which is attached to a crappy old SD big-screen cube. I just recently built a stonking great PC with a nice monitor, and I’ve found I can’t go back to playing on the console (except for Dark Souls, because there’s no other option, I just must play DS).

    So, to play ME3, I’ll have to get BOTH the previous games on pc and play them through again. (No, I’ll not download some save file, that wouldn’t be my story).

    Yes, I’m aware it’s a crazy problem, but I am who i am. Sigh.

  • wisdomchild

    “And whereas it used to remind me of something you would use to core an
    apple, now I can’t help but look at it and think of a vacuum cleaner
    attachment.”

    The hallmark of true progress.

  • Foo

    Wow, on Metacritic review score 94 and user score 2.2

    The obvious interpretation would be that most/all reviewers are corrupt and Bioware/EA bribed them all to assign high scores, but Tom generally writes genuine reviews and seems to at least somewhat like the game, so I’m confused.

    What gives?

    Is the game a pile of crap as the (generally more reliable) user score would indicate, or not?

  • Pogue Mahone

    Oh good, it’s one of those.

  • hop along

     I will often trust user scores more than the possibly purchased opinions of pro reviewers.  However, as of this morning, the users SHOULD have had their copies of the game for less than twelve hours.  User reviews right now must either be tainted by a lack of time with the game, sleep deprivation, or the ugly entitlement of a filthy thief.

  • TheUnchosenOne

    I didn’t look too hard at the reviews, but given how many of them were “Day one paid DLC, 0 out of 10!” or “There are gay men in this game, 0 out of 10!” I do not believe the user score comes even close to being something I’d want to pay any attention to.

  • vinraith

    I had my problems with ME2, so I appreciate the comparison piece. All in all it sounds quite promising, but I’m deeply concerned about the issue outlined in this recent RPS piece:

    http://www.rockpapershotgun.com/2012/03/06/a-mass-effect-3-psa-multiplayer-affects-the-ending/

    Multiplayer being required (or virtually so) to get the better endings in the SP game is a pretty serious dealbreaker for me. Is this accurate? If so, I dearly hope they change it, especially considering EA’s penchant for arbitrarily terminating MP services whenever they decide they want to do so.

  • Mauuu

    Don’t you even know that (ignoring that you called him/her shepherd when it is Sheppard) you can choose the gender of Sheppard and almost everything else about him/her?

  • TheUnchosenOne

    It’s not right. All of the endings can be obtained without playing a single second of multiplayer. Multiplayer just gives you another way to get the better endings without doing the more grindy quests,

    http://www.pcgamer.com/2012/03/06/mass-effect-3-war-assets-and-readiness-how-multiplayer-affects-your-ending/

  • vinraith

     Uhh, from that article it appears that RPS is 100% right, and the game punishes you for not playing MP:

    “I said I did all the ‘proper’ quests I could find – if you want to
    maximise your War Assets without playing multiplayer, you’ll have to do
    the others. The only quests I had left were ones to scour certain
    systems for planets that aren’t marked on your map, scan them, then fire
    a probe and return to the Citadel. Even compared to Mass Effect 2′s
    resource-scanning, these are dull.”

  • Wrshamilton

    Eek. I thought I had it wrong, so I double-checked…with the spelling in the article.

    But yeah, I’m aware and was not making a serious criticism.

  • TheUnchosenOne

    He specifically says he didn’t do everything he could. If multiplayer hadn’t been included in the game in any way he still wouldn’t have gotten the best ending. The only way “the game punishes you for not playing multiplayer” is true is if it is impossible to get the best ending without playing it. As it stands it just requires you do things you maybe don’t want to. Exactly like Mass Effect 2. I wish that wasn’t the case, but it’s hardly punishment.

  • vinraith

     I doubt very much that the design would be as it is without MP having been included. Planet scanning was universally loathed in the second game, its inclusion here as an “alternative” to playing co-op is pretty obviously intended to force people to play EA’s microtransaction-rich multiplayer mode if they want a good ending.

    The article you linked refers to this design as “seedy” and “manipulative” and I can only agree.

  • tomchick

    Agreed, Franz.  There’s a whole mess of awesome but entirely non-interactive space combat and flying.  I want in on some of that action!

  • tomchick

    I actually agree with you, Wrsh.  I unfortunately had to play a dude Shepherd because of my previous saved game. :(  But I think the conventional wisdom is that Jennifer Hale’s voiceover performance makes chick Shepherd the preferable way to experience a Mass Effect.

