The stealthy 2D side-scrolling cat burglar indie game Gunpoint recouped its development costs in one minute and four seconds according to Suspicious Developments. Tom Francis, lead designer of Gunpoint, posted some results of his indie game launch.
So, I quit my job.
In fact, I think I have quit jobs, as a concept. I started Gunpoint as an audition piece to get myself a position at a developer, but designing it has been so creatively satisfying that I no longer want one, and so commercially successful that I’ll never need one.
I haven’t been retweeting praise or flaunting any actual sales figures, but if it’s not going to sound too horribly braggy, I’ll share the one part of Gunpoint’s success that you might actually care about:
I can now make games full-time for the foreseeable future
Francis did specify that he was only counting the purchase price of the development software in his calculations. It’s likely that the cost of labor would’ve extended his time to profitability by at least a few more minutes. Either way, Francis says he’s pleased with the success of Gunpoint and plans to continue working on it.