The most disappointing games of 2011

I couldn’t begin to tell you which are the worst games of 2011. Hopefully, I didn’t play them. But I can tell you which games most disappointed me. Note that some of these aren’t necessarily bad. I just felt they should be better.

After the jump, the most disappointing games of 2011

10) Portal 2


As much as I love the writing and characters — Wheatley is every bit as great a character as GlaDOS — Portal 2 felt a little too empty. While I liked it, I can’t help but feel some of that whiny “but it’s not as good as Portal 1″ disappointment. From the review:

Portal was a succinct and economically told story, with clever puzzles in lieu of the usual shooting. Its shortness was in no way a shortcoming, unless you measure your games by hours spent. Which many of you do, so nice work. Because now it seems like the goal of Portal 2 is to make a longer game.

 

9) Duke Nukem Forever


Maybe this wouldn’t have been so disappointing if it were more flat-out awful. Instead, the whole thing just has a flat pitiable feel, like a toothless homeless person asking for spare change. It’s not even worth hating. I just want to forget about it because it makes me feel dirty and sad. Read the review here.

 

8) Test Drive 2


Every now and then I fire this up, thinking I might want to do a few more races, or unlock a few more ingame challenges, or buy some more cars. That lasts for about ten minutes, tops.

 

7) Marvel vs. Capcom 3


Capcom has done a great job making a game that appeals to those of us who aren’t hardcore enough for Street Fighter. But they’ve done a horrible job presenting that game to us. More here. And rather than addressing that in the inevitable Ultimate re-release, it just gets worse. Hey, Capcom, I actually want to play your darn game. Why don’t you let guys like me into your little clubhouse already?

 

6) Bulletstorm


This year’s Painkiller, which is Serious Sam 3, should have been Bulletstorm. Instead, Bulletstorm plays like a budgetware release with shiny Epic and EA stickers on the box.

 

5) Orcs Must Die


Why wasn’t this at least as good as Toy Soldiers: Cold War? Why is it only as good as a typical tower defense game? From the review:

Moment-to-moment gameplay can only get you so far. To stand out, a tower defense game needs to tie it up in a package, like Plants vs. Zombies, or Toy Soldiers: Cold War, or Defender Chronicles, or [the] deliciously grindy Dungeon Defenders (which mostly renders Orcs Must Die redundant). The best games of this sort give you a reason to play, and a reason to replay, and different ways to play. A battle is all good and well. But the best battles have long-term context or variables you can fiddle with. Or at least multiplayer. None of that is in Orcs Must Die.

 

4) Assassin’s Creed: Revelations


Revelations doubles down on the worst parts of the Assassin’s Creed games, while milking the good parts. I was concerned after Assassin’s Creed: Brotherhood, but I had confidence in Ubisoft. My bad.

 

3) Dead Rising 2: Off the Record


As a big fan of Dead Rising 2, I’m the perfect candidate for Off the Record. But I can’t shake the feeling that Capcom is pretending they’ve built a new house when they’ve simply changed the wallpaper.

 

2) Patapon 3

Oh, Sony, what you have done to my beloved patapons? From the review:

In the earlier games, your patapons marched home triumphantly after every battle, accompanied by the keen of bagpipes and carrying aloft the spoils they’d won. Then you’d see a party back at camp, with the best trophy prominently featured in the celebration. Now you just open a few chests. Then your four patapons stand there taking up space while rock music plays. Even the sound during the battles is coarse and overproduced. Patapon used to be a great game to play while wearing headphones. There was nuance and a pleasant understated quality to the music, with flutes and mandolins. Now you get an overproduced wall of sound, as if Electronic Arts hired 30 Seconds to Mars to score the game. Patapon used to groove. Now it just sort of generically rocks out.

 

1) Age of Empires Online


Who knew that selling factions individually would be the least of Age Online’s problems? Instead, this mostly decent real time strategy game is a casualty of its own drawn-out empty grind. From the review:

Imagine having to play twenty games of chess using only pawns, at which point you can have a bishop or a rook for your next twenty matches. Fifty games later, you’ve got a bishop, two knights, and you’re half way to getting a queen. In Age of Empires Online, everything is locked behind mandatory grinding, which is a horrible way to unfurl an RTS. You will not play multiple factions. You will have very few build options, even after dozens of matches. Even then, you will have to commit yourself to specific strategies well before a match begins. You will play repetitive missions repeatedly for the privilege of cultivating a little wiggle room. It will take you a very long time.

 

The top ten games of 2011
The ten most overrated games of 2011

  • Anonymous

    So…CiV isn’t one of them then?

  • Bobby Keith

    Total agreement with AOEO.  I’ve been trying to slog thru the grind but its just not fun.  Then again loot grind games have never appealed to me but I’m a huge Age fan.  I even tried the Persian Civ Demo quest which is supposed to demo all the stuff you get with the Persian Pro Civ purchase.  Wasn’t impressed.   The cartoony graphics and animation come off even worse.   I’d rather just keep playing AOE3 or dig out AOE2.

