Bloodstained is not getting a promised roguelike mode

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ArtPlay raised over $5 million for their Bloodstained: Ritual of the Night crowd-funding campaign in 2015, and successfully launched the game in June 2019 to critical and commercial success. Even so, early supporters of Bloodstained have been waiting patiently for a Kickstarter stretch goal to be fulfilled for the developers to add a roguelike mode. It’s not coming. According to the team’s latest backer update, it’s just not possible.

Unfortunately, the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle).

In lieu of the cancelled roguelike mode, ArtPlay is adding a free “Randomizer” mode that shakes up the item drops, forcing players to adjust their strategies.

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