Tom Chick

The cold undocumented emptiness of Banished

, | Game reviews

Banished is a city builder for people who haven’t played city builders and therefore don’t know what they’re missing. It doesn’t do anything that about a half dozen other city builders haven’t already done better. It’s Tropico stripped of any flavor, or Anno stripped of its elaborate economic interdependences, or Children of the Nile minus any of Tilted Mill’s insight into the genre, or Settlers without the hearty Germanic personality, or Stronghold without the castle. It’s a bare bones proof-of-concept without any larger gameplay framework, like one of those version .097 betas that might come together as a modest little game in about six months to a year.

After the jump, your town Continue reading →

Why The Order isn’t just a Dishonored clone

, | Games

The Order 1886 makes for a terrible demo at this stage in its development. It looks like a Gears clone with a Steampunk skin. The demo showed a cutscene where you tap out Morse code, then a QTE melee (press triangle to grab the knife!), and then some lackluster covershootering. Then we get to another cutscene to find out all the fuss was about a crate. Yep, a crate. What’s in the crate? We’re about to find out. It must be important. The crate gets opened. What’s in there? Here we go!

It’s a gun. There’s a gun in the crate. All that for a gun. We just saw dozens of them in action and here’s one more, in a crate. QTEs, covershootering, and a gun in a crate, coming — exclusively! — to a Playstation 4 near you later this year.

So why am I eager to see how The Order turns out? Find out after the jump. Continue reading →

There’s more to Loadout than its in-your-face trash chic

, | Game reviews

“Is that Team Fortress?”

That’s a typical question when someone glances over your shoulder while you’re playing Loadout. It’s a fair question, and not just for the exaggerated cartoon art style of both games. Both games are frenetic team shooters that go all in for humor as a form of style. Both games are chock full of varied detailed weapon choices. Both games are free to play. So it’s a valid question to consider whether and why you’re playing Loadout instead of Team Fortress.

After the jump, which one has more hats? Continue reading →

The real challenge of Robinson Crusoe isn’t starvation or wild animals

, | Game reviews

A common refrain in videogame reviews is that some videogames are released in need of a patch, or maybe more testing, or extra work on stability issues, or polish, or however you express that it wasn’t quite ready for release. Robinson Crusoe is like that. It’s a really lovely little game. That isn’t quite done. It should be an object lesson in both how to make a game and how not to release a game.

After the jump, which game would take you to a deserted island? Continue reading →

Windforge saves the whales. For stripmining.

, | News

Headlines in the news yesterday proclaimed that scientists have started to “count whales from space”. Which, of course, means they’re using satellites and whatnot to track whale populations. It doesn’t mean the other thing it could mean. That would have been pretty cool. For that, we have Windforge, a zepplin-crammed RPG set in a procedurally generated world with this bullet point:

The first game to include minable sky whales, and meat blocks

If you don’t believe me, you can get independent verification here. Windforge is out on March 11.

Best thing you’ll see all week: The Returned

, | Movie reviews

One of the latest tweaks to zombie mythology is telling the story from the perspective of the zombies, or at least from a perspective sympathetic to the poor little guys. This is often for the absurdity of it all (Billy Connolly in Fido), or it doesn’t really make any sense (Warm Bodies), or it’s just clumsy (George Romero’s zombie/human detente at the end of Land of the Dead is the logical conclusion once he introduced the loveable Bub in Day of the Dead). Sometimes it’s actually thoughtful and intriguing, but not much of a movie (Colin).

But then there’s The Returned. Both of them.

After the jump, sometimes they come back. Continue reading →

Our Darker Purpose’s slower stylish purpose

, | Game reviews

It’s really too bad that Our Darker Purpose didn’t hew more closely to the obvious inspiration it takes from Binding of Isaac. Whereas Our Darker Purpose is a slow, often repetitive, and sometimes tedious grind to somewhere yet to be determined, Binding of Isaac has a sense of snappy pacing and steady progression. It routinely doles out weird new treasures. But Our Darker Purpose can barely be arsed to spare an occasional juice box for a few points of healing. It’s enough to make me wonder if Our Darker Purpose is trying to keep me back because the end isn’t done yet. Is this an early access game that wants me to play the early bits over and over, or is it really this, uh, deliberate?

After the jump, no, you may not have another. Continue reading →