The latest update for Marvel Heroes has just gone live. This is arguably the greatest shift in basic gameplay since Marvel Heroes’ release and it’s yet another sign that Gazillion is admirably committed to figuring out how to make this thing the best it can be. And to think I’d written it off as a free-to-play boondoggle that I wouldn’t give a second glance while I played Diablo III or Guild Wars 2! Here’s the overview for the update:
This patch represents a major step forward in the combat and item system for Marvel Heroes. With a complete retuning of survivability and defense across the board.
As our design philosophy suggests, we concentrated on identifying the most effective powers and buffing the rest of the powers and heroes to that top-damage range.
Heroes and powers have received significant upgrades as well as items. You now have more incentive and payoff for using loot close to your level and will receive greatly increased survivability from items with defense.
The update has a few hitches, but so far it hasn’t blown up or melted down, which is a first for developer Gazillion, who still owes me for eating my Punisher in a rollback. The update is technically called version 1.2, but it’s been informally known as the “August patch”. Checking the calendar, I see that Gazillion meant the adjective and we just assumed they meant the month.
Read the full notes here.