Archive for March 17th, 2011

Dragon Age Legends is a Facebook game for people who like animal parties

, | Game reviews

Dragon Age Legends designer Soren Johnson is a weird fellow. But I’ll get to that in a moment.

First, let me tell you about Electronic Arts’ Facebook tie-in for their Dragon Age games. At GDC, I said Dragon Age Legends was being promoted as “a Facebook game for people who hate Facebook games”. Johnson patiently corrected me that it was supposed to be “a Facebook game for people who like games”. His version is much more correct. Dragon Age Legends is clearly a Facebook game. It’s also an actual game.

After the jump, yeah, yeah, but does it suck, or what? Continue reading →

Six ways Homefront is better than Killzone 3. Give or take.

, | Games

Homefront (pictured) and Killzone 3 are pretty different. I mean, yeah, they’re both shooters with inconsequential sleep-inducing singleplayer campaigns and robust multiplayer support. They both have a lot of leveling and unlocking, complete with gadgets and tricks and special abilities. I suppose they’re both fun, if you want to go there. Neither one has a needler, or a chainsaw-on-a-gun, or a power leash, so you could call them “realistique”.

But I’ve been playing multiplayer in both and it occurs to me that there are six ways that Homefront is better than Killzone 3.

After the jump, why I occasionally prefer Homefront’s multiplayer Continue reading →

Dragon Age II: all about the combat

, | Game diaries

My rogue is literally dripping blood, covered from head to toe in viscera and spatter from the horde of Darkspawn that have fallen to my intrepid group of heroes. My party is ragged, tired, bloodied, and low on health potions. The first wave fell easily, wheat before the scythes of my twin blades. The second wave slowed us, but we held strong. There were more though…always more.

After the jump, will our heroes survive the onslaught? Continue reading →

A-10C Warthog: me vs. the drill seargent

, | Game diaries


So now, after all that preamble, it’s time for me to learn how to play this game. Fortunately, developer Eagle Dynamics has included some very nicely put-together tutorials. They’re conducted by a combination of voicover direction and highlights over the relevant system or control. They are not without a few issues and omissions, which I’ll discuss in a bit, but overall they are some of the best flight sim tutorials I’ve been through.

After the jump, I learn to stay in the air and shoot things. Whee! Continue reading →

Pokemon White: I came, I saw, I read

, | Game diaries

Welcome to this Pokemon game diary, Reader! I’m very happy to have you here. (B)

Here you will find your Hopes and Dreams discovered! Many adventures await. And any questions you have you can ask me at any time! (B)

Very good, Reader. That’s a great observation! Good question, and I’d like to say more… (B)

…but for now, just ignore that and shut up and keep reading. (B)

Honestly. (B)

This is a column. It’s not interactive. What, did you think you were playing a game? Silly Reader! (B)

After the jump, playing is not fundamental— Continue reading →