Tom Chick

Qt3 Movie Podcast: interview with the creators of Wyrmwood and Nekrotronic

, | Movie podcasts

Tom Chick talks with filmmakers Kiah and Tristan Roache-Turner about their latest movie, Nekrotronic, available now wherever fine VOD is sold. They also cover important issues, such as John Carpenter’s most underappreciated movie, who should play a young Ellen Ripley, and whether Griffin Dunne’s ghost is real in American Werewolf in London.

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Qt3 Games Podcast: Marvel Ultimate Alliance 3, Griftlands, Wolfenstein: Youngblood

, | Games podcasts

What makes an action RPG great? What’s next from the guys who just released Oxygen Not Included? Why do these girls have Southern accents? We struggle with these questions, and more!

Marvel Ultimate Alliance 3 at 1:00, Griftlands at 13:24, and Wolfenstein: Youngblood at 27:25.

Click here to jump into the forum discussion.

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Marvel Ultimate Alliance 3 isn’t as good as it should be, but it’s just what I wanted

, | Game reviews

I was crestfallen when Marvel Heroes, an online action RPG that ran for nearly five years, shut down in 2017.  Not necessarily because I played it a lot. I didn’t, really. I indulged in fits and starts. Bursts of colorful nonsense now and then, here and there.  Whenever I wanted I could drop in and make some little Wolverine or Iron Man punch things and shoot lasers. A colorful swirl of whooshing effects, leveling up, and loot scooping.  I even learned things. Did you know there’s a superhero named Squirrel Girl? She was to squirrels what Willard was to rats, except with the chipper demeanor of an Eisenhower-era sorority girl on her way to the malt shop.  Oh, Marvel.

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Sea of Solitude carries a copy of The Bell Jar wherever it goes

, | Game reviews

It’s probably not a good sign that some girl is reading from her diary about how her boyfriend is all moody and stuff, but I’m distracted by the fact that her footprints aren’t lining up with her feet.  Whenever she puts a foot down, the footprint appears about two inches to the outside side and a full foot-length behind her. Is she phase-shifted? Is this a metaphor for being out of sorts with yourself?  Or is this just what you get with indie games like Sea of Solitude? A heap of emotional poetry spackled over some half-baked attempt at a game, where lining up footprints doesn’t really matter because the real reason we’re all here is to hear someone hold forth about the life lessons she learned when she was in high school.

I’m guessing the latter.

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