Brandon Cackowski-Schnell and Tom Chick discuss Counterspy, Wolfenstein, Walking Dead (the pinball table and adventure game), Plants vs Zombies: Garden Warfare, Hohokum, Resogun, Stick It to the Man, Star Realms, Trine 2, and Diablo III.
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Brandon Cackowski-Schnell and Tom Chick consider whether Blizzard has made the definitive version of Diablo III for the latest generation of console systems.
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Brandon Cackowski-Schnell and Tom Chick talk about (deep breath) the Destiny beta, Firefall, Euro Truck Simulator 2, Wolfenstein: New Order, Zen Pinball, Rogue Legacy, Muramasa Rebirth, the new Ascension add-on, the Guardians of the Galaxy iPad game, and Desert Fox.
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Fellow Wildstar reviewer Phil Kollar from Polygon joins me for a conversation about a game he likes that I don’t like. We discuss what works, what doesn’t work, what are the unique challenges when reviewing a target as vast and changing as an MMO, and do you really have to be a fan of Animal Crossing to be into Wildstar’s housing?
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Tom Chick and Bruce Geryk talk to Dan Verssen, one of the grandfathers of boardgaming and certainly a founding father of solitaire boardgaming. He talks about how he’s adapted his older games, his decisions to add zombies and Cthulhu, and a crucial secret ingredient named Holly.
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You’ve seen the press briefing dog-and-pony shows that open E3. Now listen to the erudite commentary. And when you’re done with that, come listen to Tom Chick and Aaron Vaughn chat.
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This week, Tom Chick and Bruce Geryk talk to a couple of the guys behind Sunless Sea, the subterranean nautical exploration game set in the world of Fallen London. Paul Arendt and Alexis Kennedy from Failbetter Games, one of the best places to look for an example of great writing in videogames, kick off a conversation about the importance of writing in videogames. And remember, eating people is wrong. And also funny.
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Hermann Luttmann has made boardgames about topics ranging from Pickett’s charge during the battle of Gettysburg to a zombie apocalypse caused by an alien artifact from outer space. Guess which one is more successful? Tom Chick and Bruce Geryk talk to him about what kinds of games he’s making and why.
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As part of Bruce Geryk’s series on Vietnam boardgaming, we talk to Volko Ruhnke, the co-designer of the upcoming Fire in the Lake, a unique treatment of Vietnam. We discuss the hows and whys of expressing Vietnam as a boardgame, and how it fits in with — and stands apart from — Ruhnke’s series of games about counterinsurgencies.
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What’s the point of using science fiction in your game? Tom Chick talks to Galactic Civilizations III designer Paul Boyer about what the use of science fiction brings to your game design. Why bother when you can just be a history game? Or a game with elfs and dragons?
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This week I talk with Metacritic founder and editor of videogames Marc Doyle about why on earth a site like this is listed on Metacritic. Join us for a discussion of aggregates, game reviews, and the state of the critical discussion about videogames. Apologies for lapsing into movie nerd talk near the end of the podcast, but bear with us and I guarantee you’ll come away with a few interesting recommendations.
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Jay Gittings joins us this week with a report from PAX East! Find out what caught his eye at the show and what was far too popular to see. He also reveals the exact wrong way to enjoy certain games. Then join us for a conversation about Sentinels of the Multiverse, which we’re playing as part of our ongoing weekly series.
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And we’re back after a Diablo-inflicted hiatus to discuss what we look for in an RPG, using Bravely Default, Diablo III, and Elder Scrolls Online to make our case. Brandon Cackowski-Schnell, Tom Chick, and Jason McMaster level up in the course of the discussion. Listen to find out who wins!
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We tried something new this week, and I’m not entirely convinced it works. But here it is anyway: me and McMaster doing a podcast stream — is that even a thing? — of a game of Hearthstone!
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Tom Chick, Nick Diamon, Rob Harvey, and Jason McMaster assemble to discuss Titanfall. Is it just Call of Duty with mechs? What makes it stand out among multiplayer shooters? Will these bipedal tanks have legs?
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