Expeditions: Conquistador is a fantastic variation on the X-com theme, letting you play a team of conquistadors working their way through Central and South America. The overland layer is an intriguing survival challenge and the turn-based combat is brimming with detail and variety. At the heart of the game is an intricate character development system and a unique morale model based on individual characters’ personality traits. For instance, if one of your Spaniards is a racist, she will gain morale if the party consists entirely of Spaniards, but she will lose morale if you hire natives. A pacifist character will gain morale if you make decisions that avoided combat, but he’ll lose a little morale with every battle. As a role-playing game, Expeditions: Conquistador is about making the best decisions based on the idiosyncracies of your party. Can you keep the team together long enough to find El Dorado?
The developers are a small Danish team called Logic Artists. And they’ve just announced the follow-up game will be based on Vikings, both at home and away.
…the Expeditions Sequel will have an upgradable player village, which they must return to between expeditionary raids to build and protect. Over-land travel and combat will now exist as part of the same layer, transitioning from unrestricted, exploratory movement to turn-based combat smoothly. Additionally, players will see their character manifested in the game world, not just as a role-playing character for conversations and decision making (as was in the first of the Expeditions series), but also visibly represented in travel and combat as a custom character.
Expeditions: Viking has just started development and won’t be released anytime soon. In the meantime, Logic Artists are close to releasing Clandestine, a two-player asymmetrical co-op game in which one player controls a spy and the other player controls an off-site hacker. Clandestine is currently available on Steam as an early access title.