2011’s Deus Ex: Human Revolution presented players with the classic stealth or brute-force options during gameplay, except during the boss fights. Shoot or die was the only choice, and players that invested heavily in the stealth part of the game found those bits painful. Eidos Montreal outsourced those sections of the game to another developer, and it showed. This criticism dogged Human Revolution even after the “director’s cut” reworked the boss encounters to give less trigger happy players a leg up. While many players appreciated the work Eidos Montreal put into updating the Deus Ex universe, that one negative point really stuck in a lot of players’ minds.
With Square-Enix’s announcement of Deus Ex: Mankind Divided, the all-important question was asked. Would boss battles suck as much as they did in Human Revolution? Short answer: No. Game director Jean-Francois Dugas confirmed on Twitter that a true stealth solution would be possible throughout the game. Cybernetically enhanced protagonist Adam Jensen will be able to use his sneaky skills to deal with even the most heavily-armed bosses. Good news for players that want to tiptoe past the bad guys.
Deus Ex: Mankind Divided will be coming to the Xbox One, PlayStation 4, and Windows PC later this year.