I have the utmost respect for the people at Ubisoft. They’re involved with some of my favorite game franchises going, and their work glows with thoughtfulness and care. However, even I can admit that they’ve made some really dumb decisions. Like the fact that they release PC versions of their games months after the console versions. Like their ultra-restrictive DRM. Like the smoke bomb.
After the jump: Ka-pow! Ka-pow! Ka-pow! Continue reading →
The maps in Revelations are spectacular. Inspired by Middle Eastern and European architecture, they create complex and beautiful playgrounds to hide, stalk, and slay in. Some are even based on real places, like the island-castle Mount Saint-Michel. Mount Saint-Michel is an ancient abbey built on the coast of France. The abbey has existed there for more than a thousand years and, judging by the pictures I could find, is staggeringly gorgeous. It’s also one of the most hated maps in Revelations.
After the jump: death from above Continue reading →
Yomi is a Japanese term that’s been appropriated by some gaming communities to mean “reading the mind of the opponent”. Basically, it refers to when you do something because you suspect the other player will do something. Think he’s building Shermans? Respond with Pak-40s. Is he going to jump? Ready that uppercut. Is your boss about to come into your office? Minimize this window. That’s yomi. Yomi is at the heart of some of the most satisfying competitive experiences. When your prediction about your opponent and his actions match up perfectly, it feels like winning twice.
After the jump: Mind games Continue reading →
Being assigned a target in Revelations is kind of what I imagine an arranged marriage is like. You get nothing more than a picture and a name, and you know that eventually you two will meet and it will be kind of awkward and hopefully there will be penetration. If things go wrong maybe your target will bop you on the head and run away.
After the jump: Uh, moving right along… Continue reading →
There’s a tense, deep, and addictive stealth game in Assassin’s Creed: Revelations, but you won’t find it in the single-player campaign. It’s tucked away in the multiplayer mode, an addition that sounded so tacked-on I never tried it when it first appeared in the previous game, Brotherhood. For me, Assassin’s Creed was strictly a single-player game: the bizarre, time-jumping story of Desmond Miles and his ancestors’ battle against Templars, or aliens, or something. Assassin’s Creed multiplayer? Probably just an excuse to sell some DLC.
After the jump: Desmond who? Continue reading →