Tags: top ten

The top ten games of 2013

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This year, instead of just singling out games I like, I’m going to single out games that do best what I like most. Namely, games that tell a story through gameplay. A relevant story, unique to the way videogames tell stories. Games that really get the unique strength of the medium over and above books and movies. Games that are particularly great at being games and not just puzzles or tests of skill or dazzling virtual wonderlands.

This is partly a shame, because it’s going to exclude some of my favorite games this year. It’s going to exclude games I liked mostly for mechanical reasons. Don’t Starve is the game that finally got me hooked on procedurally generated survival-a-thons, partly because it’s got so much personality and mystery. Desktop Dungeons is the most amazingly intricate cerebral puzzle rogue-like I’ve ever played, neatly arrayed under a superlative meta-game of building up and unlocking. Tales of Maj’Eyal is a rogue-like with addictively intricate character development, honed over a decade of development. I never really cared for the goofy sloppiness of kart racers, but this year’s best driving game is a kart racing game called Sonic & All-Stars Racing Transformed. Monaco is a glorious playground full of interactive bits, lovingly realized in that often too-precious retro fat-pixel way, and some of the best multiplayer co-op you can play. Splinter Cell Blacklist takes stealth as far as I can imagine it will ever go by giving it varying levels of importance in a generous set of sandboxes, all interconnected by the economy of buying cool weapons and gadgets. Which brings me to Dead Space 3, which drank up far more time than a Dead Space should with its funky cool spaceweapon crafting. Assassin’s Creed IV’s gorgeous pirate ship shenanigans were just the breath of salty fresh air the Assassin’s Creed series needed. If there’s a platformer as good as Rayman Legends at the art of running, jumping, and variations thereof, I haven’t played it. I haven’t gotten very far into Wonderful 101, but I love the fighting system I’ve seen so far and I’m eager to explore the rest of it.

All those games would vie for a spot on a conventional top ten list. But none of those games really had an effective narrative hook, and that’s what my list is going to single out this year. As videogames grow up and increasingly earn their rightful place alongside movies and books and TV, these are the ten games I’m proudest of, the games I enjoyed the most, the games I’ll remember for reasons other than mere gameplay. These are the games that spoke the loudest, the clearest, the most poignantly, the most memorably. These are the games with voices that most deserve to be heard.

After the jump, the best games of 2013 Continue reading →

The top ten games of 2012

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I’m not sure that any of these games would have made my top ten, but I never got around to trying the Walking Dead series, Mark of the Ninja, Hitman: Absolution, Guardians of Middle Earth, Ghost Recon: Future Soldier, Natural Selection 2, Last Story, Tokyo Jungle, Yakuza: Dead Souls, or Spec Ops: The Line. So, mea culpa maxima.

But of the games I did play, here are my favorites for the year.

After the jump, the Qt3 trophies go to… Continue reading →

The top ten games of 2011

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2011 turned out really well. And in some entirely unexpected places! Bodycount had some of the year’s best straight-up no-nonsense gunplay, but in terms of the overall package, Fear 3 was a real stand-out. For multiplayer gunplay, three other threes deserve mention: Battlefield 3, Killzone 3, and Modern Warfare 3 all shine online. Payday: The Heist deserves recognition for its shrewd variation on the Left 4 Dead theme. Virtua Tennis 4 comfortably fit classic Virtua Tennis into a turn-based boardgame campaign. Distant Worlds with its two expansions is a fantastic strategy game in a year with too few strategy games. The Sims: Medieval breathed as much new life into the Sims series as Sims 2 and Sims 3. Little Big Planet 2 managed to be more than just a kit for user-generated content and instead shipped with a great platformer in the box. In a year with some great platformers, deBlob 2 was one of the best. Ascension: Chronicles of the Godslayer and Tiny Wings on the iPhone deserve special mention.

But let’s talk top ten. Toy Soldiers: Cold War, Dungeon Defenders, Driver: San Francisco, Renegade Ops, and Skyrim very nearly made the list. If this had been a top 15, I would have just counted us down to number ten!

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