Qt3 Movie Podcast: Resident Evil: The Final Chapter
Sixth time’s not a charm. At the 59-minute mark, we get comfortable in a 3×3 about death beds.
Next week: Split
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Sixth time’s not a charm. At the 59-minute mark, we get comfortable in a 3×3 about death beds.
Next week: Split
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Vin Deisel’s B-side ensemble action franchise kicks into second gear! And the 3×3 takes the week off.
Next week: Resident Evil: Whatever It’s Called This Time
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I don’t play tower defense games. They’re beneath me. They’re for people who want to turtle in an RTS, but they don’t want to actually play an RTS. They don’t even want an AI. At least MOBA players, who want to play an RTS without actually playing an RTS, are going up against other players. Tower defense players just want to shoot stuff that runs at them to get shot.
So I don’t play tower defense games. But when I do, they have to get four things right. Alien Shooter TD gets those four things right, plus a fifth thing. So if I played tower defense games, I would play Alien Shooter TD.
So for the sake of argument, let’s say that I do play tower defense games. Continue reading →
The Quarter to Three Games Podcast gets a Brazilian! Roberto Amorim clears up a lot of misconceptions about his country and then talks about why Guild Wars 2 has obsoleted other MMOs.
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Total War: Warhammer is the pinnacle of what Creative Assembly has been doing for over 17 years. But with orcs. That last bit is important. A lot of the appeal of this Total War is that you have monsters and wizards and spells and ogres and things that fly. You have stuff you never had in Total War. You do things with them that you never did in Total War. You capture elf strongholds and sneak through orc tunnels and stave off the taint of chaos corruption. You equip legendary magic items, level up various flavors of fireball spells, and build a reliquary so you can recruit ghost soldiers who ride on ghost horses. Queue up some waypoints for your dwarf gyrocopter to drop bombs on hapless minotaurs.
How can you go back to mere history after that? How can you go back to something as mundane as levies with nothing but a tunic, a spear, and a pair of sandals, whose most dramatic upgrade will be heavy armor and some sort of halberd?
Actually, the more pertinent question is “how can you not?” Continue reading →
Tell him we’re not here. At the 1:01 mark, we begin this week’s 3×3 with a discussion of bad opening shots in movies.
Next week: XXX: The Return of Xander Cage
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The best horror movies have the quality of an allegory. But being an allegory doesn’t excuse you from the task of telling a good story. The Monster sets up its allegory and then morphs into exactly the horror movie you’re expecting. So far, so good. But it keeps going. And going. And going. Eventually, you’re watching a bog-standard creature feature that has lost its allegory. It’s as if writer/director Bryan Bertino forgot what he was doing. The Monster has the quality of someone wandering into the kitchen, forgetting what he was there for, downing a beer at the sink real quick, and then belching. Roll credits.
Before it starts shotgunning its horror movie trope beer, The Monster is fairly riveting. Partial credit to Bertino’s experience with slow creepy set-ups, as he demonstrated in The Stranger, a movie about how home invasions can really rekindle a romance. But most of the credit goes to the achingly effective performances from Zoe Kazan and especially the young Ella Ballentine. The actresses connect unflinchingly, spinning out the sort of relationship you almost never see in movies, and certainly not in horror movies: an abusive parent choking on her own shame and a terrified child who has no idea what to do. These aren’t the usual villain and precocious victim. This is a real horror movie.
But once The Monster forgets where it was going and literally careens into creature feature territory, it unravels under the weight of bad decision after bad decision. On the part of the filmmaker and the characters. It goes from suggesting to brightly lighting, almost never a good idea in a horror movie. It leans heavily on characters doing stupid things like, oh, not leaving when there’s a monster in the woods. And it creates a Cujo-like situation without understanding what made Cujo work. If a mother and child are trapped in a car by a rabid Saint Bernard, they’re just going to wait until they’re rescued. Boring. But if a mother and a diabetic child without his insulin are trapped in a car by a rabid Saint Bernard, you’ve got a real horror show. But The Monster forgets about the diabetic child without his insulin part, which means it’s ultimately about a couple of people who didn’t have the sense to wait in the car. But at least you get some good backstory about them, and at least you get to appreciate a child actor who hopefully has a long career ahead of her.
Among the many ways Americans aren’t worldly is that we don’t know Bitmap Brothers games like Speedball 2. Chris, aka Ginger Yellow, attempts to address that gap in my cultural knowledge. He also talks about less pertinent things like hard seating, freckles, and the global financial crisis.
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Using math, we determine the top ten movies of 2016. Each!
Next week: A Monster Calls
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Randy, a.k.a. Armando Penblade, tells you to roll a d20 against the orc’s THACO. Oh, wait, no he doesn’t because he’s found something better than Dungeons & Dragons.
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Barry Jenkins’ movie has us over the moon. Talk about a medicine for melancholy! At the 1:24 mark, our 3×3 about birds takes flight.
Next week: the best of 2016
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One of us likes musicals, one of us doesn’t like musicals, and one of us doesn’t know musicals. So what are we to make of this thing? At the 1:19-mark, this week’s 3×3 retcons some movies by explaining how they need prequels.
Next week: Moonlight
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Only a rogue one of these three podcasters will stand up for Rogue One. At the 1:39 mark, the three of us do a 3×3 about threes of characters in movies.
Next week: La La Land
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I can think of at least nine reasons this list might be lacking: Gears of War 4, Uncharted 4, Titanfall 2, Salt and Sanctuary, Kathy Rain, Virginia, Forza Down Under, Dead Rising 4, and The Last Guardian. All games I didn’t get to play this year. I’ll throw in Just Dance 2017 to make it an even ten.
But from among the games I did play this year, let me tell you about my ten favorites.
After the jump, okay, maybe I did play Just Dance 2017, but I’d like to keep that between us. Continue reading →
Overrated is a loaded term. It looks good in a headline. It’s often used for no purpose other than to goad a reaction. But that doesn’t mean it isn’t useful. When I call a game overrated, I don’t mean it’s bad, that the reviews were wrong, that the people who liked it were dopes, or even that I didn’t like it. It just means I’m surprised more people weren’t more critical, that the conversation wasn’t more often about ways the game could have been better.
After the jump, the ten most overrated games of 2016. Continue reading →