Tom Chick

Totems is what would happen if animals ruled the world

, | Game reviews

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The monkeys stand for honesty, giraffes are insincere, and the elephants are kindly but they’re dumb. Zebras are reactionaries and antelopes are missionaries. Welcome to Totems.

Okay, not really. That stuff about monkeys and giraffes is way more complicated than Totems, a game about putting an animal head on a territory when it’s your turn. Period. That’s all you have to do. So you might think Totems is a modest thing. You’d be right. Maybe even a frivolous thing, utterly inconsequential and without enough maps for a puzzle this simplistic.

But hopefully you’ll play it a few more times and discover it’s no more inconsequential than any lovely two-minute strategy game. Here, I’ll teach you how to play. Put one of your six randomly drawn animal heads on a neutral territory to claim it and all identical adjoining totems. There. You now know everything you need to know about the rules. Now you can play against the AI, which tracks your score against the AI players, or online asynchronously.

What’s not so easy is gauging when a region is going to have only a single neutral space left so you can lay ultimate claim to its points. Now you’ve got to do some maneuvering around the fringes of the larger regions, trying to box them in, trying to secure their borders, trying to line up that ultimate claim, trying to…oh, rats, you don’t have any more cobras and now the map is awash in the other player’s color! Totems is also the perilous guesswork of calculating who has how many of what left, with some brinksmanship about who will hold out with the last monkey or wolf. It’s not over until it’s over, and in the context of its clean simple gameplay and evocatively primeval artwork, there will be many reversals of fortune along the way.

4 stars
iOS

Gears of War Judgment’s delicious diced leftovers

, | Game reviews

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Gears of War Judgment isn’t a new game. It’s a remix. And a pretty good remix that fits Gears of War like a glove. What better way to present a game world that consists of a series of boxes than as a series of boxes? Judgment is divided into discrete bite-sized chunks of shooting that derive meaning not from the story — a series of flashbacks from B- and C-list characters — but from a scoring system. It’s no surprise that People Can Fly, the developers of Bulletstorm, know that there are other ways to make you want to shoot things than making a good game.

After the jump, I shoot, I score Continue reading →

The triumphant nakedness of Lego City Undercover

, | Game reviews

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All this time I was thinking it was the Indy, the Darth Vader, the Batman, the Aragorn and the Legolas. You’d think I would have wised up when I found myself enjoying a Lego Harry Potter. I don’t know a Hogwarts from a quidditch and yet there I was Harry Pottering it up, collecting spells, hoovering up studs, and exploring some sort of kid wizard academy.

And now here I am supergrooving on Lego Undercover City, a game divorced entirely from unLego licensing. I’m tapped into the gameplay 100%, without any preloaded disposition towards the setting or characters. Not that the setting and characters don’t matter. They do. The setting matters because it’s so inventive and varied. The characters matter because they’re well written and enthusiastically acted. Furthermore, this is a funny game, with clever riffs on pop culture and charmingly awful wordplay. “That’s one small step, foreman,” a NASA technician says to another worker when he stumbles. I laughed.

But there’s no licensing hook for me here and the big revelation is that I don’t need it.

After the jump, maybe I never needed it Continue reading →

Qt3 Movie Podcast: The Call

, | Movie podcasts

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Among her many roles in Cloud Atlas, Halle Barry did not play a 911 operator who saves the girl from Little Miss Sunshine. To find out how that would look, you have to see The Call. Which we have done this week. At the 54-minute mark, we wade into this week’s 3×3 of our favorite crowd scenes.

Next week: Olympus Has Fallen

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The worst thing you’ll see all week: Shadow People

, | Movie reviews

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Among the many failings of The Walking Dead is stranding a good actor like Dallas Roberts, whose job as Woodbury scientist Milton Merle is to look concerned while less capable actors talk at him. To realize that Roberts is a good actor, you’d have to see what a perfect foil he is to Liam Neeson in Joe Carnahan’s existential survival drama The Grey, or you’d have to notice his small memorable role in the overlooked evil kid thriller Joshua. Because you certainly wouldn’t know he’s a good actor from Shadow People, in which Roberts is miscast as a burned-out, world weary, supposedly mellifluous radio talk show host who sometimes looks more like Val Kilmer than Dallas Roberts.

Shadow people are a silly concept pretty much invented by radio talk show callers who didn’t have the imagination to actually come up with something scary. The idea is that you see them out of the corner of your eye, or as you fall asleep, or some other time when you can’t really get a good look at them, which is convenient for the sorts of inarticulate folks who call Art Bell. One of the few decent things this movie does is flesh out the shadow people backstory by suggesting they were imported into the modern Western world from Southeast Asia, with the implication being payback for the Vietnam War. It’s less clever how the movie then supposes a viral social media propogation, as if you haven’t seen many horror movies since The Ring.

But it’s downright crass how Shadow People pretends to blend “documentary footage” with dramatization, a conceit ripped off from The Fourth Kind, right down to the refusal to credit the actors playing the characters in the documentary footage. As if this weren’t enough, the movie ends with a bibliography consisting of about eight things the writer/director claims to have read. Next time, I recommend he watch a movie like Mothman Prophecies, which demonstrates that it’s entirely possible to make a creepy movie out of the goofy lore that comes from late night talk radio.

Shadow People is available now on DVD and video on demand.

