The fact that Rise of the Tomb Raider is getting a Season Pass isn’t much to get in a huff about. The contents of that offer is another thing entirely. Purchasers of the bundle will get access to an Endurance Mode, which sounds like an extra hard difficulty setting, another tomb to explore in Baba Yaga: The Temple of the Witch, and Cold Darkness Awakened, which is a horde mode style of gameplay. Season Pass holders will also get a “steady stream” of outfits, weapons, and Expedition Cards. This is where things get a little janky. Tomb Raider’s Creative Director Noah Hughes explained what these cards do.
In Rise of the Tomb Raider, you’ll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages. Expedition Cards can also be purchased with real-world currency.
There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you’ll need to earn more credits to buy it back.
Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup. We’ll have about 300 cards available at launch, and more will be added in the weeks that follow.