We have so much to cover this week that it takes four of us! Welcome to the podcast for Call of Duty: Ghosts, Assassin’s Creed IV: Black Flag, Batman: Arkham Origins, Grand Theft Auto Online, and Eldritch. That’s right, Eldritch.
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This week we welcome Mel Kirk and Bobby Loertscher from Zen Studios to talk virtual pinball. What’s the difference between classical and fantastical tables? What makes a great table great? And, of course, what three Zen pinball tables do you take to a desert island? We wrap it up with a little Wolf Among Us, Torchlight II, and Battlefield 4.
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Brandon Cackowski-Schnell, Tom Chick, and Rob Harvey are adults enjoying certain children’s games. What’s the deal with that?
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Tom Chick and Jason McMaster announce their upcoming charity golf tournament for some sort of charity, probably having to do with sick kids. They also discuss Grand Theft Auto V, online and off; whether League of Legends is really a sport or even worth spectating; the latest in Marvel Heroes’ superheroics and eternity splinters; dogslicers and horsechoppers in Pathfinder; and the gameplay [sic] in Beyond: Two Souls.
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You can’t very well have a list of top videogame spaceships without folks like us needing to offer a second opinion. So, in honor of Starship Week, Brandon Cackowski-Schnell, Tom Chick, and Nick Diamon fill some holes in official Quarter to Three list. We also discuss the birth pangs of Grand Theft Auto Online, we celebrate the revival of Bioshock 2, and we stage an intervention from Marvel Puzzle Quest.
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This week you’re in for either a treat or an ordeal, depending on how you feel about recent games designed around the concept of a character as a deck of cards. Tom Chick, Rob Harvey, and first-timer Scott Lufkin talk about Card Hunter, Pathfinder: Adventure Card Game, and Sentinels of the Multiverse. And we furthermore welcome the creators of those games for an epic-length, star-studded podcast featuring Jon Chey, designer of Card Hunter; Mike Selinker, designer of Pathfinder; and Christopher Badell and Adam Rebottaro, the designers of Sentinels of the Multiverse. We hope you’ll enjoy the entire podcast, but you can skip to the Card Hunter interview at the 18:00 mark, the Pathfinder interview at the 1:14 mark, and the Sentinels interview at the 2:29 mark.
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Brandon Cackowski-Schnell joins us this week to discuss what sets Grand Theft Auto V apart from other open-world games. We also touch on some of the more controversial issues. For instance, is it fair to call it out for misogyny? Is the torture scene out of place? Has Rockstar grown up or just gotten more provocative?
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How can we not talk about Grand Theft Auto V? I mean, seriously, come on? What else were we going to do? Talk about the new Metro Last Light DLC? But don’t worry, we only talk about the very early parts of GTA V! Then we force ourselves to talk about Godus, Arma 3, A Machine for Pigs, and Rayman Legends.
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To celebrate the arrival of Diablo III in our living rooms, this week’s topic is action RPGs. Plus talk of Blade 2, Wolverine regenerating from a drop of blood, and the possible existence of a Torchlight MMOPDQGTRIGW.
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In the aftermath of PAX, which only one of us attended, we talk about the pros, cons, and cons of conventions. What makes a good convention good? Are there any conventions so bad that they caused McMaster to hurl into a garbage can? And which costumes will we be cosplaying at next year’s PAX? Games of the week features talk of Rome II, Outlast, Occult Chronicles, Saints Row IV, and The Incredible [sic] Adventures of Van Helsing.
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Brandon Cackowski-Schnell and Tom Chick explain why Saints Row IV is the greatest game of all time. Which you might not understand if you haven’t played it. We’ll try not to spoil it too much.
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This week we welcome Steve Gaynor, one of the developers of Gone Home. Unfortunately, you are not allowed to listen unless you’ve played Gone Home. Which you have done, right? No? Why not? Read this review if you need any convincing. Now go away and don’t come back until you’ve played it.
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This week, Josh Bycer, Tom Chick, Rob Harvey, and Jason McMaster are up to no good in Payday 2. Find out who sucks at making meth, who got lost in the apartments, who broke his legs wearing a monkey mask, who got burned up in a bus, and who is the master of the Payday 2 quiz.
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This week Tom Chick talks to the San Filippo brothers about their hypnotically cool Race the Sun, an endless runner that’s not just an endless runner. And it’s always an interesting game-of-the-week session when two of the three games are entirely out of the blue. Gorgoa? A Ride into the Mountains? Leave it to indie developers like the San Filippos to suss out the cool indie games.
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This week, Rogue Legacy game diarist Andrew Kneller joins Tom and Nick to talk about the first time a game blew your mind. When did it happen for you? What was the game and why did it grab you? We also talk about those insidious Steam trading cards, the great news about the ill-fated Doom That Came to Atlantic City, and Phil Fish taking Fez II and going home. Plus Dark Souls, one of those Sniper shovelware games, Pikmin 3, and the joyously dumb Rise of the Triad remake.
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