Being a guy who plays a lot of videogames, I’ve built up a considerable tolerance for nonsense. But even I have my limits. Even I cannot tolerate the level of nonsense in this latest Resident Evil on the Switch.
I have some good news and some bad news on the Pinball FX3 front. The bad news is the Nintendo Switch version. The frame rate hitches are a real poke in the eyeball, especially given the loading times. There’s no comfortable way to control the flippers while using the screen vertically, which is one of the selling points for playing on the Switch. And most importantly, more than half of the tables are missing. None of the Marvel or Star Wars tables are available. Ouch. You’d think Disney has it out for Nintendo. Even the Bethesda tables are missing. How odd that I can play Skyrim and Doom on the Switch, but I can’t play the Skyrim and Doom pinball tables on the Switch.
But the good news is that Carnivals and Legends, the latest pair of tables for Pinball FX3, adds something good and something great to the roster of 70 tables. Or 30, if you’re playing on the Switch.
The Krampus is here! Running until January 9th, Killing Floor 2 is running a free Krampus Christmas Seasonal Update featuring the yuletide terror of zombie elves, killer snowmen, and the new Abomination boss monster as the Krampus. Players will also get the chance to explore the Krampus Lair map, which is a bit like Santa’s workshop with chainsaws and blood. You’ll yearn for the days when fruitcake or socks were the worst gifts you could expect under the tree.
Christmas is coming! If you still have a gift to get for that special gamer gal or guy, Quarter to Three is here with ten holiday suggestions. These are all items for sale now, (no pre-order hooey) and they’re all affordable. We’ve done our best to pick items that are easy to get as well, so you won’t have to stand in line for hours or scour the hidden recesses of eBay for rarities. Any of these gifts are sure to please!
This week’s 3×3 is our favorite instances of a character saying no. Preferably in yell format. We also talk about The Big Sick, Sweet Virginia, and Howard the Duck.
Spiderling Studios has added multiplayer to Besiege. The Multiverse Update features multiplayer with your Steam friends and a basic level editor. You can now invite eight of your buddies into cooperative or versus arenas for some medieval explosions and eviscerations.
Besiege launched on PC as an early access game in January 2015.
Is Star Wars: Battlefront II in any better shape than it was during launch? Is it safe to play Xenoblade Chronicles 2 without being embarrassed if your wife walks in the room? What makes Injustice 2 suddenly relevant, other than the release of Justice League? The answer to these questions and more on this week’s podcast.
There may soon be a porn-filled version of Road Redemption. Nutaku, a Canadian publisher that specializes in online and mobile erotic gaming, is negotiating with mainstream independent game developers to make special builds of their titles featuring adult sexual content. Speaking to PC Gamer, Mark Antoon of Nutaku said the company has a $10 million initiative to fund these sexy-time variants of existing games. In Road Redemption’s case they are working with Pixel Dash Studios and EQ-Games to create a slightly different single player campaign featuring pornographic scenes between missions.
If you’re curious about their catalog, note that there are two Nutaku sites. The original Nutaku.net site is very much not safe for work. The Nutaku.com site established in 2015 is an “all-ages” site that still leans towards titillation and the kind of imagery that focuses on scantily clad women.
That’s the teaser for Bridge Constructor Portal coming from Headup Games. It’s a fully licensed standalone Portal game that mixes the engineering and physics puzzles of a normal bridge constructor title with GLaDOS and turrets. It is appropriate then that the teaser leaked a bit early ahead of The Game Awards since Portal is all about making the best of a bad situation.
Bridge Constructor Portal launches on December 20th for Steam, iOS, and Android devices. Nintendo Switch, PlayStation 4, and Xbox One versions will follow in 2018.
Redhook has announced the next DLC for Darkest Dungeon. The Color of Madness will bring an alien infestation to the game. Have no worries about goofy science fiction little green men ruining the bleak nihilism of Darkest Dungeon. The expansion obviously takes its inspiration from H.P. Lovecraft’s The Colour Out of Space. A dreadful comet crashes in the farmlands near Hamlet and unleashes a dark and terrible corruption on the land, like a neverending stream of monsters with leaderboards.
Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!
If you, like a lot of tween fans, love the Five Nights at Freddy’s franchise, get on Steam and download the latest game now. It’s free. There’s no microtransactions or loot boxes. And it might be the last Five Nights game for a long time. Freddy Fazbear’s Pizzeria Simulator is a surprise release from creator Scott Cawthon that is a lot more than it appears to be in screenshots. The innocuous-sounding low-res game holds some secrets for aficionados of the series.
In June, the developer confessed that he was contemplating a break from Five Nights. Assuring everyone that he wasn’t kidding, Cawthon hinted at working on other projects like a VR title or even “a pizzeria tycoon game” for the fans.
I was in a Lancaster over Bremen. I had to knock out some submarine pens with a mega-bomb from high altitude. My crew were getting cold in the atmosphere, even though they had thermal mittens and electrically heated boots, and if I didn’t get to a lower level soon they would start to get hypoxic, even though I had equipped them with “advanced oxygen bottles” which were probably made in the USA. The target came into view through wisps of cloud, slowly moving across my bombsight. At this height it was a small-but-discernable structure, much different from the seemingly huge targets that filled my bombsight when I attacked from low altitude. As it entered my crosshairs, I hit the “release” button and switched to my pilot to tell him to dive to low altitude. As I dropped lower, I entered a hornet’s nest of fighters. I swiveled my view around and around, trying to pick up the ones I hadn’t yet “tagged” so my gunners could focus on them. I told my radio operator to “auto tag” and start calling out targets. There were too many. So my radio operator got on the horn and requested assistance. An agonizing thirty seconds or so later, a flight of Spitfires flew into view and took down two Messerschmidts right off the bat. Given a bit of breathing room, I sent my engineer to fix the port fuel tank, which was leaking, and sent the bombardier to grab a med kit and give first aid to the top turret gunner, who was down and bleeding. The tail gunner grabbed more ammo. My navigator plotted a course across the North Sea. With some luck, we’d make it home. If we didn’t, my crew had sea survival vests, a dinghy, and a homing pigeon. They had a good chance of getting picked up by the Royal Navy.
Exciting, no? Much different than what I expected from a game that gave me seven bobbleheaded nine-year-olds to fly a cartoony bomber on solo missions over cartoon France and Germany.
The first big change for Star Wars: Battlefront II is here. Electronic Arts and DICE have outlined their initial fixes to the much-maligned loot box progression system, and the changes primarily focus on the rate at which players amass in-game cash.
Credit payouts after the end of every match are being increased in general, and top scoring players will see even bigger rewards. Daily login crates will give you more crafting parts, which are essential for upgrading cards and increasing the level of classes, ships, and heroes. Finally, the daily cap on Arcade mode is being increased to 1500 credits.
In regular update news, factional challenges are coming. Starting tomorrow, players can pick The First Order or The Resistance and fulfill objectives for their side to attain extra rewards.
The last Xenoblade Chronicles — it was numbered X, but it was really number 2, which makes this number 3, although it’s technically number 2 — built up to and was eventually based on a simple idea: wouldn’t it be cool if you could get into a giant robot and fuck shit up? There’s even a Japanese word for this concept: “mech”.
This Xenoblade Chronicles is also built on a simple idea: sexy dolls are supposedly sexy. And of course there’s a Japanese word for this concept: “waifu”.