  • tomchick

    That is quite the dilemma, J_A.  However, I’m pretty sure there are websites where you answer a series of questions about your choices in the previous games.  They then generate an import file that will be 100% your story 

  • tomchick

    I wouldn’t sweat that too much, Unchosen.  Leaving aside the nonsense about “best endings” — I look forward to being able to talk more about that on the forum once more people have finished the game — I don’t feel there are any grindy quests in Mass Effect 3.  They’re more like collectibles with lore flavor that you can gather in the course of playing normally.  

    Plus, the multiplayer is pretty good!

  • Giaddon

    There are save game dumps, but I haven’t been able to find any with that degree of customization. There’s a ton of switches in ME1 and 2, and finding a save that matches yours is very hard, especially since the kind of gamers that share saves tend to max out one thing.

    That said, I’m perfectly happy to use an approximate save (I lost mine in a drive format a few months ago). It’s not my story, sure, but it’s a million times better than just accepting whatever Bioware decided is the generic template.

  • vinraith

    The MP being good is kind of incidental. It’s nice to have the option to co-op with friends, but SP results shouldn’t be impacted by it. I don’t want a worse outcome to my SP game because I didn’t play enough co-op, and for that matter I don’t want a better outcome to my SP game just because a friend and I got really into playing co-op.

    The planet scanning not being tedious, though, that I’d like to hear more about. I’m hearing the opposite from most quarters, but I’d dearly love to believe that they didn’t make the same mistake yet again and include something grindy and obnoxious for the sake of grindy obnoxiousness.

  • ApocalypticCritic

     One does not simply ROCK into the collector base.

  • TheUnchosenOne

    Well that is good news on both counts. I’d love to be able to jump into the multiplayer, but my Gold subscription lapsed last month and I haven’t renewed it yet.

  • Guest

    I think it’s Shepard.

  • tomchick

    Sorry to “cross the streams” by linking to the forums, but here’s a post that explains a bit more about the interaction of single-player with multiplayer, and why I feel it’s sort of a non-issue:

    http://www.quartertothree.com/game-talk/showpost.php?p=3070308&postcount=1793

  • Guest

     Be careful what you wish for, lest you end up with a quick-time event. :-0

  • Tim James

    Supposedly there’s a way to convert X360 saves to PC. See masseffectsaves.com. There’s a savegame editor if you think you can remember it well enough to set every decision and flag correctly.

  • C Miller

    I find it interesting how you are down on one of my favorite aspects of ME2, the story.  Now I HATED the stupid collectors main plot, and that godawful final boss.  To me the story isn’t about those things, the real story is in those characters, and their side missions.

    I’m a person who will forgive many plot gaffes if there is a strong sense of character, and that it is developed.  I’ts why I hate most Rom-Coms, the male lead is usually unbelievable as a character.  It’s also why I love many schlocky sci-fi shows and movies.  Sure the main story may be a pointless quest for a macguffin, but Mal and Jayne make me buy it.

    So ME2 had some great character arcs in it.  The side missions for them were phenomenal IMO, especially Mordin’s.  That mission was all the best parts of Sci-Fi boiled down.  Shades of Hiroshima mixed with Nazi experiments, with a question of what would YOU do.  There were enough such moments in ME2 for me to forgive the flaws.  

    Besides I hate shooters, the decision to ramp up shootering, and pare down RPGing bugged me to no end.  It sounds like all the things that ME2 did that made me forgive this are amped up for ME3.  If the ethical situations, and noble sacrifices are really the no punches pulled kind you insinuate then I’ll be happy as can be.

    As long as they don’t kill Tali that is.

  • Brad Grenz

    I was thinking of something akin to Skies of Arcadia’s ship to ship combat, or something like what Infinite Space does on the DS. Wouldn’t have to be super involved, but if you give me the most advanced frigate in the fleet let me do more with it that get dropped off at various locales. Just once I want to randomly encounter some pirates and blow them to smithereens! Oh well, the FTL’s KickStarter is going, pretty soon they’ll have the money to rival BioWare’s production quality!

  • Brad Grenz

    It’s getting review bombed just like Dragon Age II did. Of course, that game had problems, just not the ones all the idiots who never played it thought it had.

    As always, Metacritic user reviews remind us why the Founding Fathers were so afraid of direct democracy…

  • thebigJ_A

    Oh, if that thing works, I may marry you.

