Wizards of the Coast is revamping the way races are depicted in Dungeons & Dragons. Take orcs, for example. An evil homogeneous race of humanoid green-skinned barbarians no more, according to the blog post. Orcs have feelings and motivations. In fact, they are as complex and diverse as humans. It’s all part of a strategy to be more racially and culturally sensitive throughout the game system.
“We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.”
Wizards of the Coast is dedicated to more diverse hiring, and they’re working with consultants to vet their products and make sure they’re not inadvertently perpetuating harmful stereotypes. The studio is committing to correcting past misdeeds by updating long-time favorite publications.
The studio acknowledged that the Curse of Strahd and Tomb of Annihilation adventures contained unfortunate depictions of people that have been corrected in upcoming reprints. Kobolds, of course, are still dog-faced little twerps.