Electronic Arts announces the game you also got when you got SimCity

, | Games

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I’m mostly uninterested in the ongoing SimCity furor, partly because I’ve been playing a really good EA citybuilder instead, but also because the furor is focused on the wrong things. The issue I care about isn’t the launch problems (those tend to go away) or that EA lied (for politicians and videogame publishers, that’s called “talking”) or the inherent evil of always-on DRM (we’ve long since lost that battle, because while everyone was beating up on Ubisoft, Diablo III sneaked into our rear) or that the simulation isn’t simulating an actual city (abstraction isn’t just for boardgames anymore). The issue I care about is the one getting the least internet furor mindshare: the fundamental design of tiny interconnected box cities lending each other a hand doesn’t work as it’s supposed to work. And furthermore, assuming it will work in a later update, it’s not implemented very well. But because everyone else is gnashing their teeth about one of these ancillary issues — Server instability! EA lied! Down with DRM! Sims should only sleep in their own houses! — there’s little incentive for Electronic Arts, a publicly owned company that changed the ending of Mass Effect 3, to actually make their potentially good game that already sold 1 million copies work the way it was designed.

But the good news is that EA, the publicly owned company that changed the ending of Mass Effect 3, is going to give you another game! In a press released titled “SimCity make nice”, which sounds like poorly translated forced cheer from across the Pacific, Electronic Arts announced that players will soon receive a free game of their choice from the following list:

Battlefield 3 (Standard Edition)
Bejeweled 3
Dead Space 3 (Standard Edition)
Mass Effect 3 (Standard Edition)
Medal of Honor Warfighter (Standard Edition)
Need For Speed Most Wanted (Standard Edition)
Plants vs. Zombies
SimCity 4 Deluxe Edition

That’s definitely a make nice list, since it has only a single stinker. Care to guess which one?

March 18: wallet threat level WiiU

, | Features

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I might go so far as to say Lego Undercover City — WiiU only, I’m afraid — is the best Lego game I’ve played. Don’t hold me to that just yet. I’ll have more to say in the review later this week, but suffice to say Undercover City strikes me as the purest expression of Traveller’s Tale’s gleeful Lego gameplay so far.

For all intents and purposes, Monster Hunter 3 Ultimate is also WiiU only, but it has limited connectivity with the moderately gimped 3DS version. I skipped the last-gen Wii version of Monster Hunter (this is basically the same game, but with extra content, HD graphics, and full multiplayer support), so it’s all new to me. But having played Monster Hunters, I’m experiencing an overwhelming sense of “here we go again”, equal parts dread and excitement. Getting deep into a Monster Hunter game is as easy and nearly as dire as falling down a sinkhole.

Also WiiU only is the WiiU version of Need for Speed: Most Wanted, which features unique multiplayer shenanigans involving the gamepad. I’m hoping this will compliment ZombiU as a go-to game for people on the same couch who are a little too dignified to resort to party games.

If you’re interested in action heroes the size of refrigerators and with about as much personality, Microsoft has a new off-season Gears of War release, this time created by the folks who made Bulletstorm. And if you want a platformer that demands skill, Alien Spidy is incredibly gratifying when you get it right and incredibly aggravating the rest of the time.

Does Starcraft II really need Heart of the Swarm?

, | Game reviews

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Heart of the Swarm consists of seven units. Well, six and a half, since one of the units is the nascent form of an already existing unit. Actually, maybe six and a quarter since one of the units is an alternate form for another already existing unit. However you do the math, a few new units is pretty much what you’re getting with this add-on. Unless you count the campaign, but why on earth would you do that?

After the jump, meet the new units Continue reading →

SimCity Societies: flatlined online

, | Game diaries

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The above image is what you get when you start SimCity Societies. Basically, a gaping hole through which you can see an abandoned Facebook page that won’t even fit into the hole. The first thing you see every time you play this game is a reminder that Electronic Arts will gracelessly orphan the games they sell you. How hard would it have been to patch that gaping hole out of the launcher? How hard would it have been to retire a game this good without leaving it basically vandalized? How hard would it have been to do something other than unceremoniously abandon one of the boldest citybuilders since the original SimCity?

Furthermore, let’s take a look at SimCity Societies’ online mod database, prominently featured on its main screen. Or not. The button goes to a dead web page that doesn’t even load a 404 error page. Has Electronic Arts never worked up a 404 error page? I can think of no publisher more in need of a 404 error page.

Fortunately, unlike another more recent SimCity, SimCity Societies wasn’t designed around the idea that it can’t be pirated. It is a traditional videogame that you install from a disk and then play whenever you like, however you like, with modded XML files if you like, when you’re travelling, when your modem is flaking out, no matter how many other people are playing it, no matter how few other people are playing it. I don’t mind that a new online SimCity game has launch problems so much as I mind having to trust Electronic Arts to do the right thing in the long run, particularly for a game where the online stuff isn’t optional, like it is with SimCity Societies. I just wish I didn’t have to be reminded of it every time I boot up my game.

Up next: dystopia in three easy steps
Click here for the previous entry

Qt3 Games Podcast: Starcraft for casuals

, | Games podcasts

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We kick off this week’s podcast with a visit from Vickie to discuss her Tomb Raider let’s play series. Then Rob Harvey joins us to plumb the shallow depths of our Starcraft II expertise. Is this really a game for RTS dilettante’s like us? Should we steer clear of the multiplayer and stick to the campaign? And how is the campaign this time around? If you’ve got the endurance, stick around for a discussion of Lego Undercover City, X-Wing tabletop dogfighting, and some obscure boardgame McMaster dug up.

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