No Man’s Sky changes everything, but leaves the futility intact

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That’s me on my third No Man’s Sky starting planet in a row that tried to kill me. Those are the breaks in the infamous survival crafting game from Sean Murray and Hello Games. I was trying to check out all the changes in the much-anticipated NEXT update that was just released. True multiplayer, a third-person view, more junk to craft, a better guided beginning, and loads of other stuff came in the free update. Some of it works better than others. For example, the guided beginning works a lot better if the random number gods put you on an hospitable starting planet. The ones that burn you with constant acid rain or the fiery heat of a too-close sun make for a less great first impression. Overall, NEXT is a lot of greatness. It doesn’t fundamentally change the nature of the game, but it does fulfill a lot of the promise people thought the game was supposed to have originally.

Tom’s review of the game at launch is here.

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