Divinity: Original Sin 2 wants to be the tool every D&D game master wants

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Larian Studios has unveiled Game Master Mode in Divinity: Original Sin 2. The feature, originally a $2 million Kickstarter stretch goal, adds a suite of tools to the upcoming video game that allows an asymmetrical multiplayer session in which one player guides the others through an adventure like a traditional tabletop roleplaying game. It’s a proposal that games like BioWare’s Neverwinter Nights and n-Space’s Sword Coast Legends have delivered with varying degrees of success over the years. Larian’s take on the design blends their proprietary setting and rules with easily configured custom modules that allow players to create their own scenarios, and even handle unexpected situations with on-the-fly tools. There’s even a generic dice roller!

As with previous efforts to create a video game version of sitting around a table eating pizza and Cheetos while arguing over dice rolls, the tools’ flexibility and ease of use will be a big factor in how widely the community adopts it. How does Game Master Mode in Divinity: Original Sin 2 measure up? Keeping in mind that it’s still a work in progress for an early access game, this video shows Larian’s Swen Vinke putting the mode through it’s paces at Wizards of the Coast’s headquarters – the home of Dungeons & Dragons.