    Though I kind of meant to play through 2 again, anyway. I mean, I managed to save everybody, and most everything was the way I wanted it. Not min/maxed, though, I took the good with the bad consequences… except one thing. I can’t go on with this as ‘canon’ in my universe. See, in 1 i romanced Liara, but then in 2, I was just really curious about Tali, so I went with her. But then I went into my cabin a bit later, and found that my picture of Liara on the desk had been turned face-down! 

    God, I felt awful. That tiny little touch affected me more than anything else they’d done in the game, because it was such a personal, and realistic thing.

    So, yeah, I have to replay an entire game so a picture on a desk is standing up instead of lying down. I have issues.

  • macready

     80% of mass effect gamers disagree, now be quiet and go play femshep the vampire slayer – the option for people who like their main characters as more unrealistic, less capable and worse voice acted than the male option.

    (I used to think tali fans were the worst mass effect fandom had to offer but for a long time now Ive known its clearly the deluded and opinionated femshep fans).

    As for the writeup, thanks for that, Ive had and still have some doubts, but after reading this Im convinced ME3 wont leave me without *some* successes.  ME2 left me with more failures than successes, even though it did do some things well, so I hope ME3 brings the series back to a more positive light for me to finish on.

  • shuratan

    If you have the shadow broker dlc pack you can romance someone else and then break that off to re-affirm your relationship with Liara, That’s what I did. I wanted to stay faithful (lol) but decided to do that to get the paramour achievement as continuing the relationship with Liara through the shadow broker  mission doesn’t net that achievement. 

  • gmonkey

    “As a design, it is their most sure-footed, confident, and cohesive design since the original Knights of the Old Republic.”

    I can’t help but read this as a huge backhanded compliment. Then again, I feel Bioware hasn’t released a game really worth playing since the original BG2. With the only possible exceptions being DA and ME2.

  • Altmaster

     Less capable because, um, a genetic predisposition to greater muscle mass really matters in future sci-fi combat scenarios?

    Worse voice acting because, um, you’re utterly deaf? Jennifer Hale blows Mr Monotone Meer so far out of the water it’s embarrassing. I guess the point is to appeal to the generic, bland, zero-personality white space marine fanboys, but I prefer my protagonists to have a little more personality than a brick.

  • Jp

    Never understood this “femshep” cult either.

  • Anonymous

    Usually, when someone says something like “Two years ago, I wrote up Mass Effect 2″, it’s a hyperlink to said article…

  • Nadama

    Oh someone got it right, finally.
    [whining mode ON] I hated the auto-dialogue.
    I hated the holding-hands-to-new-players attitude.
    I hated femshep’s new enormous butt and EDI’s sexualization.

  • Sam Gibb

    Mass effect 3′s story was sacrificed for the cod fanboys who were looking for a shooter and nothing else. This caused non-interactive chats, which are far, FAR more annoying than non-interactive environment.

    Here’s how things lie. Mass effect 1: 90% rpg, 10% shooter. Mass effect 2: 50% rpg, 50% shooter. Mass effect 3: 5% rpg, 95% shooter.

    There’s your problem :)

  • DominusValum

    Personally, I enjoyed Mass Effect 2 and 3. But I dislike how you said it’s most likely a shooter. Sure it has more gameplay in ME3 then the others, maybe less dialogue, but you have to remember that this is a game. The point of a game is to play it, but I do think they should of put more focus on side missions like loyalty missions in ME2. I didn’t know who James ever was and would of rather kept another human like Jacob, but whatever. I personally think adding more shooting and gameplay was a good idea, because I don’t think everyone played the game just to watch cutscenes. If I wanted to do that I’d play Asura’s Wrath. I think they did good for ME3 and some of you guys who complain about the game need to lighten up. Stop hating on games and try to enjoy them. I enjoyed ME3. Why can’t you all? Be thankful there are developers who put time together to make amazing trilogies like Mass Effect. Also the, “Tomorrow: I have a thing or two to say about the multiplayer”, thing is stupid. I enjoyed the multiplayer and working as a team to fight enemies. It could of been that a bunch of characters fight each other but that’s not fun. The objectives and other parts may of been too GoW, or other games, but I’d rather have the multiplayer element then not to have it. Mass Effect 3 wasn’t as story associated as ME2 but you can’t say you didn’t play ME3 not coming out satisfied. Sure maybe the ending sucked but that’s one part of the game. Have fun with it!

  • getfucked

    who ever wrote this is a fucking twat, cause i love my country and if you dont fuck you and your fat wife

  • http://twitter.com/SatchmoBronson _

    Not only that, but the story works MUCH better when the main character is a woman.