    What is really sad is there may be an RTS rebirth happening with the release of Starcraft II and the new C&C Generals and I expect Relic to come up with something new soon or a new CoH maybe.  But we may never get a proper Age4 game now with Ensemble gone and Robot Ent doing tower defense games.  Even someone who could have took up the mantle like Big Huge Games and Brian Reynolds are now gone.  

    Its just sad AOE has been relegated to a bad free-to-play loot grind game.   Way to go Microsoft.

  • Jorune

    Civ came out in 2010.

  • Jorune

    Love the lists, keep ‘em coming.

    Jorune

    ps. Any chance for a top 10 indie list?

  • Telefrog

    Test Drive 2 and Age of Empires Online broke my heart this year. Both could’ve been so good, but instead turned to complete poop. Well, to be fair, TDU2 is actually okay in singleplayer as a casual time-waster.

  • Anonymous

    I’ve actually hit a wall in TDU2 as a casual time waster. I’m at the point where the only events I can do are really difficult, and the social multiplayer stuff hardly seems worth the bother given that everyone is driving a T-1000 Supercar Pro FX or whatever. I’m reduced to trundling down roads to mark them off my “travelled” list. :(

  • Anonymous

    Civ V was the winner, er “winner”, of the 2010 Most Disappointing list.  Which I’d link to if Syfy hadn’t deleted it. :(

  • Nikolaj

    Portal 2 seems like a little bit of a stretch, but then again it’s nr 10. Maybe this wasn’t such a disappointing year, after all.

    Not having played any of the other games on the list, I couldn’t really say, although I’m sad to hear that Assassins Creed: Revelations disappointed you. I wasn’t aware that it was out already, but I was vaguely looking forward to it. Oh, well. Will a review be forthcoming?

  • Roger N. Dominick
  • Alan Kleiman

    I liked Assassin’s Creed Revelations, but it really doesn’t do anything new. It’s just more Assassin’s Creed: Brotherhood, with a few more silly mechanics tacked on. I like AC enough that that’s enough for me.

  • Anonymous

    Ah, thank you, Roger! Not even Syfy can kill the internet!

  • Anonymous

    Yes, a review should be posted this week!

    As for Portal 2, I kind of feel bad. There’s so much excellent stuff in that game, but after how sleek and muscular Portal 1 was, I’m disappointed that Portal 2 didn’t feel the same. Also, I know a lot of folks really like the Cave Johnson stuff, but none of that worked for me. I really didn’t like JK Simmons’ bluster or the obvious jokes. It all felt so out of place next to the Wheatley and GlaDOS stuff.

  • Pogue Mahone

    Man, that’s just wild, you’ve got two of my favorite games in there, Portal 2 (probably my favorite game this year) and Bulletstorm.  I don’t doubt that part of this is because both games’ sense of humor had me laughing all the way through, but I still feel like both were pretty solid games.

    So, let’s see, how do I do this … let me start with some stretches.  Oh yeah, that’s got.  OK, here we go -

    TOM CHICK YOU SUCK AND YOUR OPINIONS SUCK AND YOU SHOULD DIE IN I FORGET HOW IT GOES BUT YOU CAN SEE WHERE I AM GOING WITH THIS SO DO THAT.

  • Doug Erickson

    how on earth did you associate “budgetware” with bulletstorm?

  • McG

    Hey I’m totally on board the train heading away from the Cave Johnson station.

    That section of the game went from “figure out the clever puzzle in this room” to “spot the tiny off color patch far in the distance”. The only time in the game I had to resort to a walkthrough was the start of the Cave Johnson area where every obvious indicator told you to try and find a portal target through the fence.

    Cave Johnson’s humor was hit or miss, but saying JJ Jameson isn’t as funny as GlaDOS is like saying Tina Fey isn’t as funny as Bill Murray. Technically true, but not much of a benchmark.

  • Inverarity

    Can I consider Portal 2 to be both one of my favorite games of the year and also one of the most disappointing? Yes, I think I can.

  • http://twitter.com/PyjamaramaS Pyjamarama Spectrum

    I can see your point about the single player of Portal 2, although I didn’t feel that way. I think the Co-Op campaign puts the game over the top and exceed my expectations, did you not enjoy the Co-op? is disapointment only over the single player?

  • Anonymous

    Bulletstorm feels like it was made by someone who doesn’t know how to tie a game together, so they throw some ideas in a pot and let them sit there. It felt like it didn’t have any sort of unifying vision, or a very good handle on the engine, or even any sort of aesthetic beyond “hey, Unreal engine”. It had no character. That’s the budgetware vibe I got.

  • Anonymous

    Yeah, I kind of liked the co-op. But I was never that into Portal’s puzzle based stuff. I mainly liked the setting, the characters, the story. I liked that Valve played with that a bit in co-op, but for the most part I was either frustrated with a) how dumb my partner was, or b) how my partner was basically playing the game for me and telling me what to do. :)

  • lordkosc

    Portal 2 while not as good as 1, should never share any list with Duke Nukem Forever.

