I wear glasses. I would not survive in the wild. I would be one of the last to see a predator coming. My weak eyes would be culled from the genetic pool. Humanity would be stronger for it. But that’s not how humanity works, at any level. Whether it’s the near-sighted, the simple-minded, the infirm, the sickly, or even the completely shattered, our capacity for empathy compels us to value all human life. The religious traditions that knitted this into our civilization fall away, yet we still feel it keenly. It is a fundamental part of humanity. We believe more in being alive than being strong.
Chloe Zhao’s The Rider is a laconic yet lyrical expression of this idea, found in the barren expanse of South Dakota, among people who have the audacity to sit on top of a thousand pounds of brutish flesh that don’t want to be sat on. It bears a structural similarity to Darren Aronofsky’s The Wrestler. Mickey Rourke’s character, beset by age, injury, and exhaustion, can no longer do what he’s been doing all his life. His resolution is tragic and perhaps relatable, but facile. Might as well jump, The Wrestler eventually concludes.
The Rider knows the question of survival isn’t that simple. You can contrast the two movies by their relationship to staples. They’re the opening in The Rider and a turning point in The Wrestler, but each making a point about the limitations of the flesh. Both movies are about entertainers who wrestle brute strength into submission as a form of showmanship. But whereas The Wrestler belongs in the world of contrived stagecraft, The Rider situates itself alongside a very different world, an older world, a world that lives in the land, with a relationship to history and nature. The scene of Brady extending his hand to a panicked horse, a gesture combining empathy and dominion, puts him in a tradition going back through the Comanche, the Spaniards, the Mongols, the Macedonians, all of whom built empires on the backs of their powerful horses. But we don’t do empires anymore, at least not with cavalry. Horses, like cowboys, are a relic.
Cory Finley’s Thoroughbreds, a vicious sneer at the lack of empathy among the rich, uses horses as a metaphor. Actual horses are barely in the movie. But Zhao, who obviously appreciates the seemingly indomitable power of these beasts, isn’t interested in metaphors. She’s interested in truths. Before I saw The Rider, the only thing I knew about it was that it starred Rodrigo Santoro, who I’ve seen most recently as Thandie Newton’s cowboy love interest in Westworld. Or so I thought from looking at the poster. Boy, did I feel silly. To understand Zhao’s lack of interest in metaphors, to understand her approach to the usual trappings of moviemaking, acting, and even storytelling, to understand that The Rider is about inveterate truths that define humanity, you need look no further than the cast list.
We know that a bunch of male celebrities can go on a heist. What this movie presupposes is what if a bunch of female celebrities went on a heist?
Next week: Jurassic World: Fallen Kingdom
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At last a buddy movie featuring the stars of Ready Player One and The Witch!
Next week: Jurassic World: Fallen Kingdom
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Whenever a teacher is giving a lecture in a movie, you can bet the subject of the lecture is relevant to the movie. No writer or director worth his salt is going to have someone droning on in front of a class about something irrelevant. Here is the opportunity to invoke something erudite from literature or physics or biology. But during the couple of classroom scenes in Hereditary, I didn’t quite understand what writer/director Ari Aster was getting at with specific references to Greek tragedies. He had yet to show me what he was doing.
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Please read these four selections from Cultist Simulator. After you read them, there will be a short quiz.
“It enters the world one limb at a time, questing like a serpent, cawing like a crow, throbbing like a vein. It will cuddle close against my leg, if I let it, and afterwards I will have to dispose of my shoes.”
“In the forest where the moon couldn’t go, the boughs of the trees were woven together like bandages or lovers.”
“His face is creased by so many wrinkles that his features lie buried amid shadowy pockets of skin. Still, the dwarf’s well-practiced habits have left telltale tracks of a welcoming rictus across his visage.”
“In the display cases of the impossible museum, I always see an apple white as snow and hard as marble. A golden beetle in a stern box. A coy geometry awaiting my touch. A black envelope bursting with spring. A brass opera-box for instruments of record and measure. A storm in a tin. I always wake before I see the aisle’s end.”
And now for the quiz: Continue reading →
We’ve seen Bad Batch, Marjorie Prime, and Gator. We’ve also seen a lot of cool bus scenes in movies. We’ll tell you about some of them on this week’s 3×3.
Next week: Thoroughbreds
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It’s been a while since I’ve rooted around in an actual Pathfinder Adventure Card Game box. Four and a half years, to be exact. Oh, I’ve played plenty since then. Obsidian’s videogame version is a spot-on transliteration that’s arguably better than the tabletop version for how it streamlines out all the fussing with cards, and dice, and rules exceptions, and cards, and cards, and table space, and more cards, and cards that have to be kept just so, and cards, and looking up the rules, and also a whole bunch of cards. On the PC, all that stuff purrs quietly under the hood while you flip virtual cards, and huck virtual dice, and level up your characters as smoothly as if you were playing Diablo.
I say this videogame version is arguably better. But the operative word is “arguably”. Continue reading →
I’m honestly about to barf. Like, sitting here with my head between my knees in a cold sweat. But I just couldn’t stop myself. I just couldn’t. I kept going even as I felt it balling up in the pit of my stomach and then rising up my gorge. I couldn’t stop.
Revival Production’s Overload is so smooth and glorious in VR, much more than pretty much any dedicated VR game I’ve tried. If the barfing happens, it will have been worth it. By the way, it’s also pretty darn awesome in non-VR. Here’s about an hour of me babbling enthusiastically while playing.
This mostly very good port of the card game One Deck Dungeon did the exact opposite of what it was supposed to do. It made me think it didn’t need to exist.
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Perhaps the best thing about Solo is Kelly Wand’s impression of Emilia Clarke.
Next week: 3×3 of bus scenes in movies
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Night of the Living Dead invented zombies. So what if the word zombie comes from Haitian mythology? So what if the concept was inspired by the “vampires” in Richard Matheson’s Last Man on Earth? So what if the theme is a variation on the 1956 Invasion of the Body Snatchers? When George Romero gathered some buddies to make a no-budget amateur movie in Pittsburgh, thousands of miles from Hollywood, he invented a new mythology. But it wouldn’t be fully realized until Dawn of the Dead. Years later, with a budget for better production values, with a larger crew on a more conventional shoot, with better actors, better effects, better cinematography, a better set, better distribution, and better marketing, he realized a fuller expression of what he created in his first movie. They’re both classics. But Dawn of the Dead is a timeless work of genre filmmaking and mythology.
State of Decay 2 is to State of Decay what Dawn of the Dead is to Night of the Living Dead. Continue reading →
Tearing down fourth walls since 1991.
Next week: Solo
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The first was during a misunderstanding with another group of survivors. Russell was one of the first four people in our group. He was our soldier. You could tell he was military, and not just because he had a badass sniper rifle and wore camo. You could tell because it said so on his character panel. When you do the tutorial, you pick a set of two starting characters and then the tutorial adds a doctor and a soldier, because it knows you’re going to need them. Russell was our soldier.
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So Wes Anderson decided to make another cartoon, huh?
Next week: Deadpool 2
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Does cinema need an homage to the excesses of 70s rapesploitation? Because that’s precisely what first-time writer/director Coralie Fargeat has done in this formulaic throwback to utter trash like Last House on the Left, I Spit on Your Grave, and others I’d just as soon not name (Spanish horror director Adrian Bogliano is responsible for a particularly egregious one in 2004). Her debut movie, Revenge, suggests it’s time to make rapesploitation fun again.
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