Archive for March 17th, 2011

Simplicity. Sometimes a dopey arcade game homage is just the ticket. Especially when it reminds me to go and watch one of my favorite cartoons ever. Double bonus.
I look forward to the fiddler crab version of this level.

Everyone loves Thief. But Frank Austin also loves the politics of soccer, blaming other people for eating stuff that makes him fat, professional shoplifting, and the word “immersive”. We even get into a (disappointingly civil) discussion about forum drama.
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Every war has to start somewhere.
Because mine is turn-based, it starts with XXVIII Corps attacking across the Niemen River into Lithuania. The opposing Soviet rifle division immediately routs. The game tells me they lost 2999 soldiers. Seems like a lot.
After the jump, is it enough? Continue reading →

Dragon Age Legends designer Soren Johnson is a weird fellow. But I’ll get to that in a moment.
First, let me tell you about Electronic Arts’ Facebook tie-in for their Dragon Age games. At GDC, I said Dragon Age Legends was being promoted as “a Facebook game for people who hate Facebook games”. Johnson patiently corrected me that it was supposed to be “a Facebook game for people who like games”. His version is much more correct. Dragon Age Legends is clearly a Facebook game. It’s also an actual game.
After the jump, yeah, yeah, but does it suck, or what? Continue reading →

Homefront (pictured) and Killzone 3 are pretty different. I mean, yeah, they’re both shooters with inconsequential sleep-inducing singleplayer campaigns and robust multiplayer support. They both have a lot of leveling and unlocking, complete with gadgets and tricks and special abilities. I suppose they’re both fun, if you want to go there. Neither one has a needler, or a chainsaw-on-a-gun, or a power leash, so you could call them “realistique”.
But I’ve been playing multiplayer in both and it occurs to me that there are six ways that Homefront is better than Killzone 3.
After the jump, why I occasionally prefer Homefront’s multiplayer Continue reading →

My rogue is literally dripping blood, covered from head to toe in viscera and spatter from the horde of Darkspawn that have fallen to my intrepid group of heroes. My party is ragged, tired, bloodied, and low on health potions. The first wave fell easily, wheat before the scythes of my twin blades. The second wave slowed us, but we held strong. There were more though…always more.
After the jump, will our heroes survive the onslaught? Continue reading →

So now, after all that preamble, it’s time for me to learn how to play this game. Fortunately, developer Eagle Dynamics has included some very nicely put-together tutorials. They’re conducted by a combination of voicover direction and highlights over the relevant system or control. They are not without a few issues and omissions, which I’ll discuss in a bit, but overall they are some of the best flight sim tutorials I’ve been through.
After the jump, I learn to stay in the air and shoot things. Whee! Continue reading →

Welcome to this Pokemon game diary, Reader! I’m very happy to have you here. (B)
Here you will find your Hopes and Dreams discovered! Many adventures await. And any questions you have you can ask me at any time! (B)
Very good, Reader. That’s a great observation! Good question, and I’d like to say more… (B)
…but for now, just ignore that and shut up and keep reading. (B)
Honestly. (B)
This is a column. It’s not interactive. What, did you think you were playing a game? Silly Reader! (B)
After the jump, playing is not fundamental— Continue reading →