    :(

  • Nikolaj

    I understand how you feel about the whole Cave Johnson interlude. Looking back on the game, I totally loved it, but I do recall thinking, while I was playing it, that that area was dragging on a bit (and yeah, it was a bit out of place). Not that big a deal, though, in my opinion.

    To be honest, though, I think they did a very good job of making a sequel, with a bunch of added stuff and a great story and characters, without trying to reinvent the game. Not their fault that the first one is basically impossible to surpass. :)

    Looking forward to the AC:R review,

  • Doug Erickson

    man, i disagree. i found it pretty charming in a “trying too hard to be your friend, but not enough so that you bail on him after he pays for your taxi” kinda way. the gameplay overall felt polished and well-considered, especially the over-the-top scriped moments and boss fights. my greater problem wasn’t the polish, but the larger lack of interesting enemies and tactical variety, which really made their oddly amusing fighting-game-meets-fps combat/aesthetic feel totally superfluous in the end.

    this first entry only made me REALLY hope for a “bulletstorm back 2 the bulletz” rather than engendering any sense of disappointment. for it to be “budgetware” (and to quibble over an ill-defined term), it would hafta be significantly more janky from a gameplay design perspective. and have mor gaping graphics issues. and be less funny. (full disclosure: i laughed harder at “dicktits” than i did at cave johnson.)

  • Evrett

    Sots2?

  • luke

    I played through the entirety of Portal 2 co-op with a friend sitting next to me on the couch, and consider it one of the greatest co-op experiences of all time.  The co-op mode really benefits from the kind of brainstorming that you can only get when you’re sitting in the same room as your partner.  I wish more reviews had emphasized the benefits of playing through the co-op mode split-screen.

  • Superslug

    I loved the cave johnson voice overs but the portalling in that area was my least favourite. Each area except perhaps the last stayed 10-15 minutes longer than I wanted it to. However the co-op was perfect.

    I managed my expectations for this because I could not imagine how to make a full length sequel to portal. Valve could though and it turned out great.

  • Superslug

    I did a similar thing, my brother brought his computer over and we played it over 2 evenings. The 2 of us bouncing ideas (literally in game some times) off each other was great.

  • Anonymous

    I haven’t played Sword of the Stars II.  I have recused myself from commenting on games made by Martin Cirulis: 

    http://www.quartertothree.com/inhouse/news/287/

    Sounds like it’s no great loss, based on what I hear about the state of the release.  Too bad, as this was a year that needed more good strategy games.

  • Anonymous

    Well played, sir.

  • Anonymous

    I agree that “dicktits” was AAA.

  • Anonymous

    As you’ll see from the top ten list I just posted, I don’t really distinguish between indie and non-indie.  To my mind, they’re all games.

  • Anonymous

    The ending of Portal 2 is flat out spectacular. That makes up for the slow mid game, and a few poorly cued puzzles. And I’m not just saying that because I’m a NASA geek.

  • Anonymous

    I normally hate writing headlines, but I was pretty pleased with myself for my Portal 2 headline, if I may say so: “Portal 2 aims for the stars but only shoots the moon”. Get it? Get it? So, yeah, that happened.

    However, I think of the true ending as the song, of course. And whatever you call the song at the end of Portal 2, it’s no Still Alive.

  • Pyrhic

    Mr Chick, still waiting on your call to join you and Mr McMaster to talk about Orcs must die. #5? Really? To be disappointed, you must have been expecting something. OMD was that pure rarity for me – a game that hit it out of the park when i had no expectations. I’ll give you that it’s lacking some features, but there’s a giant moon-sized chasm between that and disappointment.

  • Anonymous

    Hey, email me, Pyrhic! I’d love to book you for the podcast again if you’re not already on the list.

    I actually did have some expectation going into Orcs Must Die. I was looking forward to whatever Robot, as a descendant of Ensemble, made. I actually liked the basic gameplay work they did on Age of Empires — my suspicion is that many of the problems were applied later by Gas Powered and/or Microsoft — so I was eager to see what they did with a tower defense game.

    I’m also disappointed because the game has really solid moment-to-moment gameplay. The way your character participates in the action is actually far richer than, say, Cold War. And I like the basic vibe of mangling orcs with those cool traps. But my disappointment comes from how they didn’t put the pieces together in a coherently designed way. And their attempt at a metagame — upgrading the traps — feels really under-designed.

    But I’d love to hear more about why it works for you, especially compared to other tower defense action games. Either here or on the podcast at some point. Although I’m guessing you’ve just spoiled your pick for game of the week.

  • Pyrhic

    Lol, can’t email you – my address for you bounces and your pm is full. You’ll need to reach out to me – via email, pm or skype – you should have all three!

  • Anonymous
  • guest

    Portal 2 and Assassins Creed Revelations are my favourite games…