For being the first ever event, Bethesda’s pre-E3 briefing was smoothly executed. (You can watch a recording here, if you were busy with the Game of Thrones season finale.) Bethesda showed off some Doom, Dishonored 2, and Fallout 4 as their big announcements. Doom includes monster loot pinatas, the return of the super shotgun, and Snapmap, a map editing system that will come to “all platforms” that Doom releases on. As a console controller editor it appeared to be rather deep, with the ability to cobble together pre-made map sections, place enemies, map details, and scripting links. For Fallout 4, Bethesda revealed that a major feature would be the ability to dynamically build settlements in the wasteland with pre-fab chunks, move in inhabitants, and defend them against enemies with traps and turrets. That dynamic construction will extend to weapon and armor creation as well. In Dishonored 2 the player can take on the role of Emily Kaldwin, or step into Corvo Attano’s spring-heeled shoes once again. This time, the stealthy assassinations take place in Karnaca, a steampunk version of Morocco. Bethesda dropped a surprise in the form of Fallout Shelter, a free-to-play iOS Fallout game available immediately.
Less enthusiastically received by the audience was the news that Bethesda is launching their own game client. Bethesda.net will be the portal for their games beginning shortly. The Doom Snapmap creations, for example, will use Bethesda.net for community sharing. Whether or not Bethesda will break off on their own and leave Steam on the PC remains to be seen.